Reading too deeply into these things since 1981
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I, PartridgeAs you know, I’ve been reviewing self-published books on this blog recently. As you also know, I’m currently writing a novel of my own. So allow me to pass down something that’s done me a great deal of creative good.

Here’s the single hardest lesson I had to learn as a writer. Are you ready? It’s a pretty brutal one:

I sound ridiculous.

And guess what? So do you.

We all sound ridiculous…at least by default. That’s why literature, in all of its forms, has evolved a set of conventions. Romance, comedy, tragedy, mystery, memoir…anything you read will have associated with it a whole host of expectations. Conventions exist for a reason, and that reason is this: they double as the contract between author and audience.

When you read a piece of literature, it’s often fun to point out the tropes and conventions as you go. If you’re especially well-read in a particular genre you might even be able to map out what’s likely to happen next. The big mistake we all make is to surrender to a sort of cynicism that implies this to be a bad thing. It isn’t.*

Conventions exist because people like to know what they are reading. It’s similar to ordering meals in a restaurant…you like to have some sense of what it contains. You don’t necessarily need to know exactly how much of what is in it, or how it was brought together, or how it’s going to taste…but it’s not out of line to want some knowledge of what you’re about to eat. After all…you’ve been eating for your whole life. You know that there are certain things you simply don’t enjoy, and other things you enjoy very much.

When writing, those unspoken conventions serve the same purpose. We should be able to know if mysteries, on the whole, appeal to us without having to read every single one of them. Some will be better than others, sure, but that’s a given. We know that, and conventions don’t at all suggest anything in a qualitative sense. What they do tell us is a list of the ingredients the work is likely to contain. For instance, maybe you read Raymond Chandler and didn’t like the terseness of his writing. In that case, you may simply not be a Chandler fan. However if you read some Raymond Chandler and didn’t like the violence, the red herrings, the alternating seduction and cruelty, or the seemingly silly pursuit of some relatively minor object, then you can pretty much count on the fact that you don’t enjoy detective fiction.

That’s fine. That’s why those conventions exist. Those of us who like it know where to find it, and those who don’t know to look elsewhere.

They also exist in order to give writers direction. The greatest literary artists know how to elasticize them, distort them, give them new and interesting ways to work, but, ultimately, they are there, and they function as signposts. The author may then choose to pull toward those sign posts, to loop mischievously around them, or to deliberately drift as far from them as possible. In any case, they are still there…and if they weren’t, we wouldn’t be able to appreciate what the artist is doing.

You — yes, you, if you intend to write — need to understand this, because it’s what’s going to keep you from sounding ridiculous. These structures and conventions and signposts exist, all of them, explicitly so that you won’t sound like a fool. Because if you just allow yourself to write, without being well-versed in the conventions and expectations of your genre of choice…that’s exactly what you will sound like.

I, Partridge is the rarest of all possible comedy tie-in books: it’s the comedy tie-in book that is also, front to back, a work of art.

It’s the ostensible memoir of Alan Partridge, a fictional character who has appeared in multiple British television and radio programs, as well as stage shows, specials, and pretty much everything else. I, Partridge is that character, recounting his life experiences. And it’s a brilliant work of incredible unreliability.

Granted, if you’ve seen and heard Partridge’s earlier misadventures then I, Partridge doesn’t have to work quite as hard. You’ve seen him shove a piece of cheese into a BBC superior’s face and use the hand of a dead man to sign a contract that would put him back on television, so when Alan narrates these events differently, you understand very clearly the humorous disconnect.

However I don’t think you have to have seen any of that in order to enjoy — and as a writer learn from — the book. It functions within its own reality brilliantly, with Alan’s suspiciously too-careful recitation of details giving away the fact that something is being clearly fabricated.

Throughout the book he misunderstands social cues and signals that the readers pick up on, leaving his narration and the reader’s experience of that narration to diverge wonderfully. Alan continues down a road of doubled self-delusion (as he certainly believes that his readers are taking his lies as gospel) while we are able to parse and inspect the text in order to determine just how far from reality his narration really is.

It’s every bit as fascinating as anything Nabokov — the unrivaled master of unreliable narration — has ever done, but is infinitely more accessible. And for that reason, I think I, Partridge should be required reading for anyone who believes themselves to be a writer.

Alan’s ridiculousness is palpable, and it’s palpable simply because he believes he’s being anything but ridiculous. He couldn’t begin to entertain the fact that anything he’s saying would be suspect…and that’s exactly why it’s so suspicious. His readers stop paying attention to what he says, and start paying attention to how he says it.

Your readers will do the same thing. Because you sound ridiculous.

When reading A Soul’s Calling, there was a similar disconnect. Scott Bishop — or his textual avatar — fancied himself an educated, spiritual humanitarian…but he came across on the page as a foolish, selfish weirdo. When he says that demonic spirits interfere with his life and make people dislike him, he believes it…yet the narration diverges from the experience of the reader, who sees instead that people dislike him because he’s an actively insufferable human being. And when he — in an act of paramount dickishness — finds a prayer note left at base camp by a woman before him, he burns it instead of leaving it under the rock where she left it. Why? Because he knows how this prayer needs to be handled, and she obviously didn’t. In his mind, he did her a favor. Any reader in their right mind, however, would see this as a tremendously rude gesture, and the anonymous woman would be no less hurt by it than Scott himself would be if someone came along and kicked over his pyre because they personally didn’t think that was the right way to pray either.

