Trilogy of Terror: Alien (1979)

Welcome back to Trilogy of Terror, a series in which I take an in-depth look at three related horror films in the run-up to Halloween. They could be films in the same series, films by the same director, films with a common theme, or films with any relationship, really.

Last year we had some fun with the Blood and Ice Cream Trilogy by Simon Pegg and Edgar Wright. This year we’re much closer to true horror, but that doesn’t mean we won’t be hopping genres.

Alien is an interesting franchise, with each of the main films having a different director, creative vision, and set of themes that it wishes to explore. This has the unfortunate side effect of making the series feel a bit unfocused. In fact, I don’t think it’s easy for somebody to claim to be a fan of the series as a whole.

Alien, 1979

While I’ve heard people say they like the Back to the Future movies, or the Harry Potter movies, there tends to be more selectiveness when it comes to the Alien films. Many people only like the first two. Many only like the first, or only the second. Somebody, somewhere, must only like the third. (I’m kidding, of course.)

In short, I don’t think there are many fans of the series so much as each individual film has its following. The films may link together to create a longer story, or a vaster understanding of the universe in which they take place, but viewers are welcome to cherrypick. In fact, they’re almost encouraged to do so by the fact that each film is so different from the others.

You may love Alien, and hate Aliens. I think that they’re both good films, but it’s also clear that they take vastly different approaches to the material, and have unique ideas about how their stories should be told. The experience of watching one is entirely different from watching the other.

Whatever you liked or disliked about one Alien film — the atmosphere, the action, the cast — may never come into play again, and each one, I’d argue, exists in its own creative bubble.

Alien, 1979

As such, the Alien series is more like an anthology of related short fiction than it is an ongoing narrative. This is especially apparent when you factor in the prequel movie(s), and the side series in which Alien and Predator stand around slapping each other.

That all comes later, though. Neither Alien — as the first entry in the series — nor its audience could have possibly been interested in “what came before.” As such, the film establishes everything that it chooses to establish, glosses over what it chooses not to, and weaves its own complete narrative, uncompromised by audience expectation.

It’s also one of the best horror films ever made.

Alien, 1979

Is it horror, though? Or is it sci-fi?

Well, it’s both, obviously. And not always at the same time. It’s sometimes horror, sometimes sci-fi, and sometimes sci-fi horror. It’s a slasher movie set in space, which allows director Ridley Scott to focus alternately on the slasher and the space as he sees fit.

The rest of the movies would follow a similar template, swapping out “slasher” for another genre. Aliens is a war movie set in space. Alien 3 is a prison movie set in space. Alien: Resurrection is a not-very-good movie set in space.

It’s actually during the long (brilliantly long) stretches of sci-fi that I think Alien is at its best. It’s impressive how well-built Scott’s world is here, when all he strictly needs to do is set up some toys for the alien to eventually kick over.

We get a lot of great, very well-handled moments and fragments of dialogue that open brief windows into the larger universe, and spend very little time explaining them overtly.

Alien, 1979

What we learn about the ship, the crew members, the company for which they work, even the alien itself, comes incidentally.

It’s second-hand. It’s what the film lets slip between “important” moments, and that’s what makes Alien so effective, so intelligent, so great. It gives the audience credit at every step, not flooding viewers with detail and backstory, but providing it for those who choose to pay attention.

Remember here, too, that Alien was released before the home video renaissance; if you were rewarding those who would watch your movie several times, it was under the assumption that they’d pay to see it several times in theaters. Scott banked on a repeat audience that would have the patience for a layered narrative, and, somewhat shockingly, he succeeded.

Alien, 1979

The film opens with the crew of the Nostromo being revived from deep sleep. They’re on their way back to Earth — from parts and activities unknown — but that’s not why the ship’s computer wakes them up; it’s picked up what seems to be a distress beacon.

The first stretch of the movie is masterfully sedate. One by one the characters rise from their sleep pods…yawn…get slowly about the day-to-day. They make breakfast. They perform basic readings to figure out where they are. They complain about their pay.

We learn everything we need to know about how the team members interact — and either work together or fail to work together — here, while nothing is happening, while things are quiet. The movie wakes up along with them, just as slowly. It’s not in any more of a rush than the characters are.

