Reading too deeply into these things since 1981
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The Yup Stops Here, Storage Wars

The heat doesn’t get to me, but I know it takes a toll on the other buyers.
I’m going to use it to my advantage.

There’s probably no more tiresome criticism of reality television than the parroted claim that “it isn’t real.” It’s a meaningless comment that misses the point entirely. The Simpsons aren’t real either, nor were the group of friends who hung around Central Perk, nor were those wisecracking doctors in the Korean War. Ultimately, none of that matters. The aim of any television show — of any kind, in any genre, from any time period — is singular: to entertain enough people that it remains profitable. You’ll fool only yourself if you try to think otherwise.

Of course the difference between reality shows and my other examples above is that reality shows are populated with people rather than characters. Right? In Storage Wars professional pest Dave Hester is a man who really exists, of the same name, who really does buy storage lockers for a living. He’s not played by Dan Castellaneta or Matthew Perry or Alan Alda. He’s a real person you can find actually doing this in real life.

Here’s the big secret, though: that doesn’t matter.

Dave Hester — or any “character” from any reality show of your choice — may well exist. But that does not separate him as solidly from any openly fictional creation as one might think. In both cases, whether you’re a yellow-skinned cartoon dad or flesh-and-blood human being who is filmed as you go about your business, you fill the same role: you’re a character in a TV show that wants to keep viewers entertained.

Which is why the argument that reality shows “aren’t real” is meaningless. They don’t want to be real, no matter what they may say. They want to be profitable. They want to be watched. “Reality” is low on the list of things to strive for when assembling any given episode. Maybe you feel the Duck Dynasty guys play it up to the camera, while Intervention features real people with real problems. You’re allowed to feel both of those things, but ultimately those are just two different paths that two different shows have chosen to follow in order to achieve the same thing: profitability.

The Yup Stops Here, Storage WarsPerhaps you’d fault a “reality show” for using scripted segments and set pieces, but ultimately they’re doing it for you. After all, if they didn’t have their dramatic moments, quick zingers and narrative flow, would you still be watching?

It’s the narrative flow that I’m really going to dig into here, because that’s why “reality programming” can never be real. And that’s okay.

Think about your own life. Think about what you’ve accomplished, what you’ve failed to accomplish, the relationships you’ve had, the jobs you’ve held, and the people whose lives you’ve affected. There might be a good story in there, somewhere.

Now think about all of the meals you’ve eaten, the days you’ve spent sick in bed, the time you’ve lost in traffic jams, the numberless uneventful trips to the supermarket, and all the weekend afternoons you spent scrubbing the bathroom floor.

What I’m getting at is this: your life, anyone’s life, real life, is a combination of components from these two categories. You have the important stuff on one side, and the unavoidable but ultimately meaningless stuff on the other. And — fun fact — the meaningless stuff will always and must always outweigh the important stuff, in a quantitative sense.

This prevents real life from ever making a good story. There isn’t narrative flow. You’re always stuck with the boring parts; there’s no skipping them. Bad things happen to good people and they just happen. There isn’t a reason for most of the things you’ll experience…no mustache twirling villain lobbing obstacles in your way, no ultimate goal that you’ll need to achieve. Reality isn’t a story; it really is just a bunch of stuff that happens.

Which is why it’s okay that reality shows “aren’t real.” Of course they’re not. If they were, we’d see people sit around awkwardly in real time for 22 minutes trying to make stilted conversation. Reality shows shouldn’t do that. That’s not fun, that’s not watchable, and that’s certainly not profitable. Nobody wins, and if you really wanted to see “reality” when turning on the television you should probably have turned your head to look out the window instead.

The Yup Stops Here, Storage WarsNo, in order for reality to become a story, it needs to be edited. Finessed into a more cohesive statement. Trimmed of its dull parts and with its stronger moments emphasized. Think about your life again, but this time don’t think about all the mundane aspects. Concentrate, maybe, on an important relationship you’ve had, or a time you stood up for something that was right, or a seemingly insurmountable difficulty that you overcame. Only focus on the moments that contributed to this eventual triumph, and — this is important — stop thinking of anything at all that might have happened after your moment of success. Through the magic of editing, now you’ve got a story.

I like Storage Wars. I think it’s a good show, and if you asked me why I’d probably say something about the characters, or about the interesting items that they find. Ultimately, though, I’m fully aware of the fact that every episode is “assembled,” and on some level what I’m really responding to is the reliability of the structure. This isn’t found footage presented in the raw; this is a formula decided upon by producers and editors so that every episode, even in a show about people who buy storage lockers and hope for the best, follows a clear narrative.

First we see all of the main characters arrive at the location for the day, then they exchange pleasantries. Then we watch some bidding. Once everyone who’s going to get a locker has one, we get to watch them rummage around looking for a rare or expensive item to show off. Later on the group splinters off to have their finds appraised, and we close with a scorecard showing how much money each bidder made.

It’s simple, but it can afford to be simple. We need only the barest sketch of a narrative upon which to hang our attention, but we do need one. I don’t think the show would be impenetrable if, for instance, we cut back and forth between different auctions on different days, or followed one bidder all the way through the process before starting over with another, but I do think it would look messy and be needlessly confusing. The format provides structure, and it also provides a kind of security…both for us, as viewers, and for those who appear in the show. Everybody knows where they are.

Storage Wars until recently featured four main bidding groups: Barry Weiss, Darrell Sheets and his son Brandon, Jarrod Schulz and his wife Brandi, and Dave Hester who is no longer on the show. Sometimes we’d get appearances from other bidders as well, but that was the main cast that you could expect to see in any given episode.

The Yup Stops Here, Storage WarsWhat’s interesting about “The Yup Stops Here,” though, is that it feels just different enough not to be mistaken for any given episode. It features the same bidders listed above, and it’s presented in the same format outlined above as well. But when assembling this particular narrative, the editors took an interesting approach.

We typically get captions telling us where the episode takes place, or subtitling whispered dialogue, but this time around we get something more: we get a time stamp. More importantly, we also get a temperature reading.

As an editor of a show like this, you are massively beholden to the footage you have.* It’s nice to think that an episode can be magically whipped up depending upon editorial whims on any given day, but if you don’t have romantic footage you can’t create a love story, and if you don’t have footage of two people fighting you can’t make such a conflict the centerpiece of your episode. When you do have small moments like that you can of course emphasize them and mislead your viewers into believing them to be more significant events than they actually were, but you need something to work with first. It’s editing, not alchemy.

In this episode, the editors seem to have taken their cue from a comment made by Dave Hester on his way to the auction. He talks about how hot it’s going to be today, and how he’s going to use the heat to irritate his fellow bidders. This way, he says, they will become flustered, make silly mistakes, and overpay.

The Yup Stops Here, Storage WarsIt’s a threat, and the editors are able to see from the footage that follows that he does see it through, so — just like that — “The Yup Stops Here” has its framing device: the heat.

What’s more, there are 25 lockers up for bid today. We don’t know if this is an exceptionally high number, but we do know that the episode at least pretends that it is, drawing attention to how long the bidders have been standing around, how much hotter it’s gotten as the day progressed, and including quick snippets of auctions ending in order to emphasize the tedium of the day.

Typically we don’t see anything like this. One very obvious editing choice for the show is that we only see the auctions that result in a win for Dave, Barry, Jarrod or Darrell; if it’s won by any of the nameless bidders in the crowd around them, it simply gets cut.

At least, it usually does. By including other wins — even in the form of quick cuts — “The Yup Stops Here” is giving us a more realistic look at what a day of bidding on units must be like. There’s a lot of standing around in the sun, growing irritable and uncomfortable as the day gets hotter, watching other people walk off with the items you wanted. The curtain is pulled back, just enough, and it’s pulled back for a reason: Dave’s threat. After all, it wouldn’t mean much if the day was over in 22 minutes. What we need to see is an entire, grueling afternoon, so we know what Dave’s talking about when he says he’s going to take advantage.

The episode is no longer than any other, but this small tweak to the format makes it play out like Storage Wars: The Movie. As fans of any show know, a change in format makes you pay attention that much more; it keeps you on edge, and you remain fixed to the action because…well, if they bothered to change the format, they must have done so for a reason. So whether it’s Archie locked in the basement, Walt and Jesse chasing a fly or a demon that makes all the characters communicate in song, we watch more closely, because we know the show’s getting at something.

Here, the show is getting at the consequences of Dave’s threat. Never before have the actual items found or the money earned felt less important…what we have here is admitted psychological torture administered by the show’s closest thing to a villain.

Dave Hester is an interesting case. He left Storage Wars after season three, alleging various strange things about the show. His main complaint was that producers stuffed lockers with the items we see on television; it wasn’t really found by the bidders as we see at home. He complained that since it’s illegal to fix game shows, the producers of Storage Wars were breaking the law.

The Yup Stops Here, Storage WarsThis is a claim worth debunking in several ways. For starters, planting literally millions of dollars of priceless antiques in storage units defeats the entire purpose of reality programming; it’s a genre that exists so that lots of episodes can be made quickly and cheaply. Secondly, it’s interesting that Dave incorrectly identifies Storage Wars as a game show, because the conventions of that genre are entirely different from the one in which he actually appears, and it’s possible that because he saw himself as a game show champion, he never realized that he was actually a reality show villain.

In this episode he pushes back against his fellow bidders aggressively. When Barry — an older gentleman who definitely knows how to work the cameras, the crowd and the audience at home — shows interest in a locker, Dave keeps bidding higher and higher just so Barry will have to pay more. He makes no secret of this, and eventually stops bidding on the sarcastic pretext that he didn’t realize Barry wanted it; he’d never stand in his good friend’s way.

It’s just the first missile he fires in the heat, and it’s his only successful one. As if in response to Dave’s claim that the show is “fixed,” this episode seems dead set on following everything he does to his fellow bidders in order to throw them off their game…up to and including a verbal confrontation with Darrell’s son Brandon.**

What happens on screen is every bit as uncomfortable as any high school scuffle you might have witnessed in real life…with the exception of the fact that Dave Hester, who appears to be in his late 40s, is sparring with a much fitter man in his early 20s. While Dave wants to appear in control and intimidating, he actually comes off as rather pathetic, and the discomfort in the crowd around him is palpable. At one point he mentions the fact that Darrell is standing between them is the only reason he’s not in an actual fistfight, which gives Darrell the funniest moment in the episode as he casually strolls away and observes, “Brandon’ll kill him.”

But no punches are thrown. The cameras are there. Far from inventing drama, the cameras here absolutely quell it, as both parties — as upset and heat-crazed as they are — know better than to assault another human being while being filmed for television. And as Brandon walks away — taking with him the title of Bigger Man — there’s a little bit of inevitable disappointment that Dave didn’t get punched. After all, he’s the bad guy. But that’s okay…we still have half the episode left…and narrative convention tells us he’s primed for a fall.