Similarly, when Lawrence Fisher positions himself as an unfortunate misfit wrestling with the game of love, we as readers see clearly that he’s not alone…literally every woman he dates, whether or not that date goes well, is in the exact same situation, meaning it’s a bit harsh for him to expect us to both feel bad for him and laugh at them when he says they’re annoying, not pretty enough, or just plain undateable. Lawrence wants us on his side as narrator, but he spends so much time pushing away those who are already on his side that we end up distanced as well.

What’s more, he keeps distracting himself from his ostensible topic to quote irreverently from films and television shows, or discuss historical intricacies of his religion, or wonder how people can be rude enough to speak through BlueTooth headsets in a restaurant. There’s nothing wrong with that, but the book is only around 130 pages and he’s spent so much time on tangents that he’s left himself no room to getting around to his actual topic.

What writers need to learn, whether they intend to employ the method or not, is how unreliable narration works. And they need to learn that lest they start narrating unreliably against their will.

I, Partridge features exactly the same failings as the two self-published books I mention above, but with a difference: here, they are failings by design.

Alan assumes the applause for a crippled veteran are directed at himself, a low-level radio personality. He gets lost discussing technical details about headsets and cars and radio frequencies when he’s meant to be relaying interesting anecdotes about important people in his life. His “big breaks” for other up-and-coming performers typically leave them embarrassed, disgraced, and broke.

But Alan doesn’t realize any of this. He is the central comic figure in his own farce, but sees himself as a hero, overcoming tragedy after trial. He uses his complete command over his own memoir to rewrite history, and to paint himself in colors he could never achieve in real life.

Writers do that all the time. And that’s okay.

But they need to do it deliberately, and they need to do it well.

Because if they don’t, they’re just writing their own unintentional comedies.

It doesn’t take much to turn your heart-warming tale of spiritual awakening into a showcase for self-importance and silliness. It’s just a shift in perspective…and it’s the shift in perspective that comes automatically from giving yourself an audience.

I honestly would recommend I, Partridge to anyone who wants to be taken seriously, because the absolute best first step on that road is to see, first-hand, why nobody would.

—–
* At least, it isn’t automatically a bad thing. If that’s all an author is doing, then that’s bad. But an author who uses convention as a framework upon which to build his or her unique story around it is simply doing his or her job as a writer. Railing against convention for the sake of railing against convention is something else many writers find it difficult to grow out of. But mark my words: the longer you spend fighting the form, the more you’re postponing the moment when you learn how to make the form work for you. In short, you’re delaying your own creative growth. So don’t do that.

A Soul's Calling, by Scott BishopFTC Disclosure: I received a copy of this book in exchange for review. No money changed hands and all opinions presented here are my own.

When I was a boy, I used to go camping with my father. During one of these trips, my brother and I decided to take a little walk together. We didn’t think we walked very far, but trying to find our way back to the campsite was difficult. Everything looked the same and the return trip took at least five times as long as the journey out. Ultimately, though, we found our way back.

That which you have just read is true. But it is not, I absolutely hasten to add, a story. It might be an anecdote, but I doubt it’d be a very entertaining one. More likely it’s the sort of thing I might bring up with a group of friends, all of whom are exchanging brief, inconsequential narratives on the same theme (being lost, childhood memories, camping with kids…). But even in the right context, it doesn’t become a story. It’s just something that in some (but certainly not all) cases might be worth repeating.

I could drag it out, certainly. I could add reams of accurate detail that may well make the recitation more vivid for my listeners, but the compounding of unnecessary detail doesn’t turn it into a story either, and without a great deal of fictionalization, it never could be one.

There’s nothing wrong with fictionalization. At least, not within the context of fiction. (That’s kind of where the word comes from.) Fictionalization is a good thing for stories. In fact, I’d go so far as to say it’s the single most important thing. Storytelling is an art, and art lives and dies by the talent of the artist. We might be fine listening to a close friend tell us about a personal experience, and in that case we might feel cheated if we later found out he was embellishing it excessively.

However when we pick up a novel, we don’t want to read a dry recitation of something that the author did. First of all, that’s not what a novel is. And secondly, the novelist needs to demonstrate, in some way, a mastery of his art. This can take many forms, of course; it can be the active and deliberate bafflement of Joyce or the intense simplicity of Hemingway. It can — even better — be one of numberless possibilities in between those two extremes.

But an artist has to do something, otherwise he isn’t creating art. He’s just saying things.

A Soul’s Calling, a novel based on author Scott Bishop’s experience of hiking to the base camp at Everest, just says things.