Alien, 1979

We learn, of course, a few things more clearly than we learn others. Mainly we learn that there’s some friction between the engineering team and the main crew. The former is comprised of two people, Parker and Brett, and at some point before they entered deep sleep, they voiced their misgivings about the pay structure. The discussion was obviously tabled — or at least not resolved to their satisfaction — and it comes up again now. Parker pushes the issue, Brett quietly lets the discussion unfold around him.

Their relationship, and their relationship as a pair to the rest of the crew, comes through clearly. Whatever they do or don’t actually deserve, it’s clear what they’re getting, and that’s that. We have a career’s worth of frustration raised and dismissed in just a minute of screentime…which is certainly why there is so much frustration.

We also get a good sense of how distant Ash, the science officer, is from the rest of the crew. It’s easy (by design) to read this as a kind of emotional detachment, or intellectual aloofness.

He doesn’t joke around. He isn’t playful. He doesn’t even seem to be especially interested in anything his crewmates care about. These are qualities that could well make him a great science officer — one who adheres to logic and reason over worries and gut feelings — but we learn later that he only recently joined the crew. Ash’s detachment is felt here, and explained more and more deeply as the film unfolds, but the mere fact that he’s the new guy means that he won’t fit as well, and the crew may be as detached from him as he is from them.

Alien, 1979

We’re also introduced to Ellen Ripley, of course, played incredibly by Sigourney Weaver. And it’s here that the length of the franchise robs us of a great surprise. By now, whether you’ve seen any of the films or not, you know that Weaver is a constant. She’s the main recurring character, outside of the general “alien” itself. We’ve seen her in trailers, on movie posters, on DVD boxes for years. So watching the original Alien as a newcomer, it’s impossible not to know that she’s the protagonist.

This is all understandable, but disappointing, as Alien takes great pains not to single Weaver out from the start.

It’s an ensemble cast. No one character is present for all of the important conversations, no one character makes the decisions that save or damn them, and no one character really calls the shots. Audiences experiencing Alien for the first time in 1979 may well have been under the impression that Captain Dallas (Tom Skerritt) was the main character. After all, he’s handsome. He’s rugged. He holds the highest rank.

He’s…y’know. Male.

Alien, 1979

Alien gradually, artfully narrows its perspective until it belongs to Ripley. I’m speaking literally here, too, as she narrates the dénouement in the first person. Which is a telling change from the soundless establishing text that opens the film. Alien isn’t Ripley’s story; it becomes Ripley’s story.

In doing so, it also reveals itself as a woman’s story. It may or may not serve as a deliberate comment on passive sexism in real, actual workplaces, but it certainly comments on it within the universe of the film.

Throughout Alien, Ripley is interrupted. Spoken over. Ignored. Contradicted. Even when she’s left officially in charge of the Nostromo, her authority is overridden.

She’s questioned more sharply and more frequently than the other characters are. She’s discouraged from speaking up at all. When she asks questions she has to do so several times, and her male crewmates respond through gritted teeth or with rolling eyes.

Alien, 1979

Why? Because Ripley isn’t playing by their rules.

The safety of the crew is important to her. She respects protocol. She understands enough of what’s happening to find holes in the official explanation…or at least to smell bullshit. But she’s a woman, and she’s not behaving the way a woman should, so they need to put her in her place.

Okay, yes, she’s acting in the best interest of the crew and voicing valid concerns that would prevent the entire situation from spiraling out of control the way it ultimately does, but, man, she sure needs to learn to speak when spoken to.

The crew’s treatment of Ripley is further emphasized by the much more positive way they treat the other female aboard: Lambert.

Alien, 1979

Lambert is a more traditional woman. She doesn’t push. She doesn’t fight. She might mutter under her breath now and again, but she knows better than to talk back.

In one very telling scene she tries to relay what she thinks is critical information to Dallas…and he interrupts her, telling her to give him the short version.

And you know what? She does.

Lambert does as she’s told.

Would Ripley have responded the same way? Of course not. Because Ripley, foolish girl, would have actually thought that what she had to say was important.