The Yup Stops Here, Storage WarsThe heat goes on, the lockers go by, and the bidders are tired and frustrated. Barry finds himself in the same situation that Dave was in before: he knows Dave wants a unit, and he intends to make him pay more for it, just to get even. He pulls this off successfully, and is clearly happy about it, but Dave won’t admit defeat. He takes Barry over to the locker and tells him that it was Barry’s loss…there’s a 125 year old couch in the unit and it’s going to make Dave a fortune.

Barry’s response is something I’ll always be able to point to as evidence that the show — at least in its bidding portions — is real. He makes Dave a hasty bet of $5,000 that he’s wrong.

This isn’t a Mitt Romney style moment of misjudgment…this is an exasperated man who is tired of being pushed around in the heat by someone who cannot accept defeat. He doesn’t bet Dave $5,000 to be funny, to be cute, or to look cool on camera. He bets Dave $5,000 because Dave is wrong, Barry knows he’s wrong, and he’s had enough that he’s going to go out of his way to make him look like an ass.

Barry’s the anti-Dave in practically every way. He’s playful, with a natural charm and a genuine quick wit. He’s friendly, and though he does get caught up in the same bidding-up game that everyone does on this show, he never initiates it. He admits defeat regularly, and seems to just want to have a good time. We see this silver-haired guy with the silly skeleton gloves and the restless desire to make people laugh, and we like him.

Dave is aggressive. He pushes people, and relishes the fact that the cameras don’t let them push back. He’s a bully, and doesn’t really seem to have much fun. Whenever the show employs an obviously-scripted talking head featuring one of the bidders making a bad pun about something they found in the locker, Dave is noticeably absent. He doesn’t record lines like that. There’s a certain honor in that decision, but there’s a much larger stubbornness, and it’s not attractive in a character.

The Yup Stops Here, Storage WarsThe $5,000 bet turns Dave’s threat right around on him. Yes, Dave did indeed needle his opponents in the sweltering heat until they cracked…but when they cracked, they took it out on him. They didn’t make silly mistakes; instead they came at him with knives out. He physically threatens a boy half his age, doesn’t think enough to walk away from the fight, tricks his fellow bidders into paying more than they can afford on lockers he knows are full of junk, and needles the nicest guy on the show into making him a $5,000 bet just to shut him up.

Barry ultimately wins the bet as an appraiser confirms that the couch is nowhere near that old, and when he does Dave storms off, leaving Barry and the appraiser behind, saying with his back to the camera that they can keep the couch. And when this happens, especially as it’s followed by the episode’s score card touting Barry as the winner and Dave $5,000 in the hole, it really does feel like the triumph of good over evil.

But that’s because it’s a TV show. And maybe this stuff actually happened, but that’s not what matters. What matters is that somewhere in an editing booth, people took real words and real moments and real confrontations, and turned them into an engaging piece of television.

Does “The Yup Stops Here” accurately represent what happened that day? I don’t care. The events are being sculpted in a way that takes what was probably just a miserable day bidding on storage lockers, and turns it into a sharp and insightful character piece, with quiet meditations on manhood, hubris and friendship thrown in for good measure.

They took actual footage of real people going about their day, and turned it into an engrossing, effective work of art. Is that misleading? That’s not the word I’d use. I’d call it impressive.

Reality TV isn’t real. It’s not supposed to be. It’s just supposed to be entertaining, and that’s enough for me.

——
* As if to illustrate this point, during the Dave and Brandon squabble we get a couple of seconds of people’s ankles, presumably because the camera simply wasn’t there to catch what was being said.

** The episode’s title is a telling stab at him as well, as it effectively uses Dave’s “Yup!” catchphrase against him…and, sure enough, after this season the yup did stop.

Retro City Rampage

Good gosh!
The hero has arrived.

Last month, a game called Retro City Rampage was released for download on the Wii. By this point, the Wii is already dead, its place in the console market usurped by the WiiU. This was a too-late release for the system in another way as well: other versions of the game on competing systems were released in 2012. The game itself was announced in 2010…and development began all the way back in 2002. That’s an extremely long journey for anything on its way to a dead platform.

I remember the announcement well, because I decided more or less immediately that I didn’t want it. It seemed like a nice idea — retro-style games such as Mega Man 9, the Bit.Trip series and VVVVVV had a pretty high success rate as far as I was concerned, and I’d take a simplistic, difficult romp over a modern-day talky slog every time — but early screen shots, and then the eventual trailer, were enormously disappointing.

Or, rather, there was one specific thing about those screenshots and trailers that was disappointing: the sheer number of references.

Retro City RampageI’ve written about this before. I’m simply not a fan of references for references’ sake. I don’t like the modern tendency for the snake to wink as it swallows its tail. I want to see art that carves out its own space to inhabit…not lazily inhabit the spaces carved out by those who came before.

There’s a place in the world for parody — of course there is — but that place is not front and center. That place is not in the spotlight. When parody becomes the dominant form of expression you end up with garbage like Epic Movie, which ends up spoofing Nacho Libre because there simply isn’t enough straight-laced material to serve as fuel anymore, and comedy has to begin eating itself.

Personally, I’m happy to blame Family Guy for the glut of lazy references and recreations masquerading as something new. Parody has existed long before Family Guy, of course, and lazy parody has existed exactly as long. But only Family Guy seems to have found more success the lazier it gets, to the point that entire sequences and acts consist of word-for-word reenactments of other programs, films, music videos, or anything else the writers might have watched earlier that week.

It’s lazy, and it’s not creative. But people eat it up. Prior to its first cancellation, Family Guy knew how to pull off its warped style of twisted comedy. Since its revival, it’s circled ceaselessly toward a lazy singularity, replacing jokes and cleverness with joyless recreations. It’s not funny, it’s not interesting, and it even drifts into the territory of insult when they decide to lift wholesale scenes from other parodies, such as Airplane! Perhaps the Family Guy staff simply can’t tell the difference anymore. Certainly its audience can’t. And that’s beyond disappointing…that’s irresponsible.

Retro City RampageRetro City Rampage appeared to be following in those footsteps. One of the areas resembled the first stage of Metal Gear for the NES, complete with on-screen mocking of that game’s infamous Engrish. Two of the characters are named Bill and Lance, who we remember from Contra. A store called WonderHats uses the ThunderCats font. A dessert parlor is called Vanilla Ice Cream. Tee hee hee.

Even its title is a triple reference: Grand Theft Auto, River City Ransom, and Rampage. This is all before you get to the clear Back to the Future homage of its cover art. The entire thing just screamed out that it was pieced together from bits and fragments of better things.

It felt cheap. It felt lazy. It felt like it was attempting to coast on the goodwill engendered by its source material, rather than any merit that it could have possibly earned on its own. It wanted the laughter of recognition. And that’s quite possibly the least satisfying kind of laughter there is.

The game boasted a huge world to explore, but if all I was doing is finding cutesy puns on the signage and identifying bland references to better games, then it didn’t feel worth exploring. At least Family Guy delivers its own personal blend of offensive laziness to you passively…Retro City Rampage required interaction. It wasn’t enough to just groan at what you were seeing…you first would have to make the effort to track it down.

And I wasn’t interested in that.

But I learned something from Retro City Rampage. Specifically, I learned that Family Guy has done even more damage than I thought. Because not only does it train me to see references like this — even in things that I enjoy — as unnecessary and annoying, but it made me forget why people started making references like this in the first place: love.

At Nintendo Life, Featured Editor and all-around great guy Thomas Whitehead interviewed Brian Provinciano, essentially the single man responsible for the entire game. And it was a good interview, but here’s what really stood out to me:

It became public knowledge on Gamasutra in 2009 that a sales threshold is in place, whereas, if you don’t sell enough copies [as a WiiWare download], you don’t get paid a cent. [...] Many developers became unable to sell enough units, and this became a reason for so many cancellations of announced WiiWare titles. The publishers knew they wouldn’t make a cent and needed to cut their losses. Between the office rent, hardware, insurance, game ratings and other costs, had I not done the WiiWare version, I could’ve saved around $20,000 – not even including my salary in porting it. And as it stands, virtually no games hit the threshold these days, so it’s only being released as fan service. A $20,000 gift to the fans.

There’s no chance — and I say this in the nicest possible way — that Retro City Rampage will hit that sales threshold. Most games released through the WiiWare service never made it, and that was definitely one of Nintendo’s major missteps with the Wii. Far from encouraging developers to put their best work into the console, it encouraged them to put it anywhere else. Releasing through WiiWare was expensive, and as more developers and games failed to turn a profit, fewer developers and games went near the service at all.

Retro City RampageWith fewer games, the audience simply drifted away. A sales threshhold that was already near-impossible to hit just got shoved that much further out of reach.

Additionally the Wii is dead. And, with it, WiiWare. Retro City Rampage comes long after most Wii owners will have upgraded to the WiiU, and the ones that stayed behind aren’t likely to be in the habit of checking the shop channel anymore. On top of that, just about anyone who was dying for Retro City Rampage would have simply bought it somewhere else over the course of the past year.

And yet, here it is. Not because it’s expected to make any money…in fact, Provinciano is convinced it will lose him money. And I agree.

But he released it because he could. Because he made enough money from its other versions to put this one out there on a Nintendo console, as a gift to the fans. A “$20,000 gift to the fans,” to be exact.

And that’s love. That’s love, and that’s nothing short of love.

That’s also what made me buy Retro City Rampage. I know this version of the game won’t make a dime, but I bought it anyway. Because that’s the least I can do. Far from the smorgasbord of lazy references and winking visual recreations of classic games, Retro City Rampage was made with love. How do I know that? Because nothing but love could make you shovel twenty thousand dollars into a release you already know will be totally unprofitable.

It’s what I remembered about references, about why people make them, and why they took such an easy foothold in parody and pop-culture: making them betrays, or should, a love for that source material. It’s a form of flattery, a form of tipping one’s hat, respectfully, to those that laid the groundwork for what you are now able to do.

Family Guy doesn’t express love. It can’t, because it feels none. Its references are lazy at best and outright mean-spirited at worst. Robot Chicken feels very much the same way. It lives to deflate the cultural ephemera of days gone by. By contrast, when Futurama incorporates the lore of other science fiction works into its universe, it feels like the show saying thank you…no matter how they subvert the character, idea or object. Futurama exists because its creators and writers love the genre, and want to play with the same toys. Family Guy might have existed at first because Seth MacFarlane loved the golden age of television, but it continues to exist just to feed more meat into the grinder. It all comes out the same. A joyless, tasteless, inconsequential mush.