It’s admittedly difficult to issue this as a universal criticism, especially since the writing in A Soul’s Calling isn’t uniformly bad, but this is essentially a long, long first-draft that is in dire need of a more compelling rewrite. As it stands it reads no better than my camping anecdote, but takes around 1,700 times as long to finish saying nothing. And that’s the problem. Some of my favorite pieces of writing “say nothing,” but they say it in so moving, amusing, or thrilling a way that the act of saying nothing becomes a kind of art unto itself. It takes — or, rather, is sculpted into — a shape, a series of shapes, patterns within patterns that compose themselves into larger movements and statements. That’s what fiction is for.

A Soul’s Calling doesn’t do that. It presents copious details in the hopes that obsessive accuracy will eventually conjure up its own kind of interest in the reader. But it does not.

To be honest, I’m not even sure I should be judging this book as a novel. Its back cover refers to it as a novel, yes, but it also refers it as a memoir…and those two things are mutually exclusive. You can’t actually be both. You can be a Nabokov-esque memoir of a fictional character, or you can be a Vonnegut-like fictionalized memoir, but in each case you’re still writing a novel, and the format (or intention) of memoir becomes a utility…a filter through which that novel is read.

That is not what we have here, and though I’m making a bit of an executive decision by calling it a novel, I think the presence of spirits and talking mountains and a main character who receives visions of an apocalyptic future that he alone can avoid somehow by making this journey all seat the book firmly in the category of “fiction.”

If any of that seems to be out of place for a story about a journey to Everest, then you might be disappointed to learn that it’s also completely unnecessary, and — to be honest — nonsensically handled. When Kurt Vonnegut takes us away from the real-life horrors of World War II to make comical digressions to an extra-terrestrial zoo, or Thomas Pynchon sees it fit to insert a sentient mechanical duck into the surveying party of Charles Mason and Jeremiah Dixon, they do so in order to make colorful points about the things we think we’re familiar with…in order to slant our perspectives enough that we can view the familiar in a new and unexpected way.

However when Bishop employs these strange intrusions, they serve only to confuse his intentions. What’s more, they ring loudly as artificial and empty gestures. After all, when George Mallory was asked why he intended to climb Mount Everest, he famously (and maybe apocryphally) replied with three words that have been connected with the mountain ever since: “Because it’s there.”

Everest is, within our cultural landscape, a mountain whose conquering legendarily requires no justification. It is in itself a justification. If reaching its peak is understood universally as being entirely free from — and separate from — mere human reasoning, then I’m not sure why we need urgent entreaties from the Spirit Realm to justify the comparatively minor trek to its base camp.

The real problem, though, is that this unnecessary justification fails to even justify itself. There’s nothing inherently wrong with making the protagonist the “Chosen One” who alone can prevent massive calamity on a universal scale; this has been the backbone of everything from The Bible to The Hitchhiker’s Guide to the Galaxy. There are countless places you can go with the idea, which is what keeps it from feeling stale in the right hands. It may come across as somewhat trite, but it’s an acceptable triteness that we expect will pay off in some interesting flourishes along the way.

In A Soul’s Calling, however, the protagonist / narrator (who shares a name with the author) some emissaries from the spirit world turn up, tell “Scott” that he needs to journey to the base camp at Everest, and then essentially disappear from the novel entirely. We do hear from them again, but they never actually explain what the issue is, what exact function “Scott’s” journey will serve, or why “Scott” was chosen at all. In fact, every time the narrator describes these conversations or visions, he lapses into an evasive textual shrug, admitting that he can’t really explain what he saw or heard…so, I guess, we just have to trust him when he says that his ethereal Princess Leia assured him he was our only hope. Whether or not he was qualified to shoulder the burden of universal salvation I can’t say, but as a reader I’m absolutely positive he’s not qualified to narrate if he can’t tell us about the most interesting things in the book.

Part of me wants to see this as a deliberate evasion. It wants me to read these moments — and there are many of them — as evidence of unreliable narration. That would indeed go a long way toward turning A Soul’s Calling into a work of art, as opposed to a collection of pages. But that part of me easily loses the war against another part of me: the one that read the book. Bishop’s inexplicable and unexplained forays into a spiritual justification for the trip are simply a baffling obstacle lost in the midst of so many other baffling obstacles, and it becomes an unintentional running joke that the narrator preemptively defends himself against the logical faculties of his audience, assuring us openly that these spiritual visitations — which occur when he’s in bed with his eyes closed — are not dreams. Why are they not dreams? Because they’re not dreams. That’s why. Well, that’s me told I guess.

Even if I could accept that “Scott” were the only hope for both this world and the spiritual world, and that his trip to and back from the base camp at Everest would somehow avoid The Biggest Apocalypse Ever, I absolutely cannot accept that, as a writer, Bishop so eagerly buries the lede.

If you were personally visited by spirits who told you that you needed to perform some earthly task in order to prevent the Alleged Cosmic Implosion of All That Ever Was and Will Be, and you did that thing, you’d then be pretty eager to tell everyone about it. Right? I know I would. But I also know that I’d spend a lot of my time talking about the spirits and the apocalypse, and probably wouldn’t spend nearly all of 340 pages methodically documenting that earthly task instead. And I suspect your narration would have a similar bent. “Scott,” on the other hand, waives away interest in the spirits, and thinks we’re more interested in how many times he stops for Pringles along the way to base camp.