Alien, 1979

So Lambert gets the better treatment. She plays the game. When Dallas assigns squads to comb the ship for the alien stowaway, she gets to be on the A-team. Ripley, in an unspoken but clear fuck-you, gets saddled with the two disgruntled maintenance guys.

Of course, we all know how the film ends by now. Ultimately Ripley’s concern — along with her pragmatism, her understanding, her willingness to lose a lot in order to save a little — is vindicated. She goes from being dismissed and talked over and contradicted to quite literally having the last word. The woman gets to talk…after absolutely everybody else is silenced forever.

You know, watching Alien during this particular election cycle sure brings a lot of things into sharp focus…

Alien, 1979

Oh, but, wait, okay, so, you may not believe me here, but: there’s an alien in this movie! Sorry. Sorta just skipped right past all that.

Yes, the beacon leads the crew of the Nostromo to another ship, marooned on a hostile planet. It’s devoid of life…at least as far as they can tell initially. Further investigation leads them to a misty area below-deck, full of eggs. One of the crewmen gets a bit too curious, and ends up with a strange creature attached to his face.

And this is where the film veers directly into horror, but, unfortunately, it’s also the most effective horror in the film. In terms of scares, Alien peaks a bit early, with the facehugger being a genuinely frightening — and horrifically believable — movie monster.

It’s also something that every one of this film’s sequels has failed to top.

Alien, 1979

The facehugger is scary. So much so that I’ve actually had nightmares about it, and that usually won’t happen for some imaginary beastie I’ve seen in a film.

This thing, though?

Holy hell this thing.

On the whole, the alien itself — the final, physical presence — is the area in which the film has noticeably aged. The film’s overall visuals and effects have held up brilliantly, but the ultimate alien is a bit too obviously a guy in a rubber suit. Terrifying for 1979, probably pretty scary through the 80s, and now…bordering on silly.

The design of the creature is without question fantastic, but the actual execution feels at times like the crew is playing an especially tense game of hide and seek with a guy in a very expensive Halloween costume.

Alien, 1979

Not so with the facehugger. That thing looks — to this day — like an actual, living monster.

It’s terrifying. I get chills just hearing Ash refer to its “knuckle.” Its design — and execution — is amazing, and feels horribly timeless, as though this pale, fleshy succubus will be causing feelings of unease in audiences long after you and I are dead and gone.

It looks real. It breathes, for Christ’s sake. And while I know — of course — that the thing exists only within the confines of the film’s reality, I’m unable to see it as “just” a plastic prop.

It feels alive, and watching it tighten its tail around Kane’s neck when they first attempt to remove it is just…scary.

Alien, 1979

The facehugger benefits from the same vagueness of detail as the rest of the film. We hear a bit about it, courtesy of Ash’s findings, but are left to imagine the most horrible parts. The tube forced down a human neck to feed it oxygen. The eggs laid in the chest. The disorientation involved that leaves the victim to remember nothing more than awful dreams of suffocation…

We see the facehugger do enough. But we hear about more, and that’s what keeps it scary. It’s still mysterious, no matter how clearly we see it on the screen. Often in horror films (this one included) the best course of action is to show the monster as fleetingly and infrequently as possible. This allows the viewer’s imagination to take over, as what they will see with their mind’s eye will likely be much scarier than anything you can achieve with makeup and prosthetics.

But the facehugger isn’t fleeting.

It’s there.

It’s…doing whatever it’s doing.

It’s in plain sight. The crew members stare at it. They try to remove it. They analyze it. They eventually find its corpse and prod at it.

Alien, 1979

And it never — ever — gets any less scary for it, because no matter how much time we spend with it, our imaginations still have a lot to work with. We’re still inventing our own horrors. And the more realistic that little prop looks — whether it’s the pulsing silhouette in the egg or the slimy innards its death allows us to probe — the more we are able to believe in the horrors we don’t see.

The film letting us spend so much time with the facehugger is a mark of bravery, and confidence. “Go ahead,” it says. “Look. You still won’t see the scariest part.”