Retro City RampageRetro City Ransom, which I can say now that I’ve played it, is great. But I almost missed it, simply because I forgot that references aren’t always lazy…they’re often, when done right, admirable. They’re a familiar seasoning in a new and exciting dish. At least, again, when done right.

Many years ago, in 1999 or so, I made two video games myself. They were both part of the same series. The first was called Larry Vales: Traffic Division, and its sequel was Larry Vales II: Dead Girls Are Easy. I haven’t thought about them in a long time, though certainly at the time I was working on them they were everything to me. I invested a lot of creative effort into two games that, for all their faults — and there were faults, boy howdy — people enjoyed. That was all I really wanted. I wanted to make people laugh, and I wanted people to have fun.

A couple of years ago I found a video on YouTube of somebody playing through the first game. I watched it, and re-experienced the game for the first time in around a decade. And I was overwhelmed by the number of references I crammed into it. Whereas Retro City Rampage mainly pays homage to classic NES games like Super Mario Bros. and Bionic Commando and Teenage Mutant Ninja Turtles, Larry Vales paid homage to The Simpsons, and 1984, and Pink Floyd. In short, it was everything that had inspired me, at some point…just as Provinciano refers back to everything that inspired him.

Watching that video, I cringed. I felt lazy. I felt as though I had every opportunity to make something interesting and unique, but I fell back on mindlessly referring to other things that I enjoyed, hoping that others would share in the nostalgia, and that would be enough. I was being a bit harsh on myself, I think now, but I also believe there’s some truth to that.

But that’s just the Family Guy effect. I felt guilty for making those references because the practice of paying gentle homage to your inspirations has been dragged through the muck and become something dirty, something lazy, and, above all else, something to be avoided.

Retro City RampageWhat I forgot — or, perhaps, was in no condition to remember — when watching that video, someone else playing through a game world of my own construction, was that I made those references out of love. They may have been lazy. They may not have been funny. But they were my way of saying thank you…of openly expressing my gratefulness for the so many wonderful things that made me want to create.

That’s a lesson Retro City Rampage taught me, all over again. There are a few bad apples that have poisoned the practice…but, in doing it right, it’s still as noble a way to tip your hat as it ever was.

References are a way of saying thanks. That’s something I’m going to try to remember again. Perhaps, one day, I’ll even give those thanks right back to Retro City Rampage, for showing me that someone, somewhere, still knows how to make them for the right reason, in the right way.

Hell, releasing Retro City Rampage at all, with the complete foreknowledge that it will only lose money, is a way of saying thanks. Provinciano is using Retro City Rampage as a sort of double-sided note of appreciation…he’s thanking the industry that inspired him, and the players who’ve been inspired right along with him.

It’s an admirable thing to do. And I really do hope he ends up turning a profit, against all odds, because it’s nice to see goodness rewarded in the world every now and again.

And the game is also, to put a fittingly obscene button on it, pretty fucking incredible.

Let me take you on a journey through the past, to a magical time in our great planet’s history. I’ll set the scene for you:

A bleary-eyed world disconnects from Facebook for two and a half hours in order to watch a film about Facebook. An animated show called The Simpsons celebrates 20 years on the air, eight and a half of which were worth watching. A young Jessica Simpson releases an album of warbling Christmas standards in the hopes that it will generate enough money that she can do her own holiday shopping. And America comes, at last, to the tragic realization that their new president isn’t a Magic Negro after all…but is rather, disappointingly, just an extremely intelligent leader with his nation’s best interests at heart.

Yes, it’s 2010. And no I did not use a time machine to get us here…I simply inserted a dollar into Steam and downloaded World Basketball Manager 2010, the absolute best 2010 simulator I have ever played.

World Basketball Manager 2010

I haven’t played it yet…I’m about to play it for the first time which is kind of the whole point of this series…but I don’t think I’ve played any other ones so I think that’s a fair assessment no matter how it goes. (And as always, click the images for full-size. It’s funnier that way, I hope.)

World Basketball Manager 2010

On booting up the game I am presented with an option to run it in windowed mode, which automatically makes it a better game than Vegas: Make it Snappy. I also have an option to choose my skin color. I’ll go with orange, so that nobody will be able to tell whether or not I’m holding the ball.

There’s also a tab called EXCLUDE TOURNAMENTS. When I click it I get a list of around 50 different countries with check-marks next to them. I guess I can deselect any of the nations against whose races I am so prejudiced that I can’t even bring myself to play a game of basketball with them.

I de-select China.

World Basketball Manager 2010

I told the game — explicitly told! — to play the intro movie, but I guess that was just a short, choppy animation for the Ice Hole developer logo, because I’m immediately dumped onto this title screen that leads me to believe the entire game was developed in Microsoft Paint.

I click NEW GAME and it asks me for a “game name.” It helpfully suggests the game name “New Game.”

I sure as heck can’t improve on perfection so New Game it is!

World Basketball Manager 2010

Except I can’t get the game to start. I press Enter and nothing happens.

I press other buttons and things do happen, yes, but the game starting isn’t one of them. I just mess up my extremely well-chosen game name with garbage characters.

I can’t get this game to start. At this rate I’ll never see 2010!

I’m clicking everything. Nothing’s happening. I’ve pressed every button. Nothing’s happening.

I can click CREDITS and read about all the wonderful people who made this title screen, but I can’t play the game.

Doing something I never thought I’d have to do, I navigate to the game’s section on the Steam forums to see if anyone was discussing how to get the fucking thing started.

What I find instead:

World Basketball Manager 2010

There are only two discussions, both of which are baffled by the awfulness of this game. This screengrab comes from the more active of the two threads. The other is titled, simply, “wat.”

I don’t know what to do. Everyone’s talking about how bad the game is, which I guess should make me at least somewhat happy that I can’t play it, but certainly they had to get further than the title screen in order to make that determination.

Right?

Maybe not. I’m stuck at the title screen and I’ve sure as cock made that determination.

World Basketball Manager 2010

I find the website for the game, in the hopes that there will be some instruction on how to START PLAYING THE THING. Nothing, but their FAQ is crawling with concerns about game-crashing issues and the answers to simple questions (such as how to activate and deactivate basic features) tend to be “install this patch to keep your computer from catching fire when you try to run this horse shit.” Promising.

BUT I STILL CAN’T PLAY IT.

I finally look for some footage of the thing on YouTube to see if anyone has actually successfully started the game. Sure enough when the guy in the video — whose disgust for this game is already palpable — types in the name of his game, a little CREATE button appears in the lower right.

What’s that? You don’t see that in the screen grab above?

Neither do I.

It was under the Windows task bar.

Yep. Great design, Ice Hole!

Of course it’s not their fault…how were they to know that literally everybody ever has their task bar locked to the bottom of their screen?

Everybody but me that is, because I now had to move mine to the right in order to make room for World Basketball Manager 2010. I expect that’s something you won’t hear many other people say today.

World Basketball Manager 2010

The game has helpfully auto-completed the appropriate fields with my personal information. Or its best guess, which is that I’m a middle-aged Indian man who coaches exactly as well as he psychologizes. He also somehow has a perfect 10 in youth, despite the fact that he’s five years away from being eligible for residency in a retirement home.

Already I’m irritated by the fact that I need to click to this window in order to type my commentary by moving my mouse to the RIGHT SIDE OF MY SCREEN WHEN IT SHOULD BE THE BOTTOM but it’s okay. It’s okay. I’m doing it for you. I need to keep doing it for you.

I name myself Philip Reed, 32, U.S.A. Don’t ask me where I got all that…it just sort of came to me. I leave all of my stats at 10 because that’s the maximum and why the hell wouldn’t I?

Even with the task bar moved I can’t see where I need to click, but if I move my cursor just off the bottom of the screen I can click whatever it is anyway.

Did I mention you can’t resize the window? This is truly stellar stuff, Ice Hole.

World Basketball Manager 2010

This grammatically-troublesome invitation is also the least inviting thing imaginable to me right now. Pairing it with a geography test isn’t helping to get me in the mood for fun. I don’t know where half these places are. (Okay, more like a quarter, but go along with it please.) Even less do I know / care about their historical basketball skills.

Fuck it, I’m already overthinking this. I’m picking Serbia.

World Basketball Manager 2010

Now shitting what.

And why is it August 19, 2009? I was specifically told I’d be enjoying some 2010-era basketball action, not this mid-to-late 2009 bullshit! Everyone knows basketball was a joke between August 17, 2009 and September 10, 2009!

I don’t know what to do.

I’ll click World News.

World Basketball Manager 2010

Hm. Slow news day I guess.

I click blindly through some menus with the vague hopelessness that precedes any upcoming basketball game, I guess, and try to pick a fight — that’s what they call it in sports, right? — with Canada.

I get this:

World Basketball Manager 2010

I don’t get this.

What does this mean.

What does any of this mean.

Are these basketball words?

I don’t understand basketball words.

Please just let me play some basketball please just let me play some basketball please for the love of Jesus on the cross just let me play some basketball.

I honestly don’t know how to start a game. I click through to my own team info and I see that I’ve already won some Olympic medals.

World Basketball Manager 2010

GO TEAM SERBIA!

While I was reading the evening headlines and mindlessly poring over Canada’s dayplanner, my team went out and won a shitload of medals and awards!

I’m tempted to just end this “playthrough” here (though it’s more of a read-through I guess…my earlier presumption that this game was developed in Paint has yet to be shaken) with the joke that I WON THE OLYMPICS GAME OVER but, in the course of blindly clicking around (which passes for strategy in World Basketball Manager 2010) I clicked on the date and found that you can advance to the next match day.

So I will do that, obviously, and give the game an actual chance. Let’s just advance to the next match day and…

World Basketball Manager 2010

What.

WHAT.

How did I go four days back in time? What the hell is World Basketball Manager 2010 trying to pull? It’s bringing me even further away from 2010!

Why on Earth did the game wind back the clock? I just wanted to jump to, I dunno, A DAY ON WHICH I COULD FUCKING DO SOMETHING but instead it brought me backward.

To a day on which basketball is still not happening.

Let me just take a look around here to confirm…hmm…yep…no basketball. No basketball. Just me standing in front of the map from Dr. Strangelove‘s war room, waiting for something, anything, to happen.

Look, I know this is a management game. I don’t expect to be slam dunking and free throwing and ball dribbling and penalty stroking and whatever the hell else athletes do. But doesn’t managing a team entail more than sitting around with a world atlas open in your lap, waiting for your team to win some things so you can read about them?

I can click through to different countries but all it lets me do is look to see what games they’re playing while I sit around, doing nothing, waiting to be invited to a game.

World Basketball Manager 2010

Look. It’s insulting. Everyone else in the world — literally! — is having so much fun, but all I get to do is sit around fantasizing about what it must be like to ACTUALLY DO THE JOB I DOWNLOADED THIS GAME TO DO.

