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Uncle Ruckus

I just wanted to draw your attention to what has to be the most intriguing Kickstarter campaign I’ve seen yet. (It’s certainly the only one I’ve even considered donating to.) Aaron McGruder wants you to support a live-action Uncle Ruckus movie. And you know what? You really should.

I haven’t written anything about The Boondocks here yet, but I will. I was a bit wary of the show before it premiered (and the comic strip never did anything for me) but from the moment I gave it a chance I realized that it was so much more than I expected it to be. It’s not the cheap humor of culture clash that I expected it to be…it’s a consistently strong and shockingly smart dissertation on race relations in America.

Similar ground has been covered more times than I could ever hope to count in the past, but McGruder’s is an articulate rage, and it’s one that very knowingly has three fingers pointing back at him. That’s more than part of its charm…that’s its identity. McGruder doesn’t focus entirely upon how blacks are perceived in a predominantly white region…he also looks inward at blacks themselves and asks, “What the fuck are we doing?” As often as he’s appalled by white privilege, he’s at least as enraged by black attitude, and The Boondocks emerges as a brilliantly confused, ethically complicated question of co-existence…both with each other, and with the conflicting aspects of ourselves.

The young Freeman brothers — radical idealist Huey and burgeoning thug Riley — reflect this duality quite well, and serve as our focal points for most episodes, but the most rewardingly complex creation of McGruder’s is Uncle Ruckus, a self-hating black man who has bought into the idea that whites are the superior race. The absolute worst of American hatred is filtered through this rotund, milky-eyed black man who curses his own race and wishes nothing more than to see the country purified into a sheet of uniform whiteness.

It’s terrible, and yet it’s tragic. Ruckus isn’t an inherently bad person — any more or less than any other character — but he serves as a brilliant prism that refracts the various approaches to race relations that have been taken elsewhere in pop culture. And now, with help, McGruder may create a live action film about him.

And I think you should help. Because if the show is anything to go by, this movie could be a massively affecting and disorienting comic masterpiece.

I won’t beg, and I won’t say any more — as I’m realizing now how poor I am at expressing my love of the show — but I hope you at least consider it.

If you haven’t seen the show, here’s a list of episodes to get you started: “Granddad’s Fight,” “A Huey Freeman Christmas,” “Return of the King,” “The Passion of Reverend Ruckus,” “Thank You For Not Snitching,” “Home Alone,” “It’s a Black President, Huey Freeman,” “The Fundraiser,” and “The Color Ruckus.” Or just all of them. They’re pretty fucking great.

Oh and Lego is gauging interest in a series of Mega Man-inspired sets. SO GO DO THAT TOO.

As if only to prevent this from turning into a Red Dwarf review blog, one of my other favorite shows of all-time has decided to bless us with an early premiere: The Venture Bros. won’t be starting its fifth season until next year, but its creators — and network — were generous enough to speed up production on one episode. And though it was an 11th-hour decision to ship this one early, and it’s not technically the season premiere, it’s an absolutely perfect whetting of a Venture fan’s whistle.

It’s by no means a masterpiece, but it doesn’t aim to be. It aims to catch us unaware, and I think it does that. It aims to sell itself a bit short — it’s The Venture Bros., after all, where all of the most exciting stuff is off-camera by design — but then absolutely nails the ending, with a devastating revelation for one of the characters, and a genuinely touching speech from a character who’s far too long been kept from speechifying.

And I think it also did a great job of illustrating, by contrast, just why I’m so disappointed by the new Red Dwarf. In the case of both that show and this one, I didn’t tune in for the plots. Or even the jokes, really. I tuned in for the characters. If the plots were solid and the jokes were great — and they nearly always were, in both cases — then that was just a fantastic bonus. Really all I wanted to do was be there. I wanted to spend time with this small community, isolated in each case from the larger universe around them, immersed in their own problems, big and small, and fending for something like an understanding of who they were. In each case it’s a show about people who don’t particularly like each other, but whose enforced proximity periodically reveals itself as a kind of love. It’s a comedy of dynamics, and I like to see it unfold and explore itself.