And of course it all leads to one of the most famous scenes in science-fiction history. By now so many other productions have borrowed it and homaged it and parodied it that it’s been robbed of its necessary surprise, and it’s one of those film moments I really wish I could travel back in time to witness firsthand, with an audience that had no idea what was coming, and couldn’t possibly have known how to react.

Alien, 1979

Once the chestburster is — ahem — out of the film’s system, we’re squarely in slasher territory. The characters are stuck, they’re up against a killer with inhuman strength, and at least a few of them are going to have to die before they figure out how to defeat it. And, spoiler: damn…there really is no defeating it.

One of Alien‘s great narrative flourishes is the way it doesn’t allow the crew to kill it. While trying to cut the facehugger off of Kane, they discover that the alien has acid for blood. And a tiny little squirt — about the same that you’d get from nicking your finger in the kitchen — burns through several levels of the ship.

It’s a detail that makes the alien scarier — and, er…alien — and it also solves the basic logistical question of why they don’t just fight like hell against it: even if they did manage to kill it, its blood would eat through the hull and take them all with it.

It’s a deeply efficient detail that answers a lot of questions and does an impressive amount of storytelling all on its own.

Alien, 1979

The tragedy of the Nostromo unfolds as it must. After all, once you let a ruthless killer on board and establish that you can’t shoot it, stab it, or blow it up, there’s really no chance of a happy ending.

Prior to that, of course, there were several chances of a happy ending.

Respecting quarantine procedure, for instance.

Or deciphering the beacon before sending out the search party.

Or…y’know what? Let’s just say “letting Ripley finish her sentences” and be done with it.

Alien, 1979

Ripley is — and I genuinely can’t fathom anybody disagreeing with this — the film’s crowning achievement. With no biographical details to speak of (outside of approximate age and the fact that she’s a pet owner), she feels fully drawn. She feels real. Too real, so that the crew’s steadfast refusal to take her seriously registers as its own kind of horror…the horror of a life sidelined in favor of somebody else’s interests.

Ripley’s experience is relateable. It’s understandable. It’s frustrating. And it makes her eventual survival that much more satisfying. Not because she was strong enough to overpower the alien; she wasn’t. She was just the most level-headed of her crew, was able to think more clearly, and was able to change her plans and then change them again as various solutions to the problem closed themselves off.

She wasn’t a singular, blessed bad-ass. She was just the most competent person on the ship. That’s all. She was an everywoman. Not transformed by a threat into an ass-kicking hero, but emboldened by danger to take her own ideas more seriously. And as the objections — and those making the objections — fell away one by one, she became more empowered to place them into action.

Alien, 1979

This is something that the sequels, I feel, really missed. Ellen Ripley becomes a sort of Chosen One, at the ultimate expense of her humanity. She becomes almost hyper-competent, whereas her role in the first film is defined by relative competence.

Ripley shouldn’t survive because she’s an invincible, fearless powerhouse; she should survive because the others don’t. It’s difficult to identify with an adept alien whisperer, but pretty easy to identify with somebody just resourceful enough to make it out alive.

Alien is a nearly perfect movie. In fact, the only thing I keep going back and forth on is the reveal that Ash is an android, sent by the company to ensure that the crew does its bidding. Granted, both aspects of this (the company’s intentions and Ripley’s rightful distrust of androids) are elaborated upon to great effect in the sequel, but for now it just feels a little muddy.

I don’t dislike it, exactly, but I’m not sure that the film needs another active villain on the ship. There’s already a murderer, and I think that I’d slightly prefer the crew to unknowingly endanger each other through poor judgment and thickheadedness than to have one member of the crew programmed to endanger them.

Alien, 1979

It also provides Ash with another specific reason to dismiss Ripley’s concerns, which I don’t think he needs.

The others dismiss her, and they’re not androids. They do it because they’re people. Tired people who don’t want to be bothered. People with egos they don’t like to see pierced. People in a panic making decisions they can never take back.

“I’m a robot so, yeah…” is a much less compelling explanation than the one that arises from basic human behavior and gender conflict, and I definitely don’t think we need a sci-fi explanation for someone being a dick.

I’m not saying it was a bad creative decision, necessarily, but it’s the one I do second guess from time to time.