I can click on the names of the teams, including the Baston Ciltics a-fuckin-har-har, but that still doesn’t let me challenge them. It just lets me check out their roster and peek into their bank accounts for some reason. I guess that would be really helpful in Identity Theft King 2010 but for now it’s just a further reminder that somebody out there is getting paid to do the thing I thought I’d also be doing. Why am I just clicking on meaningless words over and over, like I’m being forced to navigate some middle-schooler’s hypertext poetry project?

I give up on this thing. If you want to play World Ass-Sitter Nobody “2010″ then be my guest. Maybe you’ll even get it to work.

But for both of our sakes, I hope you don’t.

And with that, I’m putting my task bar back at the bottom of my screen. Where God intended it to be, Ice Hole.

World Basketball Manager 2010
Released: April 21, 2010
Price on Steam: $0.99
Regular Price on Steam: $4.99
Price It Should Be on Steam: You should have your credit cards taken away if you attempt to buy this game through Steam.

On the tenth day of Christmas, Ryan gave to us…

"Jazz Records," Everybody Loves Raymond

Before I begin, I need to make it absolutely clear that I was hesitant in writing about this episode. Not because I didn’t have much to say, or because it didn’t affect me; quite the opposite in both of those regards, to be perfectly honest. It’s just that everything I’m going to reveal in this article is so pretentious and awful and disgusting that you’ll loathe me to the point of sheer hatred.

You’re going to doubt the authenticity of what I’m about to admit, either due to denial or the hope that I’m not legally insane. I would make fun of anybody else for writing this same deconstruction, so I’ll wearily admit to my hypocrisy now. This is your warning. I’m sorry to spoil the grace and holiday charm you were possibly expecting, but this is going to be the worst thing you have ever read.

An episode of Everybody Loves Raymond changed my life.

Yeah.

The show in question revolves around Ray trying to make up for a disaster during one of his childhood Christmases – the accidental destruction of his father’s Jazz records. He purchases digital replicas of the music he ruined those many years ago, but the new technology scares his father and he’s insistent on having nothing to do with them.

This is where I used to listen to ‘em. I’d come home from a hard day’s work, your mother would mix me a drink, I’d come down here, put on the hi-fi, and let Duke and Dizzy take me away. …From your mother.

Without going into too much detail, growing up I wasn’t what you’d refer to as a model student. We’re all aware of that humiliating rebellious stage most teenagers go through, and mine was just as embarrassing. I rarely showed up to class, soon found myself expelled, and spent the rest of my days doing nothing society would deem constructive. This should be the part of the story where I find God, or journey through a traumatic experience and rejuvenate as a stronger and changed person. In reality, I watched a mediocre television sitcom.

"Jazz Records," Everybody Loves Raymond

With Ray’s remastered albums failing Frank, Robert saves the day by giving him some of the original vinyl copies he lost long ago. The episode closes with Frank finally listening to his old records again, sitting relaxed in his chair, lost in the music, naught a whisper emerging from the other Barones (a rare occurrence, by the way). The only sound we can hear is “Bye Bye Blackbird,” played with the grain and warmth Frank had been looking for since his records were originally destroyed.

“Now that’s music,” he remarks. And I agreed. It was. I didn’t know why at the time, but it was different to any musical performance I had been exposed to before. During my entire life I had no interest in any “deeper” art forms (again, it’s hard to write this without sounding pretentious), but from that final scene things began to change. I was moved. I wanted to delve deeper into the jazz culture. I didn’t make the connection at the time, but I wanted to turn my life around. And then the studio audience laughed.

It’s weird, because it clearly wasn’t the first time I was exposed to jazz. The Simpsons, one of my favorite and most re-watched series ever, had produced numerous episodes on the genre, yet I never thought twice about the stuff. And yet here it was, touching my soul in a bloody episode of Raymond.

One hobby lead to another. From jazz I found myself interested in art, and then English, and soon I finally discovered the joy of learning – somewhat regretting all of the classes I skipped back in high school. I made up for them with university, and these days when I come home from work, I relax and listen to my jazz records, just like Frank. Not because he did it, mind you – this article doesn’t have to be that depressing. I find it’s the best way to begin the ending of my day, a chance to reflect, meditate, and enthrall myself in the music.

"Jazz Records," Everybody Loves Raymond

Okay, so I opened this article with some humor – I’m more than content with the fact that this show changed my life, since being largely influenced or affected by any type of media is a common occurrence. Even though I like to keep myself educated, these days I don’t wall myself off from anything I’d preconceive as a waste of time. My girlfriend wanted to take me to the ballet recently – I said no to that, but, like, if she suggested the opera or something, I would have said yes because who knows what such a performance might bring? It could change my life, or it could do nothing. Either way, I had the experience.

I was never a huge Everybody Loves Raymond fan, but had always thought Peter Boyle did a marvelous job, the actor also being the only cast member who I held an appreciation for outside of the series.

I think that’s why I was affected by the episode more than I should have been, as well. Frank is a cold, angry, emotionless character, and yet his jazz music would break down all of these traits and leave us with somebody completely different. I admit it — it was a beautiful thing to see.

Tomorrow: It’s that one where the character isn’t really a big fan of Christmas, and is kind of a jerk about it, but then learns to enjoy it. You’ve probably never heard of it.

On the fifth day of Christmas Ryan gives to us…

Frank Costanza is without a doubt my favorite character on Seinfeld. For somebody so short-tempered, constantly screaming at those around him over the smallest nuisances, there’s remarkably not a single trace of unlikability to be found in the man. It’s a shame that his death was implied during the reunion story arc of Curb Your Enthusiasm, but with the failure of his ”serenity now” relaxation cassette, I suppose it was inevitable. Fortunately, Frank plays a starring role in what’s considered to be one of the most iconic episodes of Seinfeld produced, season 9′s “The Strike.”

You know, the episode where Kramer returns to work at a bagel shop after being on strike for 12 years.

Okay, so most people know it as the Festivus episode, where we discover that Frank once invented his own holiday in response to the commercialization and religious aspects of Christmas. Subsequently, this gives us further insight into why George is the man he is today, as it turns out that Festivus was always a pretty traumatic experience for the boy.

The traditions of the holiday included an aluminum pole instead of a tree (no decoration required – Frank finds tinsel distracting), and grievances were exchanged rather than presents - a chance for the Costanzas to speak about how much they had disappointed each other over the past year. Back in the present day, Kramer finds out about Frank’s holiday and convinces him to restart the celebrations after years of lying dormant, much to the misery of George and the imperative sense of schadenfreude from his friends. The pole comes out of the crawl space and Frank couldn’t be more joyous.

The ending of the episode is a great example of why I love Seinfeld so much – its “no hugging, no learning” policy stays true during what would be a sentimental closing for so many other Christmas specials. Family and friends are gathered together on a winter backdrop, but there’s nothing of comfort to be held. George has fought the idea of Festivus all throughout the episode, yet we end with him more emotionally distraught than ever, being forced into yet another Festivus tradition, the “Feats of Strength.”

Frank: Stop crying and fight your father!

This is what a Christmas special should be. While I find that some of the more warmer, “emotional” holiday episodes of other shows do bring me some entertainment – I’m clearly aware that it’s fake. When my family reunite during the holiday season, the warmth and closeness pales in comparison to what’s presented on TV. That isn’t Christmas, and without sounding too cold, it hopefully never will be. Yeah, maybe in some families things aren’t treated so callously. I don’t know, and I don’t want to know. But I’m positive that I prefer my entertainment to treat Christmas with some realism, in the sense that I’d take Frank Costanza physically fighting his crying son over let’s say, a warm embrace after verbally accepting their differences. God, I actually felt sick writing that.

The Brady Bunch, the Huxtables, the family from Full House whoever the hell they were, even the goddamn Simpsons – when compared to the Costanza family, I know who I relate to more. 

As mentioned earlier, this episode also involves Kramer working at H&H Bagels. His working life is cut short however, after being denied the 23rd off to celebrate Festivus, resulting in yet another strike. I always found the moment where he announces his protest hilarious, like he’s looking for any reason to stop working again. This is confirmed by the end of the episode, where he responds to his firing with a satisfied and hefty, ”Thank. You!” It probably beats “The Bizarro Jerry” as my favorite “Kramer actually gets a job” story. I think. Maybe. The latter does have Sheena Easton.

The beginning of the episode features Dr Tim Whatley’s Hanukkah party, who’s still Jewish after seemingly converting for the jokes in the previous season. There Jerry meets his girlfriend-of-the-week, a two face (like the Batman villain, if it helps) in which she somehow changes from attractive to ugly without warning. Innocently, every time I watched this episode as a child, I could never see how she was supposed to be portrayed as ugly. After a lifetime of media influence, it’s totally clear to me today, but I think it’s a cute memory looking back. Or maybe it’s depressing, what with our idea of beauty being influenced by society and everything. Still, it doesn’t subtract from the fact that it’s a bloody hilarious story, and introduces the fact that Monk’s (the coffee shop they always visit) is actually a pretty awful restaurant.

Gwen: Jerry, how many times do we have to come to this place?
Jerry: Why? It’s our place.
Gwen: I just found a rubber band in my soup.
Jerry: Oh, I know who’s cooking today!

Meanwhile, George, in an attempt to weasel out of the spirit of giving, hands out phony donation cards to everyone at  work (“A donation has been made in your name to the Human Fund. The Human Fund: Money for People”). His boss, Mr Kruger, catches onto this scam, until George admits that the only reason he succumbed to such a misdeed was because he doesn’t actually celebrate Christmas, the concept of Festivus finally proving useful for another one of his lies. Committed to his story, George brings him along to his father’s Festivus celebration.

Frank: The tradition of Festivus begins with the “Airing of Grievances.” I got a lot of problems with you people! And now…you’re gonna hear about it. You, Kruger. My son tells me your company stinks!
George: Oh God.
Frank: Quiet, you’ll get yours in a minute. Kruger, you couldn’t smooth a silk sheet if you had a hot date with a babe… I lost my train of thought.

“The Strike” opens with a Hanukkah celebration and closes with Festivus. Even though Seinfeld Christmas episodes never really dwelled upon the traditional aspects or clichés of the holiday too much, I like how this one goes to the extreme and yet puts me in the holiday mood more than any of them. Like so many others, I originally found the idea of Festivus to be comical and undeserving of celebration. Today I adore the holiday and everything it stands for. And while I’ve never convinced anybody to participate in a “Feats of Strength” (yet), I’ve gone so far as to hand out “Human Fund” donation cards in lieu of of actual gifts, whether the recipients were Seinfeld fans or not. I’m not being cheap or anything. I’m just afraid that I’ll be persecuted for my beliefs.