But with Red Dwarf, I no longer feel like I’m in the company of characters. I’m in the company of scripts, and puppets that act them out. They don’t feel real to me, and they no longer act human. In the world of The Venture Bros., though, I still feel at home. They’re people. They’re rich and complicated characters that are still learning new things about themselves, which was what the most recent episode of this show took for its focus. By contrast, the most recent Red Dwarf focused on exploding testicles and didn’t so much as bat an eye when the last known female in the universe was killed. (They were mainly just disappointed they didn’t get to stick their genitals inside of her first. It was bad.)

I don’t know. The more I think about it, the more I’m willing to concede that maybe “A Very Venture Halloween” was a quiet masterpiece. A gentle piece of introspection that conceals its meaning without dulling it. It’s no coincidence that Dermott mentions It’s the Great Pumpkin, Charlie Brown, nor is it a coincidence that he misses that classic special’s greater moral. He dismisses it as childhood ephemera. He overlooks the larger things it has to say about faith and growing up and disappointment…because it’s a cartoon. So is The Venture Bros. And that has something to say with its own Halloween special, too.

Dermott is in a rush to grow up. Dean is not. Dean is the one who, by the end of this episode, grows up.

The plot itself is minimal, which is fine for a show like this. Again, spending time with the characters is the main draw. Nobody expects to see much in the way of action anymore…five seasons in and we’re wise to the show’s cycle of withholding. We know that we’ll catch the Venture family during its downtime, and that’s what we anticipate. The miracle is that the exact form of that downtime still manages to surprise, as it does in this episode’s glorious opening sequence, which shows us Hank and Dean through the years, attempting to give their father a Halloween fright.

It’s the final scene in this sequence that seems to button it up, but really its destination is in the scene just before it: Hank and Dean stage their own bloody, accidental deaths…and their father’s non-reaction gets them wondering. As might be expected, Dean is the one it truly haunts, and when he later meets a character called Ben, he has his question answered.

Like Hank in last season’s brilliant “Everybody Comes to Hank,” Dean here finds himself punished for pursuing — knowingly or not — the answer to a very important question about his family. Unlike Hank, Dean has no “out.” He can’t double-back on the knowledge. This is who he is…and there’s an innocence he can never reclaim for knowing it.

Elsewhere, Dr. Venture and his friends take bets on whether or not trick-or-treaters will be able to make it past the compound’s defense system, and Dr. Orpheus hosts a magic gathering. The former is strictly comic relief, but its ending is surprisingly sweet, and it overlaps the Orpheus story as well, providing an uncommonly wholesome counterpoint to Dean’s metaphysical distress.

Of course, the trick-or-treaters are still young. They’re children. Real children. Not children in the way that Hank and Dean (and Dermott) are children…the real children have their lives ahead of them. They haven’t been shaped into an image from which they’re doomed never to escape, and they haven’t lived long enough to understand betrayal. When Ben speaks to Dean, it’s clear that he cares about him. But by simply telling him the truth he as good as killed him. Dean Venture can never go back. And at this point, he may not even try.

The children know they’re wearing masks…Dean just learned he’s been wearing one his whole life. And now it’s gone.

It’s a small episode. It’s quiet. Its grandest revelation is spoken softly from one end of a sofa to the other, and the only character in a position to understand what it all means spends his night in dark introspection, standing outside of his own party, alone.

It’s actually quite beautiful, and its closing moments are absolutely perfect. It may lose something by being separated from the rest of season five, setting up themes and developments that won’t pay off for months, or it may gain from that.

It gives us time to think.

Like Dean sitting on the roof of the compound, early in the morning on November 1, we’re left with a lot to consider.

Of course, you and I will move forward just as we are, changing gradually, so slowly we might not even notice.

Dean doesn’t have that luxury. Halloween is over, and he’s been forced into adulthood with a shove. It’s time to graduate from Peanuts to The Twilight Zone. Even if we’re not ready.

Because, really, how could we ever be ready?

The AV Club has recently reported that a full series DVD set of Get a Life is finally in the works. This is fantastic news for me, and it should be for you as well.