The story here is that “Scott” was visited by ambassadors from another realm — a realm most human beings don’t even know exist — and assigned an urgent task that alone can avoid total intergalactic destruction…but Bishop thinks the story is that he took a difficult walk through the Himalayas. And I simply cannot abide that oversight. After all, that’s what prevents this from being a story, and restricts it to being instead a sloppily-framed and long-winded anecdote.

There are lots of other issues at play here, as well, including a massively problematic relationship at the book’s core. “Scott” and his guide Tej feud constantly on their way to Everest. To his credit, the narrator understands that this relationship is strained. To his much larger debit, he never realizes that the reason it’s strained is that he keeps arguing with Tej, childishly overriding his experienced council, and insisting that they do things “Scott’s” way. After all, Tej has only spent a lifetime physically guiding people along this exact route…and “Scott” has done several nights’ worth of reading on the Internet, so clearly he should be stubbornly disregarding everything his guide is so emphatically trying to tell him.

I was absolutely astounded by the way this played out between the narrator and Tej. All along I was expecting “Scott” to learn his lesson, but no, A Soul’s Calling wants us to believe that the moody American was right all along, and Tej was out of line for questioning him.

I’ve never seen anything like this. I kept expecting “Scott” to receive his comeuppance in some way and realize that the rich and beautiful world he’s so desperately trying to make conform to his expectations is actually the world he should be opening himself to. I find it hard to imagine a version of The Darjeeling Limited in which the Whitman brothers learn that it was smart of them to cling to their possessions and petty grievances, and I find it impossible to imagine that that would work at all as a film. When you fight against accepting another’s culture, the audiences laugh at you because they know better. When you stop resisting, the audience is on your side because you learned your lesson. In A Soul’s Calling however the opposite happens, and the audience is meant to be glad that “Scott” had the willpower to resist the foolish guidance of his (ahem…) guide. And I’ve never seen anything like that before. It genuinely hurt to read.

There’s more I could talk about at this point — such as the narrator’s explanation that every person who’s ever disliked him in life was actually being manipulated by evil spirits (which must be pretty nice, as everyone who’s ever disliked me in my life has done so because I was a dick to them in some way…you know, something that I’m actually responsible for as a human being and therefore must learn a lesson from) — but I think I’ve said enough.

A Soul’s Calling could have had some value, at least potentially, as a dry yet meticulous travelogue, but it ultimately fails there as well because the travel comes across as dead and routine. The narrator arrives somewhere, Tej tells him to go one way, the narrator throws a tantrum and goes another, the narrator gets exhausted, the narrator leans on a rock, the narrator tells us about something he read on the internet, and the narrator goes to sleep in a lodge. It’s just a simple, cyclical repetition of the same few ideas, with no substance or character at all, making this magical and important journey feel more like a boring car ride during which nobody feels like looking out the windows.

I’d like to read a version of A Soul’s Calling that makes something of its own components. I want to know what the spirits are talking about, exactly, rather than getting a spill of vague gibberish about them every one hundred pages or so. I want to see the narrator grapple with the possibility that the spirits aren’t real, and that he might actually be losing his grip on reality, just as any human being would. And most importantly, I want to see the narrator face some consequences for his behavior toward other people, without simply being able to handwave their disgust as being due to the interference of some invisible boogey man.

Because what we have isn’t a story. It’s a recitation of things that happen, yes, but it’s not a story. And it’s not a novel, and it’s not a memoir, and it’s not a travelogue. It’s a numbered collection of pages, and it’s waiting for somebody to give it shape. I hope somebody does; it’ll undoubtedly be for the better.

FTC Disclosure: I received a copy of this book in exchange for review. No money changed hands and all opinions presented here are my own.


Reader / humorist / friend (titles in ascending order of importance) David Black wrote in recently and asked a very interesting question. He was wondering if the obtrusive hallmarks of a Wes Anderson film could also be serving as barriers, holding his films back from being great in their own right. In other words, does Anderson’s strict adherence to being Anderson restrict the growth of his films?

My first instinct, of course, is to respond with a simple no, hit David very hard with the Royal Tenenbaums script book, and never speak of it again. But he’s far away and I actually do think it’s a topic worthy of consideration. After all, Anderson’s films — like Anderson’s characters — do erect walls between themselves and others. It’s part of what defines their identities. Dignan plots every step of his life 75 years in advance, Steve Zissou surrounds himself with script writers, camera men and original score composers so that he’ll never have to cope with an unstructured moment, and Francis Whitman distributes daily itineraries — laminated, natch — to keep his brothers ever on task.

Those are his characters, of course, but in a larger sense Anderson does the same thing. His scenes are dense and detailed, his dialogue deliberate and cautiously delivered, and his soundtracks meticulous. There’s rarely a moment in any of his films that feels spontaneous; it would work against what he does, and it would be well outside of his comfort zone. The films of Wes Anderson are almost painfully composed. You may not feel that his scenes are particularly lively or energetic, but allow your eyes to drift a bit to the margins and you’re going to find evidence of truly passionate, boundless and insatiable creativity…a carefulness of purpose that seeps much deeper into every scene than the words his characters are asked to speak.