I’m overjoyed that Festivus has reached a certain popularity in today’s society. The real holiday began in 1966 by Dan O’Keefe’s father, but of course was made popular when he brought it to Seinfeld. Fictional additions such as the pole were then incorporated to the point where there’s fucking Festivus pole lots. God, I love it. Christmases can go by where I don’t even think about certain Christmas shows or specials, but The Strike is undeniably the clear exception. Last year, somebody actually greeted me with “Happy Festivus!” and hadn’t even seen an episode of Seinfeld or knew that it was referring to the show. I don’t find that charming, by the way. What a despicable person. Still, the cultural significance given by “The Strike” has perfected the episode itself, not that it didn’t need much to push it there. A great episode, and in my opinion, the best of season 9.

Oh, and there’s also a plot where Elaine wants a free sandwich.

Tomorrow: It’s not all comedy around here, you know; we like serialized drama too! Well, some of us do. Or one of us does. Maybe…

On the fourth day of Christmas Philip (that’s, uh…me…) gives to us…

I sincerely dislike Seth MacFarlane…and yet I love American Dad! It’s seemingly a contradiction, I know, and as much as I’d like to do so, I’m not sure I can explain it.

It’s not that the man is entirely without talent. I liked the first few seasons of Family Guy. You know, before it devolved into humorless recreations of other people’s work, and when its jokes came from characterization rather than relentless cruelty. And he is a genuinely funny — if not especially versatile — voice actor.

My issue, perhaps, is that he seems to gravitate toward laziness. If Family Guy or The Cleveland Show can resort to a cheap gag, it will. They don’t seem to have any incentive to work harder, to find something more clever, opting instead for a shrug and a wink at the camera that says to the audience, “We know this is stupid. But we’re doing it deliberately, and that’s enough.”

American Dad! resorts to cheap shots as well. And it also spins its wheels by extending moments that, strictly speaking, should not be extended. But the difference is that I understand these people to be characters. They’re not just gag delivery systems; they’re silly, and rarely realistic, but they’re characters all the same, with sturdy traits, consistent hopes, and perceptible dreams. American Dad! gets away with the sillier stuff in a way that its sister shows do not because it’s always operating on a rigidly constructed framework, and when it wants to do a truly bizarre episode, it does so with its characters and logic intact. It doesn’t abandon them, and it wouldn’t dare; it’s much more interesting to see the madness through a familiar lens.

“Rapture’s Delight” is absolutely one of the strangest episodes of American Dad!, and I also feel it’s among the most successful.

Its plot begins with a typical run through standard territory, but quickly takes a turn for the strange. Stan is a punctual and God-fearing Christian, and he becomes flustered — and cruel — when Francine makes him late for church. That’s bad enough, but when they arrive he can’t even find a parking spot, due to all of the “lesser” Christians clogging it up around Christmas. By the time he finally does get inside, he’s found that the service has already started, and there’s nowhere for him to sit.

Seeing Stan’s distress, Francine decides she’ll give him his Christmas gift early, and seduces him in the janitor’s cupboard. When they emerge, the church is silent; The Rapture has occurred, and Stan missed the ascent into Heaven.

It’s exactly the kind of absurdity American Dad! does best. It begins in a rooted, logical place, and spirals rapidly out of control without ever sacrificing that rooted logic. Even something as outlandish as The Rapture makes perfect, rational sense in Stan’s mind. Francine may dismiss it and Roger may ridicule it, but on this cold Sunday morning, Stan looks into the sky to find his neighbors ascending without him, and they realize he was right all along.

Stan himself doesn’t need to realize this, because there was never any doubt in his mind. When he believes something, he takes it with him to the grave, no matter how many times reality should cause him to question it. In this case his bull-headedness just happened to lead him in exactly the right dogmatic direction. And — tragedy of tragedies — he missed his chance for it to do him any good.

The Christmas episodes of American Dad! are always a treat, as the writers go out of their way to embrace science fiction and horror as a means of celebrating — rather than simply mocking — the holiday season. It’s another seeming contradiction, as festivities give way to mind-bending time travel, afterlife legal troubles and, in this case, the nightmarish hellscape the Earth has become following The Rapture.

The second act break in “Rapture’s Delight” is one of the most shocking the show has ever done. Before the commercial we’re laughing at Stan still trying to get to Heaven and Roger trying to rebuild his spaceship. Then the advertisements end, and we’re seven years in the future. Global war has decimated civilization, Stan is a lone and wounder warrior of the streets, and Francine has run off with Jesus.

The animation in this sequence is brilliant, as it manages to be gruesome and genuinely scary, even while remaining true to the crisp and simple American Dad! style. But what’s really great about it is just how clever the religious jokes are.

Another seeming contradiction, perhaps, as we’d expect the jokes to be scathing. Religious humor, after all, tends to be cruel. We’re wired to laugh at religion, rather than at clever jokes about religion. What’s more, we expect any jokes about religion that aren’t outright cruel to be…well…just not that funny.

“Rapture’s Delight” hits the sweet spot perfectly, and while I’m sure there are many who found it offensive simply because Jesus was in it and there were jokes about him, anyone willing to see past the superficial fact of that statement will find some genuinely strong humor here, and it’s humor that manages — remarkably — to be respectful of its source material.

When Stan slaps Jesus, Jesus literally — and coolly — turns the other cheek. When Stan slaps that as well, Jesus grabs his face and shouts, “Ow! My other cheek!”

That’s sincerely brilliant.

And when the gang manages to track down The Antichrist, we find that he’s Jesus’s opposite in every way…most amusingly when his death machine falls apart and he feels obligated to explain that Jesus was a carpenter, therefore The Antichrist, as his opposite, isn’t really very handy at all.

It’s just good writing. I’m not one to get offended at religious humor, but I do routinely get offended at lazy humor…and religious humor often is. If this were Family Guy I’d expect Jesus to get a diarrhea attack or something…or perhaps fight a giant chicken for a tedious 6 minutes or so. But American Dad! looks for a more rewarding avenue to explore, and so we have Jesus clumsily donning sunglasses and attempting to coin action-movie worthy catch phrases, simply in order to live up to his own image.

It’s gentler, but it’s also funnier. And, what’s more, it leaves room for the episode to pull in a more emotional direction.

Because, at the end of the day, this is still a Christmas special. And so while the first major part of the episode plays with the ridiculousness of the Left Behind mythology and the second strands us seven years forward in the midst of holy war, the episode still has to end. We’ve had our fun, but next week the Smith family needs to go on an unrelated adventure, and so, somehow, this will all have to be undone.

Of course, an episode like this can always just excuse itself. The Simpsons does it annually as well, only they do it on Halloween. Nobody wonders why Groundskeeper Willie still appears on the show even though we’ve seen him get his spine severed (three times), because when an episode deviates that far from normalcy, we’re willing to view it as an isolated moment, separate from the main flow of episodes. It’s an experiment, a way for the writers and audience to blow off steam, one night a year that we don’t have to take seriously.

“Rapture’s Delight,” however, doesn’t take the easy way out. Stan sacrifices himself in the lair of The Antichrist so that Jesus and Francine may live on. His selfish obsession with being left behind is what caused Francine to leave him for The Lamb of God in the first place, but as he lay dying, Francine sees that he’s kept their wedding rings on a necklace for the entire seven years. He lost his wife and everything else he ever had, but he always wore their rings beside his heart.

He dies, and is shown to his own private Heaven…an eternity designed to his own subconscious expectations. And he walks through the door to find…

…the beginning of the episode. Francine has just finished getting ready, and he’s still late for church, but he’s just happy to be with her again. In fact, it’s literally Heaven to him.

It’s a sweet ending, and holiday appropriate, but also an extremely loaded one. This single scene both provided the episode with its decidedly tangential moral and wrapped it back into the main flow of American Dad! stories, but it also tells us that Stan is dead…that the show, though it still marches on, now takes place in the main character’s afterlife.

When we see Stan get shot through the heart by The Antichrist we know — know — he won’t die. How can he? The show’s not over.

And yet, he does die. American Dad! doesn’t brush it aside, and it wasn’t done for the purpose of a joke. This really happened. The Rapture did occur. The Earth was razed in a postmillenial firestorm. And the main character was shot to death.

That all happened. And here we are, back at home. But it’s not because the reset button has been pressed…it’s because Stan’s Heaven is just life as it’s always been. For better, or for worse. In sickness, and in health. This is what Stan wants, and after fighting the good fight for seven grueling years, this is what he’s earned: exactly what he already had.

Very few shows would have the guts to do this. Even fewer would make it canon. And only one would do it on Christmas. Thank God for American Dad!.

Tomorrow: The unlikely appeal of the aluminum pole.

On the second day of Christmas, Zach Kaplan gave to us…

When growing up, I often heard that it wasn’t ideal for a family to eat dinner gathered around the television instead of having a conversation about their day. I didn’t get it. My family did that every night, and it never seemed so terrible to me. Besides, who can find anything worthwhile in their daily lives to talk about?

Our program of choice was always The Simpsons. Instead of worrying about my own problems, I was laughing at those of my favorite cartoon family. I wished I could be like the rebellious Bart, though I knew I could never be an underachiever, let alone proud of it. And that’s the way it went every night of my pre-college life, except for when we’d eat too late and have to watch King of the Hill instead. Or when, in high school, my new stepmom forced us to turn off the set and focus on each other, but by that time my ability to connect on any level deeper than a joke was too far gone. Being able to distract myself and tell myself that everything is okay proved a very useful skill throughout my life, as has the ability to tune it all out and focus on an old, familiar TV show.

“Simpsons Roasting on an Open Fire” is perhaps the crystallization of that perfect old TV show, the first episode, with all of its early, unsure steps and lines that sound less like real dialogue and more like catch phrases to be printed on t-shirts – which they of course in turn were. But it’s also a much more mature Simpsons than the show that we know now, about the family that flies internationally on a whim, fights murderous robots in a theme park and saves its town from becoming encased in a giant dome (a plot that Stephen King would later rip off).

At the beginning, its creators wanted them to worry about money; after all, Homer works a blue-collar job and Marge is a 1950′s-model unemployed housewife. Indeed, every problem in this holi-debut is a direct result of their paucity. Mr. Burns denies Homer a Christmas bonus, so he has to get a second job as a mall Santa and is forced to skimp on gifts. Pressure from Patty and Selma remarking that it barely looks like Christmas around their house causes Homer to steal a pine tree from private property. And along the way, Flanders is there with his elaborate light display and copious gifts that become mixed with Homer’s after bumping into him, only for his son to retrieve the one Simpson present in the pile – a rubber pork chop (for Maggie – it says “for dogs”, but she can’t read).