Alien, 1979

But it’s Alien, and if its biggest misstep is something I can still enjoy, understand, and appreciate, then I’m really not surprised at all that it quickly became — and remains — such an important film. A film that instantly cemented its place in horror history, sci-fi history, and film history, and continues to shape our expectations of similar films today.

It’s a truly great movie, front to back. One that has absolutely earned its reputation. One you feel familiar with even if you haven’t seen it. And when you do finally sit down to watch it, you’ll likely see that it’s still better than anyone led you to believe. It’s one of my favorites, and, in my opinion, one of the best.

Alien, 1979

The tragedy of the Nostromo is one we already know. Corporate indifference, class conflict, inequality. Rules for the sake of rules. Safety compromised by shortcuts. Bad decisions made in heat. People who don’t necessarily get along having to work together, because a job’s a job. Being damned in an instant by the interests of another.

Sure, the alien didn’t make things better.

But was life all that great to begin with?

Tune in next week, when we’ll discuss Aliens.

Trilogy of Terror: The World’s End (2013)

While waiting for The World’s End, I watched Shaun of the Dead and Hot Fuzz over and over and over again. They were great films, and they rewarded repeat viewings. I noticed something new or appreciated something more each time. They each retained, on the whole, their ability to surprise. They were — and are — finely crafted little puzzleboxes that allow you to respect the craftsmanship even after you think you’ve learned its secrets.

Then The World’s End arrived. I saw it as early as I could, and never wanted to see it again.

In fact, until this month I didn’t revisit and reassess it at all. Shaun and Hot Fuzz stayed in rotation, but I never felt compelled at all to attempt The Golden Mile again with the court of Gary King. There were a few reasons for that, and only some of them were were conscious. I understand my feelings a little better now, and having seen it a few more times I can say that I enjoy it more than I originally did, but The World’s End is, without question, the weakest of The Blood and Ice Cream trilogy.

Whereas the previous two films were tight, complex constructions of both writing and directing, impressive little gifts that seem to contain more every time you open them, The World’s End is all exposed plumbing.

It’s a mess that begins to unravel partway through the film and never quite stops. Its tonal shifts are abrupt and inelegant. Its echoes are (often) forced and without meaning. And the final half hour(!) is given over to a long-winded explanation of what we’ve just seen, heaping upon us a great deal of new information but failing completely to surprise.

It’s bloated, aimless, and can’t seem to figure out what its own message is.

But you know what?

The World's End, 2013

It’s still better than I gave it credit for being.

And while there’s a lot of fat just begging to be trimmed, there are also some truly great moments that more or less justify the missteps.

The central conceit this time around is that Pegg’s character, Gary King, rounds up four of his childhood friends for one more crack at The Golden Mile; a 12-pub crawl that they failed to complete back in June of 1990. This necessitates a trip back to Newton Haven, a town each of them was all too happy to escape.

While they’re there some bodysnatcher stuff happens or whatever. I’d explain it here but the voice of Bill Nighy spends 30 minutes doing exactly that and I wouldn’t want to steal his thunder.

The most basic disappointment for me is that The World’s End doesn’t quite manage to mesh its universes. The zombies in Shaun and the slashers of Hot Fuzz felt important to those films, but the bodysnatcher aspect of this film never quite gels with the pub crawl.

In fact, they actively work against each other at several points, and for the first time in the trilogy I started to wish Wright and Pegg just told a straightforward human story without any of that blended-genre silliness.

The World's End, 2013

That, of course, would go entirely against the ethos of the trilogy, but I still feel it would have given us a better film.

The best stuff comes at the beginning of The World’s End, which is incredibly strong. Gary narrates an extended flashback of the fateful night he and his pals attempted The Golden Mile, and a perfect bittersweet note is struck…the nostalgia one eventually feels for times that weren’t that great to begin with.

It’s a great little sequence that strikes an impressive chord. It understands exactly how we reflect on the past and cringe at who we were, wonder how we’re still alive, and yet…still miss it.