Which, I think, becomes quickly the crux of my response. The hallmarks to which Dave alludes are clear, and his question about their accidentally subverting Anderson’s emotional thrust is valid. After all, what are some of the most common criticisms about Anderson’s films? Read a negative review or ask somebody who’s not particularly a fan, and you’re bound to hear things like “unnatural dialogue,” “unrealistic characters,” “coldness.” Perhaps Anderson is missing the forest for the trees, so to speak, spending so much time and investing so much of his energy in refining the details that he forgets to — or neglects to, or is unable to — provide an engaging and resonating emotional experience.

The question, as I say, is valid. The answer, however, relies on another question: is Anderson’s trademark detachment and ennui structurally consistent — or tonally sound — with whatever grander point he’s trying to make? Kurt Vonneget’s fourth rule of fiction writing is this: Every sentence must do one of two things–reveal character or advance the action. He was speaking about literature, but we can apply that to film as well, so long as we broaden our concept of the word “sentence.” And even though Vonnegut himself actively encouraged breaking these rules, it provides us with a decent baseline of intent: do each of Anderson’s details either reveal character or advance the action?

I would absolutely say yes, though Anderson’s intentions lean far more toward revealing character than advancing action. After all, in each of his films the seeming narrative thrust is subverted and replaced before it really gets moving, whether it’s Max getting expelled from The Rushmore Academy, Royal’s lie being exposed or the brothers Whitman being left behind by the titular train, Anderson is telling us in each case that the story is changing, all around us. We once meant to do this, but now, instead, we are going to do that. What happens isn’t important merely because it happened…it’s important because of how it made us feel. As the great Frank Zappa said, you should be digging it while it’s happening, because it just might be a one-shot deal.

Advancing the action is of comparatively little interest to Anderson, and he’s perfectly willing to bring it to a complete stand-still if it means we’ll get to spend more time learning about his characters…something that happens quite literally in The Darjeeling Limited when the train comes to a complete stop, leaving the Whitmans (and us) with an unplanned opportunity for ceremony and soul searching.

But what do Anderson’s obtrusive hallmarks — the reason Dave asked this question in the first place — have to do with this? Well, on the surface, perhaps not much. Anderson’s characters are as deliberately constructed and detailed as his sets, something even his detractors would admit, but these details can serve as deterrents to digging deeper, and finding a real human being inside. That’s something that some would call a weakness, but it’s exactly what Anderson wants. He may well overtly manufacture his characters, but since these characters overtly manufacture their lives, that’s a pretty fitting approach, thematically speaking. In fact, I think it’s much more helpful to view the question from the ground up: instead of looking at Anderson as a man creating these characters, look at the characters themselves, and then see Anderson’s methods as a way of telling their stories while remaining true to who they are.

It’s difficult — and intimidating — to dig into Anderson’s characters in order to find a shred of humanity, but that’s not Anderson’s shortcoming; it is true the personas his characters deliberately cultivate. The most obvious example of this is Richie Tenenbaum, who isolates himself at sea, and behind sunglasses, and behind a curtain of hair, to prevent anybody from seeing who he really is. After his public meltdown he very much retreated from the world, and erected barricades to keep himself safe — if not exactly sane. When he finally lets down those walls, even in a solitary, dark bathroom, he sees the damaged and weak human being within, and he attempts to destroy it.

Richie’s attempted suicide is a self-fulfilling prophecy. He was afraid that if he let anybody inside, they would hurt him. Therefore the moment he lets himself inside, he knows what must be done.

In a less drastic sense, we can see deliberately cultivated quirk serving as emotional barricades for his siblings as well, which serves to underscore the fact that Anderson chooses these details carefully, rather than slopping them on for the sake of confounding audiences. In the case of Chas Tenenbaum, the matching red track suits that he wears with his two boys are a way of both pressing his sorrow inward — his wife’s death, which must be re-internalized every time he slips into the outfit — and sheltering himself and his family from ever facing it again, with the bright red uniforms becoming, suddenly, identifiable beacons in the event of tragedy.

It’s an unspoken detail strengthened by the fact that the closest thing to a real tragedy — a car accident that kills his dog and nearly his sons — occurs once the track suits are removed. Its removal also, however, allows Chas to soak in the full benefit of a Zen garden, and without his protective shell he’s much more receptive to his father’s unexpectedly selfless gesture: buying the family a new dog. Being freed of this physical trapping allows Chas to admit to the true depths of his sorrow, something he was never able to do earlier, opting instead to storm off and internalize.

A similar — though differently functional — affectation can be seen in the case of Margot Tenenbaum, who — for reasons equally unspoken — chooses to wear a wooden replacement for her missing finger, both visually and aurally obtrusive, rather than something a bit less conspicuous. To many, this might seem like just one more of Wes Anderson’s distracting details that allow him to focus on design over character development, but for Margot it’s a symbol of her own detachment. She wears it like a scar, and draws attention to it so it won’t be forgotten.