The last few years have been both some of my most rewarding and most challenging. I moved away from my home state, gained employment and financial independence from my dad, and got married to my lovely wife. All of this has been quite a period of personal growth, especially the last event – it’s difficult to want to become a better person for myself, but it’s a lot easier to do it for her.

By the time I moved to the big city, I was no longer the introvert that I was in high school; college had cured me of that, as had my subsequent involvement with improv comedy – but instead of feeding my inner self until it grew and filled me out, I had built a shell behind which I could hide, a shell of not taking things seriously and treating everything like a joke. It’s not difficult for me to see roots of this in my childhood, though I’ll never blame who I became on one source entirely. And hey, it had helped me deal with some things that I wasn’t ready to face when I was younger. But with the identity of an adult life comes responsibilities, and I had the responsibility of becoming more in touch with my emotions. I can’t say that I’m fully where I’d like to be, but I’m a lot farther than I was four years ago.

Now watching that particular episode, I’m not focusing on the part where Bart pulls down Homer’s Santa beard or when he coins the catch phrase, “I’m Bart Simpson, who the hell are you?” I’m paying attention to Homer trying so hard to be the provider and do right by his family. I empathize with him when he tells Marge, “I don’t deserve you as much as a guy with a fat wallet and a credit card that wont set off that horrible beeping.” And as I watch him pick out presents – the pork chop for Maggie, pantyhose for Marge (“practical and alluring”), pads of paper for Bart – I think of the many times I’ve headed to the discount rack for gifts while wishing that I could get them what they deserve, begrudgingly talking myself into reduced-price DVDs and such.

(I’m also paying attention to that weird African-style dance that Lisa does at the beginning where she looks like she’s not wearing any pants. First episodes are weird.)

But, like all good Christmas specials, this one ends on a happy, anti-commercialist note. Even without any money for gifts, Homer and Bart snag a free family dog that brings the entire bunch together at the end. “This is the best gift of all, Homer,” Marge says. “It is?” he replies in disbelief. Sometimes I’ve been equally shocked at the support of loved ones like my wife, who appreciates what I do even when I think I’ve ruined Christmas with my inability to produce wealth.

When it first premiered, I was Bart and Lisa, chiming in with the interstitial lyrics to “Rudolph” to the chagrin of my parents. Now, I’m Homer – imperfect, unwealthy, and, despite difficulties like unpleasant relatives and dollar store Christmases, carried through by the support of my loving wife, friends and family.

I guess that’s what Simpsons…I mean, Christmas…is all about.

Tomorrow: From a Christmas pilot to a Christmas finale, we’ll take a look at a festive conclusion to one of the greatest television shows ever made.

Friend of the website Dave is hosting a 1990s blogfest today. He’s managed to rope quite a few great bloggers into this (complete list and his own choices here), and we’re also now selling cosmetics door to door on his behalf. The idea is to choose one thing — one anything — as your favorite thing from each year from 1990 – 1999, and write a short bit about it. He also did one for the 2000s, which was pre-Noiseless Chatter I think, but since everything released in that time period was garbage you missed nothing. (And, honestly, I’ll probably end up doing a 2000 – 2010 one just for the heck of it.) Anyway, enjoy…thanks to Dave for hosting this, and let me know what some of your own choices might have been in the comments below. Or tell me I’m wrong in a profane way…I always like that!

1990 – Vineland

I feel more than a little intellectually guilty for only including one novel in my year-by-year rundown, but I’d have to say that the 1990s weren’t particularly well served in a literary sense. Fortunately, though, the decade opens with perhaps the warmest, most welcoming book my favorite author ever wrote. Vineland takes place in 1984, but is very much a love letter to the 1960s. It introduces us to Zoyd Wheeler, a cultural isolate from that lost decade of love, sex and freedom, who’s been reduced to throwing himself through windows to keep up a stream of mental disability checks. It’s an innately comic setup, but the backward, twisting path through time, loss and inevitability is perfectly heartbreaking. Zoyd’s reliable antics, after all, began as an act of genuine desperation when his wife left him, and it’s only been the steady march of time that’s diluted them to meaningless repetitions of what once meant so much. That’s the angle Pynchon takes as he explores the effect aging has had on this world, and ours. It’s Zoyd’s daughter who pulls the narrative along — or backward — as she uncovers, thread by thread, who her mother was. And who her mother became. And, if she learns enough from what she finds, how to avoid a similar fate for herself. Pynchon’s narratives hurdle unfailingly toward doom, but Vineland is the one that reminds you that life is always worth living…regardless of where you might actually end up.

1991 – A Link to the Past

It’s a fact: the Super Nintendo is the single greatest video game console of all time. Consequently, the early to mid 1990s were a veritable goldmine for gamers. While the NES introduced us to massive numbers of endearing and enduring characters, the SNES took everything at least one step further, and managed to refine and build upon game mechanics without overcomplicating them, or losing sight of what made them work. Super Mario World, Super Metroid and Super Castlevania IV (among so many others) all represented a realization of promise, a step deeper into fantastic and complex universes that we always knew existed just below the surface. But it’s A Link to the Past that really stands out. Taking absolutely everything that worked about the first Zelda game and disposing of everything that didn’t, A Link to the Past laid the precise groundwork for every game in the series that followed, regardless of console. And while certain later entries, such as Majora’s Mask or Wind Waker, attempted to pull the series in other directions, it’s A Link to the Past that rightfully gets the credit for building the solid foundation and framework that gave those later installments the room to expand. The graphics are gorgeous, the music is great, and even if the challenge is somewhat lacking, every new secret you find on the map feels earned and satisfying. I love A Link to the Past. It’s one of perhaps two or three games in the history of the universe that does literally nothing wrong, and it’s a perfect example of what made the SNES so great.

1992 – Glengarry Glen Ross

For a movie with no action, Glengarry Glen Ross is riveting. For a movie with two locations, Glengarry Glen Ross feels enormous. And for a movie with so little at stake, Glengarry Glen Ross feels profound. It’s a story about selling real estate, and how difficult a racket that can be, but it’s also a story about despair, about self-preservation, about pride, about confidence, and about what it means to be a man. It’s all of these things, and it’s more, and the same answer is never given to the same question twice. When a nameless emissary drops by the sales office to address unsatisfactory work, he motivates the sales force by setting them at each other’s throats: the two most successful salesmen will be rewarded to varying degrees, and the other two will lose their jobs. What follows is a single, seemingly-unbroken narrative that spans the rest of that night and the next morning. To say any more than that would likely both give away too much and artificially enhance the importance of anything that happens. The magic — and the story — is all in the dialogue. Glengarry Glen Ross began as a stage play, and it shows. Its big screen adaptation does not seek to overwhelm, astonish, or impress; it seeks to focus. It seeks make you notice every shift of the eye, twitch of the finger, and speck of spittle that accompanies a profane explosion, making it feel like an even smaller and more intimate experience than the play could have ever been. It’s a film that’s terrifying, and it’s terrifying mainly because there’s nothing here to be afraid of. After all, these are just people. Highly and eternally recommended.

1993 – Mega Man X

I deliberately avoided mentioning Mega Man X when I basked in the glory of the SNES library above, simply so I could single it out here. Mega Man is unquestionably one of my favorite game series ever, and Mega Man X deviates from the classic formula just enough to justify it as a spinoff. With an increased focus on item collection, upgrades and lingering effects of defeated bosses, Mega Man X brought additional levels of non-linearity to an already legendarily non-linear experience. While the series may have gone off the rails after another four or five games (it’s debatable), the original is a stone-cold classic, with great bosses, impressive stages, and gameplay so versatile that fans, almost 20 years later, are still discovering new ways to play it. Mega Man was never about deep plot or engrossing storylines; these were action games through and through. Mega Man X wisely didn’t try to separate itself from the originals by way of an epic storyline…it simply enhanced the action, layered on new and impressive complications, and married it to a stellar soundtrack. Mega Man X is just fantastic.

1994 – Monster

So nobody likes Monster. I know that. I also know that that’s their loss. R.E.M.’s hardest rocking album might be so much of a departure from their usual sound that it’s hard to consider it a legitimate installment in their discography…but so what? It’s fantastic. When I listen to Monster — which I do for weeks at a time whenever I stumble across it again — I hear some of the best straight-up rock and roll to come out of the decade. And it’s not entirely devoid of R.E.M.’s signature songwriting, either…you just have to listen through some thrashing guitars to find it. Songs like “Strange Currencies,” “Tongue,” and “Crush With Eyeliner” are all pulled off with the band’s usual sideways insight into the human condition, with all of the disappointment and humane absurdity that implies. The band just happened to couch that insight in some brilliantly distracting, raw, unpolished instrumentation, and that brings with it a charm of its own…a little taste of R.E.M. as the up-and-coming garage band they never were. Some fans are all too eager to dismiss this brief experiment. For me it’s top shelf material, beaten only by Automatic For the People and Lifes Rich Pageant. If you’ve written it off before, it may be worth a reappraisal.

1995 – “Knowing Me Knowing Yule With Alan Partridge”

I love Alan Partridge. He ranks easily among my five favorite comic creations throughout all of human history, and that’s due in large part to the way that Steve Coogan slips — seemingly effortlessly — into Alan’s skin and becomes him. Though he started behind a sports desk and then moved into the chat-show format, there was always something more to him. He was never a “type,” and the humor was not situational; Alan was a human being, free to be himself wherever — and with whomever — he was. He was a person, a person with insecurities, interests, and a uniquely slanted perspective. “Knowing Me Knowing Yule” is a one-off special that bridges the gap between Knowing Me Knowing You With Alan Partridge and I’m Alan Partridge…two very different, but perfectly complementary, insights into this fascinating man. It’s presented as a needlessly expensive and woefully inessential yuletide installment of Alan’s chat show, and it’s what seals the casket on his broadcasting career forever. Considering that the last proper episode of Alan’s chat show saw him shooting a guest through the heart live on air, that gives you an idea of just how poorly this festive outing manages to go. It’s a great and always welcome entry into the Christmas special canon, and worth a watch at least once per year. Alan getting threatened by a transvestite, failing to properly lip-synch “The 12 Days of Christmas” and struggling desperately to halt an in-process bit of product placement never gets old. Watch it during a family gathering. Believe me, it will make you feel better about everyone you’re related to.