The sequence is set to “Summer’s Magic,” a dance track released in 1990 which is both the perfect soundtrack choice and a song whose title and release date are quite meaningful to the film. In fact, the soundtrack overall is something I take no issue with, with most of the songs being period-appropriate, many of them being quite good, and all of them commenting in some interesting way on the action.

Then the flashback ends and we get a legitimately painful contextual surprise: it turns out Gary was narrating his story not to us, but to a support group.

The World's End, 2013

It’s a truly dark twist that in a flash recontextualizes everything we’ve just seen, and, unfortunately, it sets the bar too high for The World’s End to really live up to. Nothing else in the film is anywhere near as clever — or affecting — as that reveal, and that’s a big part of the problem. The support group fakeout hurts. It takes the cheery narration and wistful footage and jaunty soundtrack and slaps it away with a brutal dose of reality.

The rest of the film, however, lacks that kind of twist. It presents itself…and that’s all it does. The masterful undercutting on display in that opening moment is absent for just about everything that follows. The World’s End is a disarmingly superficial film in that sense, made all the more frustrating because it started as a film that was anything but.

There’s no second layer to anything we’re watching.

Granted, Gary King views himself a dashing, irresistible figure…while his friends find him a bothersome nuisance. At no point do we suspect otherwise, though, and at many points the characters outline this precise dichotomy for us. There’s no twist to it and no surprise. Gary sees himself one way, the rest of the world sees him another, and that doesn’t really change. There’s no twist, and no surprise.

Similarly, for much of the film there’s an unspoken trauma in the group’s collective memory, and that seems as though it will pay off in some kind of interesting way, but it never does. I’m referring to the “accident” that caused Gary and Andy Knightley (Nick Frost) to part ways.

The World's End, 2013

We hear only passing references to this event, and it’s indeed an intriguing question. What happened? Gary might miss all of his friends, but it was Andy to whom he was clearly closest. It’s Andy that he misses most.

What exactly came between them? We know it was an accident, but that’s all we know. We want to find out more.

…and so we find out more. And we realize we knew enough already.

It’s revealed that Andy wrecked a vehicle — and was nearly killed — while driving an OD-ing Gary King to the hospital. After the crash Gary scampered away to leave Andy to deal with the fallout. Which, indeed, is pretty shitty, and exactly the sort of thing that would break up a friendship for good.

But does any of that change what we already knew? Do we reconsider anything? Does it change or enrich our understanding of the situation at all?

We know the details now, but there was enough context already (Gary’s hard-partying lifestyle, the fact that there was an accident, Andy’s disinterest in seeing Gary again, Andy’s tee-totaling) that we pretty much had the idea. It’s enough to know that Gary did a shitty thing to Andy; finding out what that shitty thing was fails to register, because it’s completely in keeping with what we’ve already assumed.

Additionally, late in the film, as Andy and Gary are brawling in The World’s End, Andy sees that Gary is wearing a hospital bracelet. (Reading — with a note of masterfully cruel irony — KING GARY.)

But, again, this is something we already knew. It lends a nice bit of retroactive weight to Gary refusing to show his arm in the smokehouse, but it’s something we already knew. We learn everything we need to know about Gary King in the introduction — and everything we need to know about his friends in their introductions — which leaves the film with such little room to surprise.

The World's End, 2013

Having said all of that, the scenes of the group reconnecting are pretty great. The first couple of pubs see the men catching up, realizing how much they’ve changed, and, slowly, slipping back into old jokes and dynamics. Their laughter feels warm and genuine, and they really do come across as people who became adults individually but remember what it was like to be kids together. It’s very well done, and unquestionably well acted.

The feeling of returning to one’s home town is also handled very well. I didn’t grow up in a town like Newton Haven, but the feeling I get from watching the gang revisit it is on par with the feeling I got when I returned home after nearly a decade away.

There’s some melancholy distance that Wright conveys so well I can’t even explain how he does it, the feeling that this was once part of you…and isn’t anymore. The feeling that you couldn’t wait to leave, but now it’s kind of nice to be back…even if you still can’t wait to leave.