Throughout the film she stands apart from the rest of her family, likely a result of Royal’s tendency to inform people up front that she’s adopted, and therefore not technically his. This unwitting familial detachment became a defining feature of her personality, and ultimately manifested itself physically during a visit to her biological family, where her finger is accidentally severed, and her outfit and demeanor make clear that she’s necessarily detached from that family as well. Her missing finger is a symptom, and a reminder of a completeness she will never feel.

I think that instead of Anderson’s hallmarks standing as obstructions to genuine greatness, they instead help inform a cohesive whole. His films work better with a cumulative impact, meaning more and reaching deeper the more of them you experience. One film on its own may or may not move you, but viewing several will give you a better opportunity to feel moved by his uncommon methods. And like the unreliable narrators of Nabokov or the deliberately terrifying specificity of Pynchon, these are similar devices deployed differently each time, seeming similar when viewed from a distance but, once studied, revealing themselves to be impressive variations upon what we may have thought was a barren theme.

Consider, for instance, Max Fischer in Rushmore. Max also lives an affected life, with a deliberate bearing and an impressive attention to detail. But this is a life he has manufactured in order to detract from what’s actually there: he is a barber’s son. He piles on extracurricular activities to distract from his less impressive curricular performance. He creates art, wills companionship and outright lies about his father’s vocation and sexual exploits, all in the service reinforcing a bubble around himself, constructing a world that means everything to him that he wished the world could mean on its own. He even demands control over his soundtrack, bringing a cued-up cassette tape along when he makes his move on Miss Cross, and signaling to a disc-jockey to play Ooh La La as an indication of the progress he’s made…even as such a gesture tends to call that very progress into question.

(As an amusing sidenote, Jason Schwartzman’s character in The Darjeeling Limited shares this compulsive control over his life’s soundtrack, relying on his iPod in the same way that his brother relies on his laminating machine to keep the universe in order.)

All of which leads me to believe even more strongly that Anderson’s hallmarks are not just hallmarks, but appropriate showcases for his characters, and respectful echoes of who they wish to be. Rushmore itself is structured like a play, with act breaks and a curtain call, a framing device that draws even greater attention to Max’s careful manipulation of the world around him. He constructs literal scenes on stage, but sees the world around him with a similar directorial eye. Anderson’s shots and soundtrack may have been carefully chosen, but it’s pretty fair to say that he is being true to Max, who would have chosen the same ones. Had Bert Fischer been the central character, we would instead have seen a diminished level of attention, a softer and more optimistic viewpoint, and — if the music in his barber shop is any indication — a soundtrack of cool and unobtrusive jazz.

It’s clear, I think, that Anderson’s characters need this sort of careful composition if they can ever feel at home, and he chooses locations that are conducive to such isolated structuring, whether it’s The Rushmore Academy, 111 Archer Ave. or the Belafonte research vessel. These are the worlds Anderson has created, yes, but they’re also the worlds his characters have created, plying their own layers of history and detail into every room and onto every shelf, whether it’s a massive collection of board games in the closet or a set of out-of-production action figures flanking the television, some method of keeping reality at bay…some protection against a harsh world that has already moved on, and continues to move on, without you.

I don’t think Anderson’s hallmarks serve as barricades, and they won’t as long as he continues to find new ways to apply them, and interesting directions with which he might explore his themes. I think they instead spotlight the self-inflicted trappings of his main characters, and the walls within which they remain their own prisoners. Anderson simply revels in exploring the smallness of the worlds around his characters, and mapping the boundaries that hem them in.

As an artist, he’s revealing character…albeit in an off-putting, defensive, oblique way. And what better way to be true to characters that work so hard to do the same?


Goodbye, cruel world.
xoxo Isaac

I had something else in mind for my second Noiseless Chatter Spotlight, but the fact that it’s getting pre-empted at the last minute is pretty appropriate considering its own pedigree, so I don’t have too much regret that I’m instead spotlighting a computer game from last year called The Binding of Isaac.

The Binding of Isaac has been the subject of some conversation today, as Team Meat, the game’s developers, have announced that Nintendo has declined to sell the game through its downloadable software services. That should come neither as a surprise nor as an announcement worthy of much discussion at all, and yet an awful lot of otherwise quiet people sure have a lot to say. NintendoLife’s news article on the announcement has over one hundred comments already, as of this writing, and it’s rare that anything but the most controversial news items get anywhere near that much discussion. And that’s not taking into account the forum post on the same topic that spans several pages.

But what’s controversial about Nintendo choosing to pass on hosting a game in its marketplace? Games — and developers — are declined all the time. Granted, we usually don’t hear about it, but there’s something unique here. There’s something about The Binding of Isaac that commenters, gamers, people feel the need to chime in about. It’s not a topic that can be allowed to pass without remark. This is a game that everybody has an opinion about, even those who haven’t played it, and believe me, brother, if somebody mentions the game in any context, you’re going to hear everyone else’s opinion, too.

The comments on the article linked above are fairly evenly split between “this game is art and Nintendo has no right to deny gamers access” and “this game is filth and Nintendo was right to decline.” My opinion is somewhere in the middle: this game is indeed art, and Nintendo was also right (or at least had a right) to decline.