I remember Get a Life better than I should probably be proud of. For two years in the early 90s it was a Fox Sunday night staple, which means every week I could look forward to seeing it along side The Simpsons and Married…With Children, both of which were in their prime. And as much as I loved both of those shows, I think I looked forward to Get a Life the most.

Something about it appealed to me in ways that so many other shows didn’t. It’s commonplace now, but Get a Life was the largest-scale, balls-out genre subversion I had experienced at the time, and it probably did more to shape my personal sense of humor than anything else before or since. It was dark, sardonic and periodically psychotic…but everything was painted over with the veneer and style of a non-threatening 1950s sitcom. It had a laugh track that deliberately went wild over the most terrible things, and feel eerily silent when, suddenly, the mood would change from light comedy to bizarre, cruel chaos.

It was the continuing story of a dimwitted 30 year old paperboy who lives with his parents, ambling through life, endangering innocent people, and often getting killed horribly along the way. Its pilot featured Chris and his best friend stuck upside down in a roller coaster for the entire episode, and it only got stranger from there.

Much, much, much, much stranger.

And it was fantastic. It was clever, it was perfectly acted, and it was expertly handled. Writer David Mirkin went on to join The Simpsons after Get a Life ended, where he was able to weave his masterful sense of gently destructive parody seamlessly into that show, and Chris Elliott…well, Chris Elliott never really found another outlet for doing what he did best. Lately he appears in Adult Swim’s Eagleheart, which is absolutely a spiritual successor to this show, but Get a Life got there first.

I have a lot more to say about it, but I’m deliberately holding back. I think I feel a Noiseless Chatter Spotlight coming on…

I did have the good fortune of seeing the show in its entirety again during my late high school years, and at that time I definitely felt it had weathered the test of time. Now, with our tolerance for parody filed down to the nub by Family Guy and its ilk, I’m not sure if Get a Life won’t feel a little too quaint. But, then again, considering its own nature, that quaintness might just give it another layer of verisimilitude.

I’m hoping music rights issues don’t force us to hear sound-alikes during the show’s many montages, but otherwise I really don’t have any fears about this release at all. It’s a relic from a bygone time when genre subversion and extended film parodies and sociopathic tendencies didn’t belong in our comedy. There’s a reason this was cancelled, and that’s because audiences were terrified that this might be the future of television.

It was.

The 30 year old paperboy is dead. Long live the 30 year old paperboy.

I picked up Kid Icarus: Uprising this Friday, its day of release. I’ve pre-ordered games before so there’s nothing special about my immediate purchase, but I do think it’s worth pointing out just how promising the game looked. For starters, it’s the first entry in a long-dead — but classic — franchise in twenty years or so. That’s enough to at least get me interested. Then the advertising materials started to surface, followed eventually by reviews, and everything seemed…well, everything seemed pretty perfect. It looked like a strong title and a safe bet, so I pre-ordered it…and I love it. It’s great. It exceeded more or less every expectation I had, and my expectations were pretty high.

But there’s one issue I do have with the game. Not a problem, but an issue.

See, the game is self-aware. And while this is not an issue exclusive to Kid Icarus: Uprising, the fact that even tried and true Nintendo franchises are becoming self-aware is really making me think that this self-awareness thing has gone too far.

By self-aware, I mean that the characters know they are in a video game. They keep referring to not having been around for twenty-odd years, they crack jokes about how — in previous installments — the gorgeous environments and characters we see now were much more pixilated, and they josh around regarding video gaming tropes, commenting ironically on characters who have titles like “Dark Lord” and writing off Pitt’s flight limitations as being a result of “poor fuel efficiency.”

Whether you find these jokes funny or not is beside the point. I haven’t found many of them funny, but that’s okay. Unlike Skyward Sword, you don’t have to stop and sit quietly while a group of moronic NPCs crack wise around you; this all happens in the background, as you play, and it’s easy to tune out if you’re not interested. Also unlike Skyward Sword the tutorial is skippable and doesn’t eat up the first six fucking hours of the God damned game but okay, okay, that’s a rant for another time, so back to the issue at hand.