1996 – “22 Short Films About Springfield”

Coming at a time when The Simpsons could genuinely do no wrong, “22 Short Films About Springfield” reads like a time-capsule today. It’s a relic — and a loving, fascinating, and clever one — of a time when Springfield was more than just a sea of caricatures and types; it was a place, fully functional in and of itself. One operating under its own logic and impossible to mistake for the real world, but real in its own way all the same. It’s a half hour without plot, without intention, and without a moral…just a simple, and undoubtedly well-earned, chance to take a deep breath and survey the incredible playground the show had built up for itself by that point. The characters were so well established and the dynamics between them so fruitful that all you needed to do was let Apu take some time off, bring Reverend Lovejoy and his dog to Flanders’ front lawn, or give a stranger the chance to turn the tables on Nelson, and comedy would flow. Effortless, wonderful, eternal comedy. “22 Short Films About Springfield” floats by like a whisper, as it should. While any other show on television could work harder and harder every week to make even a fraction of the impact on the cultural landscape that The Simpsons made, The Simpsons itself didn’t seem to need to work at all. It could just step back and see what the characters were doing…and, here, that’s what it did. The Skinner / Chalmers segment will go down in history as an all-time best sequence no matter how long the show runs, but even if that clear highlight were to be somehow excised from the episode, “22 Short Films About Springfield” would still be a perfect gem. With so many forgettable seasons behind us now, the episode is almost like footage of a great civilization long gone: those of us that were there will always have this souvenir, and those who missed it will be eternally grateful for this brief — and brilliant — window into the past.

1997 – Time Out of Mind

I’ve talked a bit about Dylan’s lost years here, but I didn’t say much about what brought him back to life. Time Out of Mind is what brought him back to life. For me, it was released at the perfect time; just as I started to explore Dylan myself, this came out. Suddenly the warnings to avoid “the recent stuff” went quiet…and I do mean suddenly. Time Out of Mind is a bullet of an album…a shot through the brain that lingers and haunts and does not let go, and critics and fans alike flocked to it immediately. Time Out of Mind doesn’t feel like a comeback album…it feels like he never left. Though his youthful, nasal prophesying is replaced here by a gravelly howl, it’s Dylan to the core, providing one of his best love songs (“Make You Feel My Love”), some chillingly vague danger (“Cold Irons Bound”), and a classic meandering tale of introspection, playing Neil Young at high volumes, and ordering hard-boiled eggs at a restaurant (“Highlands”)…it’s a gloriously meandering shaggy-dog story that caps off an aimless-by-design rediscovery of who Dylan is. It would be quicker to list the things I don’t like about this album, because there really aren’t any. Songs like “Tryin’ to Get to Heaven” and the bluntly desolate “Not Dark Yet” triggered suspicions that this was Dylan’s final statement…that the man had pulled it together one last time, to end his career on a high note. He’s released four more albums of new material since then. Dylan’s going out on a high note alright…he’s just making sure to sustain it this time. On his next album, Dylan would sing “You can always come back, but you can’t come back all the way.” That would have made more sense before Time Out of Mind, which disproves it conclusively.

1998 – Rushmore

There may not be much more I can say about Rushmore than what I’ve already said here, but that by no means dampens my excitement for talking about it yet again. Rushmore is, by many accounts, Wes Anderson’s best film. Anyone who says that to you, however, is lying. What it is, however, is Wes Anderson’s mission statement, and it’s a solid, fantastic, indelible one. Coming off of Bottle Rocket, Rushmore represents an almost unprecedented stylistic and qualitative step forward. It’s not a film in which Anderson finds his voice…it’s a film in which we find Anderson’s voice. The soundtrack, the costumes, the visual design, the character dynamics, the relentless attention to detail…everything here established what it meant to be “classic Anderson,” and it both defined a career and forever cemented a fanbase. It also introduced the world to Jason Schwartzman, and reintroduced the world to a penitent Bill Murray…a gift to humanity that Anderson should always be praised for. It’s one of those movies packed so densely that no two viewings have to feel the same, and there’s literally always something new to notice, tucked away in the corner of a quick shot, or hiding in plain sight while the camera dwells and your eyes wander. Rushmore is a great film, and while I enjoy it most for what it allowed Anderson to do down the line, I can never watch this one without coming away impressed all over again. And crying when Max introduces Mr. Blume to his father. Because that part’s fucking gold.

1999 – “Space Pilot 3000″

When Futurama debuted, it seemed like it was just going to be the less-deserving little brother of The Simpsons. But arriving, as it did, just at the time the elder show was losing steam, it established itself immediately as a more than worthy successor. While The Simpsons took a few seasons to establish a flow and sustainable gag-rate for itself, Futurama burgled some writers and hijacked that momentum, allowing it to fire on all cylinders right from the get-go. The result is an almost impossibly strong first season, kicked off by one of the most confident and well-handled pilots I’ve ever seen. Space Pilot 3000 has barely aged at all. While the voice actors may have still been getting a handle on things, the writing is sharp and solid, and the groundwork for countless fantastic episodes of smart science-fiction, piercing comedy and genuine emotion is laid here. There’s a long love letter to Futurama that I’d like to write, but as the years go by it keeps getting longer…eventually I’d just end up with too much to say. After all, what can I say to a show that gave me “Jurassic Bark,” “Time Keeps On Slipping,” “The Luck of the Fryrish,” “Godfellas,” “Lethal Inspection,” and so many others I love beyond words? Futurama is by no means a perfect show, but for some silly cartoon knockoff of another silly cartoon, it sure managed to exceed expectations quickly. It brought an end to the 90s, but ushered in a whole new expanse of grand adventures and brainy plotwork. Philip J Fry inadvertently froze himself, and woke up in a far stronger television landscape. Welcome to the world of tomorrow.

The post title here is an observation made by Homer Simpson in “Homerpalooza.” It’s stuck with me because so many times I’ve enjoyed an album, only to notice it was indeed released in 1974. So I figured I’d do a little bit of digging and put together an abbreviated list of truly great stuff released in that ostensibly magical year, and, sure enough, it looks like Homer has a legitimate argument here. I omitted anything that can’t be classified as rock, and a few others that were hugely well-received but with which I have no personal experience, and…well…it’s still a hell of a list.

Diamond Dogs, David Bowie
David Live, David Bowie
Okie, J.J. Cale
Planet Waves, Bob Dylan
Before the Flood, Bob Dylan & The Band
Here Come the Warm Jets, Brian Eno
The Lamb Lies Down on Broadway, Genesis
Dark Horse, George Harrison
Walls and Bridges, John Lennon
Feats Don’t Fail Me Now, Little Feat
Sundown, Gordon Lightfoot
Son of Dracula, Harry Nilsson
Grievous Angel, Graham Parsons
Queen II, Queen
Rock N Roll Animal, Lou Reed
It’s Only Rock N Roll, The Rolling Stones
Country Life, Roxy Music
Live Rhymin’, Paul Simon
Pretzel Logic, Steely Dan
Walking Man, James Taylor
The Heart of Saturday Night, Tom Waits
We Had It All, Scott Walker
Odds & Sods, The Who
On the Beach, Neil Young
Apostrophe, Frank Zappa
Roxy & Elsewhere, Frank Zappa & The Mothers of Invention

No wonder the Simpsons are always in financial trouble. I’d be broke too if I lived through a year that had even a fraction of those records worth buying. Homer, you indeed win this round. If only my adolescence were as culturally rich as yours.

It’s not uncommon for a television comedy to lose steam as the years go by. Sometimes it finds a second wind, and usually it does not. There’s nothing remarkable about the fact the The IT Crowd went from critical darling to such a mess that creator Graham Linehan chose to pull the plug rather than drag it on any further. What is remarkable is that it only took 24 episodes to get from that dizzying high to a show-killing low.

I rewatched the fourth and final series recently, and was struck all over again by how lifeless and dull it felt. It’s nothing to do with the performances as the cast makes the best of what they’re given, and any laughs that we do get come from an effective delivery rather than any particular cleverness in the line…there just seems to be a sloppier approach to the comedy, and perhaps an ultimately-destructive assumption — however correct — that the cast could be relied upon to make up for any shortcomings in the writing.

Nowhere is this more apparent than in the series’ de-facto finale, “Reynholm vs Reynholm,” which takes ostensibly humorous detours into a silly restaurant. Series one’s “Fifty-Fifty” did the same thing, and I thought it might be interesting to focus only on those detours, and discuss their levels of success.

The Setup

In “Fifty-Fifty” the setup is simple, and completely organic to the plot. (Or, in this case, and in notable contrast to “Renholm vs Renholm,” the plots.) Specifically, a restaurant is recommended by Moss, separately, to both Jen and Roy.

Jen is looking for a nice restaurant in order to make amends for lying about having specialized knowledge of classical music — a lie which leads her romantic interest to use her as his Phone-A-Friend when he appears on Who Wants to Be a Millionaire? — and which, of course, causes him to lose.

Roy is looking for an edgy restaurant with a tough atmosphere, because he has a date with a girl he met online, during an experiment he was conducting to see if women are actually more attracted to men that treat them poorly. He creates an antagonistic and disinterested persona, and is looking for a restaurant that will make him seem even tougher for hanging out there.

The restaurant Moss recommends to each is called Mesijos…or, at least, that’s how Moss pronounces it. Here, the visit to the comedy restaurant comes late in the episode, well into the third act, and it’s organic to the twin plots we’ve been following all along.

In “Renholm vs Renholm,” there is no plot by the time we get to the restaurant, because barring a brief introductory scene during which Douglas discusses his ex-wife and is then immediately accosted by his ex-wife, we’re dumped right into it.

This, in itself, is not a problem. There is no requirement, unspoken or otherwise, that every location the characters visit must be fully and completely justified by a logical progression of the script. That being said, there is some sense of satisfaction when that visit is justified, and arises naturally out of the story we are being told…especially when compared to “Renholm vs Renholm,” which has a character we’ve never seen before barging through a door, Matt Berry making a funny face, and then an immediate and unexplained teleportation to a new setting.

When we arrive at the restaurant in “Fifty-Fifty” it’s less abrupt. We know where these characters are going, we know why they’re going, and we know what they hope to accomplish by going. With such narrative groundwork laid, we get an immediate laugh when we see the restaurant for the first time, as in the screenshot above. It’s neither conducive to Jen’s apologetic dinner nor Roy’s attempt at passing himself off as a cold-hearted bastard.

But what’s more, it’s not an unfair subversion. What’s happening here to Jen and Roy is not just a comedy writer putting his characters through hell, it’s absolutely true to what we know about Moss, who recommended the restaurant…more on which later. Suffice it to say that this choice of restaurant — and therefore the episode’s reasons for taking us there — is a natural outgrowth of the story we’ve been following. It’s a bad decision for the characters, but a sound one for the writer.

“Renholm vs Renholm” dumps us into this comedy location for no narrative purpose whatsoever. It simply wants us to laugh.

What’s so bad about that in a comedy program? Nothing; it’s a great impulse. Where this scene falters (or these scenes falter, rather, as we pay not one but three visits to this restaurant) is the fact that it’s not really funny.