The most affecting example of this is when, early in the film, a man who used to bully Peter in school borrows a chair from the gang’s table, and Peter immediately shifts back into feeling like a helpless child. Brilliantly observed is the fact that the most painful thing about his memories is that he’s the only one who has them. His tormentor doesn’t even remember him. All of it — every unforgettable nightmare he endured and the scars he still carries — stayed only with him. To this day, he remains the only one to suffer.

It’s a very realistic scene, and one of the few times in this film that we turn a human lens on someone who isn’t Gary or Andy.

The World's End, 2013

But the reconnecting goes only so far, because there’s another kind of story the film wishes to tell: one about bodysnatching. Unfortunately, it’s one that Wright and Pegg never figured out how to integrate naturally.

Instead of feeling like an organic part of The World’s End, the bodysnatcher plot robs the film of what should have been its most affecting moments, beginning with the scene in which that concept is introduced. Gary failing to impress a younger boy with his hard-drinking plans for the night — something that should register as a sad, aging man unable to cling to a popularity he never had — is rendered meaningless upon the reveal that the boy is an automaton.

It’s even less interesting when compared to a similar scene in Spaced, in which an almost identical exchange happens — right down to it taking place in a restroom — and which manages to feel both more affecting and more menacing. It’s a lesser shade of something we’ve already seen, and it’s lesser because it’s less natural.

And that ends up being the problem all around. Gary is frequently (and temporarily) deflated by the fact that so few people in Newton Haven remember him and his antics, but that means a lot less when it’s revealed that they’re all robotic replacements for the people he did know. So far from having to face the fact that he’s not the living legend he believes himself to be — which would have given his character some sorely needed growth — he gets to assign his lack of notoriety to the fact that these are all robots, and not the people who would remember him.

Part of what makes the film’s introduction work so well is that it spotlights, indirectly, how big the small things can feel to us. How massively important they are to us, while they mean nothing to anybody else.

The events of that night in 1990 meant — and continue to mean — the world to Gary King, but to anyone working at those pubs, drinking alongside the boys, or otherwise going about their business, it was just a night. The kids were just customers.

That’s the awakening Gary King should have…not the assurance that they would remember him if only they hadn’t been replaced by machines.

The World's End, 2013

Then again, the robots (or Blanks) are shown to retain the memories of the people they replace, so I’m not sure where the film wants us to land on that. It’s our explanation for why nobody in Newton Haven remembers them (which seems to be reinforced by the fact that those who haven’t been replaced, such as Mad Basil and The Reverend Green, do remember them), but the twins recognize Sam, and Mr. Shepherd remembers them even though he has been replaced, so I’m not sure there is a definite answer in there.

Even odder is the fact that the Blanks have such radically different responses to the boys. In the first pub, the barman doesn’t recognize any of them and is not interested in engaging with them. In a later pub, much of the dialogue from the first pub is revisited, with the barman (Spaced alum Mark Heap) making a big, friendly show out of recognizing and engaging with them. That’s odd because Heap’s barman is meant to clue you in to the fact that he’s a Blank, as that plot point was recently revealed to the characters. But the first barman was also a Blank; we just didn’t know it yet. So does a Blank want to wall Gary and company off from their pasts, or fool them into thinking they’ve found it again? If they’re meant to represent a unified “Starbucking” (as we’re overtly told they are), then why are their behaviors and intentions at odds?

Maybe it’s a plot inconsistency, or maybe I’m just missing something. Either way, it’s nit-picking I wouldn’t be doing if I didn’t have a larger issue with the bodysnatchers.

So here’s my larger issue with the bodysnatchers: nobody flees.

The film does its best to give us a reason for that.

In fact, it gives us a bunch of reasons because it’s desperate to have us believe that these idiots will still try to finish the pub crawl: the buses have stopped running, there’s nobody sober enough to drive, they don’t have a car, nobody has a better plan, and so on.

All of which is fine. None of which convinces me that they wouldn’t make a break for it anyway.

Running might be a doomed idea, but aside from Gary I see no reason the others wouldn’t at least try…especially considering the fact that they weren’t having all that great of a time to begin with. They were already talking about ditching The Golden Mile and going home back when it was just a dumb social event.

Once they realize their lives are in danger, they for some reason feel less inclined to give it up.