My issue is that we, as a culture, have gotten to the point that this sort of ironic self-awareness, this postmodern acknowledgment of a product’s own shortcomings, this sidelong smirking at the audience to make us feel like we’re all part of one big in-joke, is kind of destroying entertainment.

It’s everywhere. My girlfriend and I discussed this recently when I was describing some Adult Swim show to her. (The fact that I can’t remember which one says something in itself.) I was talking about how it’s sort of an ironic undercutting of some genre or other, and she asked, “Aren’t they all like that?” And she’s right, more or less. An enormous portion of Adult Swim’s original programs are ironic undercuttings of established genres, which tap into our expectations and then — humorously — stopping short of their fulfillment. I’m happy enough, though, that Adult Swim does that. I’m not upset that so much of their original material trods the same ground. (Or, at least, approaches an audience with the same intent.) We need an Adult Swim that we can turn to, somewhere. What I’m upset about is that this self-aware game of pulling the audience’s expectations apart like taffy is infiltrating the mainstream. That’s destructive.

It’s destructive because it consumes itself. In order for expectations to be undercut, we need to have expectations. In order for us to have expectations, there need to be certain reliable tropes and facets of genre and type. Without that, the ironic commenting can’t exist. Or, at least, it can’t have any impact. When everything’s ironic, can there be any more irony? We need sincerity, too. We can’t have every piece of entertainment commenting humorously about its limitations. We can’t have otherwise straight dramatic films mentioning that their villains can’t shoot straight, or saying things like “Of course we’ll be okay; we’re the main characters.” We can’t have every commercial joking about how it wants to sell us something. And we can’t have video games making fun of what makes them video games.

At least, we can’t have that stuff all the time. And I honestly don’t think I’ve seen much, lately, whether comic or dramatic, that didn’t feel obligated to toss some broad wink at the audience. It’s not funny anymore. It’s not interesting anymore. Or, at least, you aren’t doing anything interesting with it. We don’t want you to be part of our in-joke…that defeats the purpose of it being an in-joke. When we watch a terrible movie and we laugh at it, that bonds us as an audience. When we watch a terrible movie and the movie laughs at itself for being terrible, it’s over. There is no bond…it’s just out of place and annoying, like a seventh grade teacher quoting Beavis and Butt-Head to try to find common ground with his students. It doesn’t bridge any gaps…if anything, it just encourages us to push things further away.

I like you, Kid Icarus: Uprising. I think you’re a great game. You’re a lot of fun, you look beautiful, and you’re already enticing me to replay earlier levels with a more difficult setting. You’re everything a game needs to be. You don’t need to be my ironic, smirking friend. That’s not what I want from you. That’s not the kind of bond I’d hoped we’d achieve.

You don’t need to tell me how silly and contrived things are about the story you’re telling. Because you know what, Kid Icarus: Uprising? If you really feel your story is contrived, then maybe you should have told a different one. Hanging a lampshade on these shortcomings is a way of humorously drawing attention to them, but it’s not an excuse. If I have some problem with the story, I get to laugh at it. That’s my right as an audience member. If you have a problem with the story, you need to fix it. It’s the only respectable thing to do.

I know your story is about an angel fighting mythical Greek monsters. I know that. I know it’s stupid. I know it’s absurd. But it’s a video game. By commenting on yourself ironically, you’re not endearing yourself to me; you’re only robbing me of the opportunity to enjoy the story in my own way. You may not guide the gameplay as much as Skyward Sword, but you sure are leading my interpretation by the neck.

Let us enjoy whatever story it is you have to offer. Video game, television show, film, novel, commercial, song…anything. Write a few sincere pieces. Reinforce some genre conventions. Stop tearing away at what’s established; that is not constructive. Build upon it. Learn from it. Grow stronger.

Because until you start doing that again, there won’t be anything sincere left to comment upon. The ironic outlook is self-defeating the moment it becomes universal. In fact, at this rate, it won’t be long before a genuinely sincere work of art would look like an ironic undercutting, simply because it adheres to conventions without wanting to make us laugh at them.

And that, my friends, is irony.

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