There are three separate, but related, identities that we need to consider when we discuss this game: firstly, The Binding of Isaac as a piece of entertainment, followed by The Binding of Isaac as art, and finally The Binding of Isaac as a product.

We’ll start with looking at it as a piece of entertainment…or, even more simply, as a game.

The Binding of Isaac is a Flash-based game of survival and exploration, with a heavier emphasis on the former than the latter. Its obvious reference point is the original Legend of Zelda for the NES, which it references visually throughout the game, and from which it takes many of its gameplay features, such as the finding and using of items, the treasure boxes, and the periodic boss battles. It’s a love letter to that video game classic in the same way that Team Meat’s earlier Super Meat Boy paid homage to other such early masterworks as Super Mario Bros., Mega Man and Castlevania. Team Meat knows their medium’s history, and they are quite content to package affectionate — and lovingly monstrous — reactions and responses to them as new games.

While many gamers (and, indeed, people) see such grotesque subversion as a cheap method of getting attention for a game that might not otherwise have seen a large audience, the fact is that neither Super Meat Boy nor The Binding of Isaac stop there. While shock for shock’s sake is instantly wearisome, the over-the-top bloody nightmare of Super Meat Boy revealed itself to be a brilliant and well-designed journey through clever stages and creative boss encounters. And The Binding of Isaac transcends its scatological obsession with the grotesque and hideous to become a game about games, a game that isn’t so much about survival as it is about what it means to survive. It doesn’t just push boundaries…it questions deeply the experiences we have between the boundaries we already know. It raises questions we never thought to ask, and it answers them exceedingly well. It’s designed to look like The Legend of Zelda, but its intention is to remind you of other, very different, things from your childhood: trauma, confusion, loneliness, frustration, and that feeling we’ve all had at least once — and which we all can remember so vividly if we conjure up the memory again, or have it conjured up for us — that the world is a cruel place that never wanted us here to begin with.

As you can see, we’re already drifting into a discussion of The Binding of Isaac as art, so allow me to just get the following out of my system: many times I’ve seen people shrug and say something to the effect of, “Art is in the eye of the audience.” This is their way of saying that, hey, maybe they don’t understand something, but somebody else might, and to that hypothetical somebody else, it might be art. In other words, art is subjective. Not as an experience, but as a classification. That, my friends, is bunk.

I think it’s pretty clear in the case of most works of art that they are, in fact, works of art. What it communicates to you might be entirely different from what it communicates to me, and it may not communicate anything to either of us, but art as a classification is pretty easily sniffed out by anybody who makes a legitimate attempt to engage the material.

The strawman in this argument is always something along the lines of, “Oh, they could smear excrement all over the wall and call it art, but I wouldn’t.” In reality, very few examples of actual art would be anywhere near that obtuse. Somebody indeed might call some poop on a wall art, but they could also call a cow a vegetable. There’s no law stopping them from doing so…it’s just up to us as individuals to know that they’re incorrect, whether deliberately so or innocently confused. Either way, they’re wrong, and the cow doesn’t become a vegetable to one person and not another, simply because that’s what somebody said it was.

Art is recognizable because it has notable conflagration of themes. The components of the work of art, whatever the medium, mean something. The absence of other components also means something. The fact that they’re arranged in whatever way they’re arranged means something. Art, in other words, has meaning. We can argue all day about what that meaning is, but we shouldn’t be arguing over whether or not a meaning can be experienced.

The Binding of Isaac is obviously a deliberately crafted piece of art that is not only consistent unto itself (and therefore free of the nonsensical “shit on a wall” brush-off) but its themes are plentiful and overt. There’s no question that The Binding of Isaac has meaning. You may interpret it to be something other than I interpret it to be, but the foundation for interpretation has been laid, and sturdily.

Isaac, as a character, is a little boy who lives with his highly religious mother. The plot of the game sees poor Isaac fleeing through the basement to escape his mother, who believes she’s been called by God to re-enact the biblical account of Isaac and Abraham. Isaac fights monsters and his own psyche (often both at the same time) and uses his tears as projectiles. His sadness manifests itself as the pitiful creatures that he attacks, his mother-inherited disgust for his own physical form is reflected in the piles of dung and hideous representations of human body parts scattered around the dungeons. Between levels Isaac is haunted by a randomly summoned memory of himself being humiliated by his mother or his peers. Isaac is a damaged soul, and so is his mother. The difference is that Isaac is on the receiving end. He is powerless. He has no weapons, and he has no clothes. He seems doomed to fail. Due to the random nature of the game, he often is. There’s enough in that brief synopsis to unpack for weeks. This game has something to say. It may not always be sure what it wants to say at any given time, but that’s okay…we’re not always sure about what we’re hearing.