In “Fifty-Fifty” we cut from measured conversations about where to go for dinner to a loud, frantic, busy scene that’s immediately funny out of sheer contrast, and continually funny because the madness only ratchets up from there. In “Renholm vs Renholm” we cut from Douglas having one measured conversation about his ex-wife to…Douglas having another measured conversation about his ex-wife.

There’s no contrast. As you can tell from the screen grabs, there’s no shock here. One neutral colored room to another, one woman to another, with Douglas reacting in no particularly humorous way to either conversation, unless you count each of the times the script wants him to make bug eyes.

There’s no reason for Jen and Roy to go to that restaurant in “Fifty-Fifty,” so the script makes sure it creates a reason. There’s no reason for Douglas and Victoria to go to this restaurant in “Renholm vs Renholm,” so the script doesn’t bother discussing it and just hopes we won’t notice. There’s a huge gulf in writing quality there.

The Joke

The joke in “Fifty-Fifty” is evident from the first frame, seen above. Moss has mispronounced “Messy Joe’s,” and both Jen and Roy are stuck on their respective dates in a wholly inappropriate restaurant.

This steadfast mispronunciation is in-line with Moss’s character — he’s similarly misguided when it comes to pronouncing the word “tapas” — and the fact that he both enjoyed himself at this restaurant and doesn’t see that it wouldn’t be appropriate for his friends’ needs suits him as well. Moss is severely lacking in social skills, and his perception of the world around him occurs through psychological filters that the rest of humanity simply does not have.

The sign in itself makes for a great joke without need for comment, and the snap-cut to the madness inside reinforces just how ludicrous the scene is…and yet, it’s not an inherently funny place. There are families there enjoying themselves, after all. The restaurant in itself isn’t a joke…the situation is the joke. Many background characters are perfectly content with their visit to Messy Joe’s. What makes it funny is that the foreground characters are not, and that’s an important distinction to make. The comedy comes from the contrast, not from the fact that Messy Joe’s exists at all.

In “Reynholm vs Reynholm,” however, we find ourselves at the other end of the spectrum. Again, we find ourselves oriented by a still frame of the sign, but if anyone can tell me how “The Flappy Duck” works as anything other than a limp — ahem — dick joke, please do so.

Messy Joe’s manages to function as a series of jokes immediately. The name of the restaurant borne of a mispronunciation, the logo giving away the type of establishment it is, and then the immediate cut to the clowns and screaming children.

The Flappy Duck on the other hand doesn’t get a logo. Neither the sign nor the building have any character whatsoever. It’s a phrase that I guess somebody might chuckle at, somewhere, but The Flappy Duck as a name has nothing to do with the restaurant itself, which appears to be a riff upon trendy establishments with non-traditional dining experiences.

Perhaps, then, The Flappy Duck could use some more personality in its set construction, because the joke doesn’t land. The wine looks like milk, which could lead to some kind of joke, but instead we’re just meant to laugh at the fact that it doesn’t look like wine. That’s not effective comedy, that’s not something that says anything about the characters, and it’s not even a joke with a clear target. I suppose I could hand you a cracker and say “Please hold my shoe,” if I really wanted to, but I don’t suppose anybody would be singing the praises of my wit afterward.

In the first scene at The Flappy Duck, Douglas is eating what looks like a small radio and Victoria has a piece of somebody’s lawn on her plate. Only it’s just sitting there. The actors don’t engage with it, they don’t comment on it, and they don’t see anything strange about it. Whereas the Messy Joe’s debacle was a conflict borne entirely of — and heightened satisfyingly by — immense contrast, The Flappy Duck just has people talking quietly about not-particularly-funny topics while not-particularly-funny things sit baldly and blandly on their plates.

That might work in a Spot the Difference puzzle in the Sunday paper, but it doesn’t make for a particularly well-constructed scene in a sitcom.

“Fifty-Fifty” keeps the jokes coming by simply highlighting how uncomfortable the characters are. Most great comedy is on some level generated from somebody’s discomfort, and that’s why the visit to Messy Joe’s is funny. Having Douglas and Victoria — and later Jen and Victoria — sit comfortably at ease with whatever minor absurdities may be sitting on their plates isn’t funny. That’s a lesson that The Simpsons seems to have forgotten as well; when the family doesn’t fit in, it’s funny. When the family not only fits in but qualifies as global celebrities with people of great fame and power at their beck and call, it’s not.

Jen is here in order to apologize to the man whose chance at fortune she ruined with her lies. All around them balloons pop, children bleat and sparklers fizz. These two characters don’t need to tell jokes, because — all at once — they are the jokes. The world has turned and left them in a position of ridicule. They became, ironically, the most ridiculous thing in Messy Joe’s.

Ditto Roy. His ill-conceived bid at being taken for a tough guy may have been destined to fail, but by meeting his date in this environment it’s already unraveled before it even gets started. When a child next to him dances around with his shirt over his head, Roy needs to call a clown in to keep the peace. When a waitress hands him his milkshake, he too politely thanks her for it. These are jokes that come from characterization, and ones that rise organically from tight and skillfull writing. This scene didn’t need to be set at Messy Joe’s in particular, but what Linehan managed to do was graft one great and escalating joke onto a situation that was already funny in itself. In short, he took a good thing and made it better.

At The Flappy Duck, he’s making it worse. Bored, perhaps, of the aimlessness of this dinner, he has Victoria rise and address the camera like a character in a soap operas. Of course, the other diners wonder what she’s doing, and that in itself is a pretty good joke. It’s oversold here by having Victoria engage with the other customers and ask what they’re eating — drawing attention to an absurdity that she should probably not be aware of in order for the joke to work — but it’s something.

It’s also, however, not related to the setting at all. Whereas the Messy Joe’s stuff could have taken place elsewhere, it’s funnier because of where it’s set. The Flappy Duck material could still keep us in Douglas’ office, and work no less well for it. In fact, it might work better, as our presence at The Flappy Duck adds only confusion to the scene, as we keep waiting for a payoff that never comes.

Douglas does have one line — announcing the arrival of their invisible desserts — that makes a token stab at tying the action into the set they’re sitting on and probably wondering why anyone bothered to build, but true to the slapdash feel of the script nobody comments on this, and it lies there like a non-sequitur. It’s a singular attempt, at last, to find some comedy in The Flappy Duck, and nobody cares enough to see it through.

It’s not that the Flappy Duck sequence(s) couldn’t be funny, it’s that the writing isn’t working to make it funny. The attempted punchline here is that Douglas introduces the head chef to his wife while she jacks him off under the table with her foot. It’s a chance for Matt Berry to make yet another funny face but it would unquestionably be more interesting to watch if they gave that face something funny to say. Which leads us to the biggest issue…

The Writing

The distance between these two examples in terms of writing quality is staggering. Despite both episodes being penned by Linehan, “Fifty-Fifty” seems to have an innate understanding of why its ideas are funny, and it exploits that knowledge to mine the comedy more deeply, efficiently, and effectively. “Reynholm vs Reynholm” doesn’t seem to know why it’s supposed to be funny, and it relies on the actors to sell an idea that feels like it was never fully conceived before the episode was shot.

At Messy Joe’s, the jokes don’t stop after the initial reveal. Rather we move logically along the comedy scale, compounding the situation until it hits its breaking point. From the initial reveal to Jen sitting apologetically across from her date to a mariachi band attempting to serenade them to a clown pointing and laughing at the loser who blew his shot on Millionaire, every moment feels like a step forward for the plot, for the characters, and for the comedy.

“Reynholm vs Reynholm” spins its wheels without any clear destination in mind. Its singular plot is about the reappearance of Douglas’ ex-wife, whom he remarries and then wishes again to divorce. For no reason whatsoever, they discuss this at The Flappy Duck. For even less of a reason, Jen also meets Victoria there to deliver the news that Douglas wants a divorce. And then for no reason whatsoever, the four main characters gather at the end of the show to drink milky wine and celebrate the fact that they limped to the end of the episode and never have to film scenes for it again.

“Reynholm vs Reynholm” flails wildly for something to cling to, with references to past episodes being tossed out in the hopes that they’ll get a chuckle out of recognition and the long-overdue return of Richmond, but these last-ditch acrobatics are unsuccessful in distracting us from the fact that this is an episode about a character we’ve never met, which doesn’t seem to have any real stakes for the show nor any basis in reality, and which is resolved in a deliberately unsatisfying manner.

Far be it from me to suggest that we have to care about the characters in order for the jokes to land, but I do think that the show has to at least pretend that it thinks we care, and by this point Linehan no longer feels interested in that.

Nobody at home will ever be moved to tears by the plight of Moss and Roy — let alone Douglas — but the show needs to at least keep up the illusion that somebody might. That’s the only way it can successfully generate comedy from the awkward situations in which these characters find themselves. Admit that we shouldn’t care and disbelief is shattered: we suddenly don’t care about them, and we’re going to wonder why we’re watching.

“Fifty-Fifty” works because it maintains the illusion that these events mean something. When Roy is frustrated by women and attempts to demonstrate how shallow they are with his experiment, it means something. When he becomes sucked into that experiment himself and tries to date the woman who fell for him, that means something too. When Jen lies about having a knowledge of classical music because she wants to impress a handsome stranger, that means something. When she disappoints him and reveals the truth, that also means something.

It all builds toward a climactic clown beating that sees Roy’s date falling for Jen’s date, demonstrating that — in this case at least — Roy’s hypothesis was correct, and Jen’s paid the price for her falsehood.

This isn’t destiny that brought these plot strands together. This isn’t fate, isn’t luck, isn’t karma. It’s writing. And it’s the work of a writer in command of his craft.

By “Reynholm vs Reynholm,” that sort of command is no longer felt. Episodes feel like strings of set-pieces and unrelated moments. Some of them get laughs, some of them do not. That much is common in sitcoms. But that’s exactly why we need a thread to cling to…something to follow along. Some gesture on behalf of the show that says, “If you’d like to care about this, or even pretend to, for just half an hour, we’ll make it worth your time.”

When “Reynholm vs Reynholm” dumps us time and again into the humorless Flappy Duck, it’s an act of narrative desperation. There’s nothing Linehan can think to do with the main cast or setting, so we’re transported to this new location with a new character in the vague hope that, somehow, it will pay off.

But it never does. And when Victoria eats a knife even though they aren’t edible, it’s as though Linehan forgot that he already made that joke earlier with Douglas and the menu. It’s not a callback, it’s not a fulfillment of foreshadowing, it’s not thematic resonance. It’s desperation…or at least that’s what it feels like.

There’s something to be said for going out on top. With The IT Crowd, Linehan didn’t do that. But by choosing to end it before he dug too deeply into mediocrity, he did the next best thing.

It would have been nice to have a fourth (and fifth, and sixth) great series, but that wasn’t in the cards.

Oh well. We’ll always have Mesijos.

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