The strongest corollary for me here is Pink Floyd’s masterpiece concept album The Wall. The overbearing mother and the feeling of isolation and worldly entrapment are parallel themes between the two works, and just as Pink Floyd hooks unsuspecting listeners with the familiar rocking satisfaction of “Young Lust” or the anthemic sadness of “Comfortably Numb,” only to bombard them with far more complicated, despondent and often impenetrably central songs and cycles once they’re too far in to escape, The Binding of Isaac seduces that area of our brain that loved The Legend of Zelda and would love to play a gross parody of it…only to strip, disarm and humiliate us, and then force us to fight our way back toward the light…any light.

A work featuring such a questionable representation of God should certainly cause us to question the nature of God ourselves. No, not necessarily in real life, but within the universe of the piece of art. Does God exist there? Isaac’s mother thinks so…but Isaac, in the situation from which we are trying to free him, probably shouldn’t. What kind of God would really command this? Or is there no God? Or is there a God who was misinterpreted? Or perhaps a God who doesn’t even realize any of this is happening to one of His creatures.

The game seems to suggest, I’d argue, an absence of God. After all, one of the first differences Legend of Zelda fans will notice is the lack of a definite map. Every time the game begins, the levels are generated randomly. Bosses are mixed up, items are scrambled or missing, and sometimes a good portion of the areas will be inaccessible, because the game didn’t provide you with the key you needed before you found the door. The Legend of Zelda had a God. (Or, actually, three goddesses.) Things were reliable; Hyrule was a fixed commodity with an unseen force holding it all together. One room always led to another, and with enough time and practice, you could come to know what to expect. There was a heavenly constant that maybe couldn’t help you out of every jam, but could at least prevent the universe from reknitting itself beneath your feet, and leaving you in a completely different place from what you were logically led to expect.

The Binding of Isaac has no such presence. Every step is fraught with danger, and while you may stumble blindly into the next room to find a helpful upgrade, you’re just as likely — or, probably, more likely — to find a powerful foe you’re ill-equipped to conquer. You can’t rely on your memory, and Isaac can’t count on your familiarity with his predicament. Every time you play the game, the poor kid is cast into an entirely different world of entirely different chaos. And it’s brilliant.

I think people question games like The Binding of Isaac as art because they’re obscene. (It explains their shit-stained-wall fall-back, too.) There’s some bizarre sort of reluctance to allow obscenity and art — as classifications — to intermingle, and I’m not sure why that is. Something might be obscene, they feel, or something might be art, but it certainly can’t be both. It’s an almost — ahem — puritanical outlook, and it’s dreadfully incorrect. We’ll touch on each of these pieces again in the future, I’m sure, but take a look at the Holy Trinity of Obscenity as Art: Ulysses, Lolita and Gravity’s Rainbow. From masturbating in public to pedophilia to the sexual consumption of human excrement, these books can often be utterly repugnant. And yet there’s a beauty in that repugnance. It’s not the stories they tell, it’s how they’re told. It’s not the content, it’s the context. It’s not the detail, it’s the meaning. They represent masterful artists painting repulsive portraits in language we can’t help but feel moved by. The Binding of Isaac is moving in its helplessness, in its despair, and in its ruthless, relentless tragedy. It’s an unpleasant experience, but it’s beautifully executed.

It’s also, however — getting to our third point about The Binding of Isaac as a product — unsellable. At least that’s how Nintendo feels, and, as much as I respect the game, I have to agree with their decision. They are, after all, a business first and foremost. Publishers were reluctant to touch the novels listed above, and while it might seem fun to point at the obscenity trials that plagued the comparatively-tame Ulysses, they had a point, and that point was to accurately reflect the opinions of the other human beings who occupied the world around James Joyce. Yes, many of them found Ulysses to be gorgeous and important, but others found it to be disgusting and downright criminal.

Again, I’d argue that no matter what they felt about the book, they had no right to claim it wasn’t “art.” They did, however, have every right to boycott the publisher, and Joyce, and anyone else associated with the book. After all, as consumers, their strongest vote is always in their wallet. They could stonewall publication, protest shops that carried it, and burn extant copies in the street. That much was their right. They had no right to claim it wasn’t art, but they had every right to decide they’d rather not share a world with it.

The Binding of Isaac is a difficult to stomach game that both subverts and perverts one of the best known stories of the Bible. It skewers blind faith, it punishes a naked child, and it repulsively de-sanctifies the human body. It’s mean-spirited and cruel, determinedly evil and unapologetically crass.

But it’s art. And while art has every right to a spotlight at an exhibition for those who wish to see it, it does not have an inherent right to be offered as a digital download beside the classic NES games that inspired it. Nintendo has decided that it would rather not place The Binding of Isaac in a shop next to Super Mario Bros., and I can’t say I disagree with that decision, or that I’d have made it differently.

I think it’s a great game. I think that a lot of gamers will be missing out on it because of Nintendo’s decision. But I can’t begrudge them, because as a product, it’s a bonfire and a public relations nightmare waiting to happen. Ulysses found a distributor, and so has The Binding of Isaac. The distributors who turned them down turned them down for a reason, and I respect them for that. In neither case did the reason have anything to do with withholding a work of art from those who might want to experience it; it had to do with staying in business. And, as businesses, that wasn’t a totally ridiculous decision.

Nintendo just said they’d rather not sell it. They never said it wasn’t art.

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