The World's End, 2013

It’s a cheat. A necessary one to keep the film moving, but it’s only necessary because Wright and Pegg came up with lots of reasons the guys would stick together, and none of them are the right one. Gary King, I believe, would march stupidly into danger for the sake of finally completing The Golden Mile. I don’t believe that any of the others would push through as stupidly.

The danger simply isn’t handled believably to me here.

In Shaun of the Dead, Ed and Shaun fled the danger because it wasn’t safe to stay where they were…and they picked up the others because it wasn’t likely to remain safe where they were, either. Right or wrong, the impulse to find a safe place to hole up made sense.

In Hot Fuzz, Angel’s response was the opposite: he tackled the danger head-on, even when he knew he was doomed (see him attempt to place the entire NWA under arrest, alone), but that, too, made sense because of his unwavering commitment to justice. When the police joined him in his crusade, that also had a built-in explanation: they were the police.

In The World’s End, though, the characters’ response to the danger feels forced and manufactured, a product of the fact that the movie needs them to behave that way, and not because that’s who they are.

The bodysnatcher stuff does give the film some great moments, I admit. The scene in which the gang drunkenly tries to figure out what to call them is brilliant, and Gary’s “to err is human…” speech toward the end of the film is one of the best things in the entire trilogy. Ditto Nick Frost’s incredibly cathartic performance when he rips his shirt open and shouts, “I fucking hate this town!”

The World's End, 2013

But overall it just leads to some toothless commentary about Starbucking, and dull (and often humorless) fight scenes.

Shaun of the Dead had the good sense to keep its action either brief or funny. Hot Fuzz leaned on it a bit too hard, but still made Angel’s creative non-lethal takedowns interesting. (And, it must be said, still pretty funny.)

But in The World’s End they just feel tedious. Maybe it’s the silliness of the blue ink or the way limbs pop off and reattach like action figures, but something here just lacks weight, and I lose track of why I’m watching.

The first fight scene in the restroom uses one seemingly unbroken take (I don’t know for sure if it’s genuine or editing-room trickery), which may be technically impressive, but I don’t find it particularly engaging. It seems like something done for the sake of doing it, and not something done because that was the best way to shoot the scene. Compare it to Rope or the Copacabana scene in Goodfellas and you’ll get a sense of how hollow the gesture feels here.

A later brawl sees Gary’s drinking continually interrupted, and that’s decently funny, but otherwise it’s just the characters hitting people and getting hit in return. It gets old quickly and never complicates itself. The fight with the twins comes across as too Looney Tunes to even feel like it’s part of the same film.

In fact, nearly all of the bodysnatcher stuff feels like filler, and that might be because — unlike zombie films and cop movies — bodysnatcher films don’t have an established set of tropes from which to draw.

Both of the preceding installments in the trilogy hinged upon us knowing (at least in passing) the rules of the genres that they straddled. “Bodysnatcher” isn’t really a genre. Sci-Fi sure is, but it’s also much too broad. As a result, we’re left with a movie that doesn’t get to coast on an assumed level of familiarity as the last two did. It needs to introduce — continually — every one of its rules.

And, as a result, it feels like it’s putting forth a great deal of effort just to approach what the other two films achieved so naturally.

The World's End, 2013

But, mainly, there’s the fact that Gary King doesn’t change.

Nobody really changes. There’s an odd, unnatural stasis at the center of The World’s End, and I honestly don’t know how much of it is intentional, or what’s meant by it. It becomes particularly problematic at the end of the film, when Gary’s behavior and attitude (and reluctance to change or grow) results in global apocalypse and countless deaths. (Including his friends and loved ones, his own mother among them.)

What’s more, Gary causes this to happen.

In Shaun of the Dead and Hot Fuzz, the danger springs up with no help from our protagonists. Shaun tries to beat it back; Angel successfully puts a stop to it.

Gary King, by contrast, triggers the apocalypse single-handedly.

And yet, nobody in the film seems to bat an eye. They just adjust to the fact that the planet is a desolate wasteland, and Gary leads younger, robotic versions of his friends from pub to pub.

That would be fine if there were a larger statement being made, but if there is I’d have trouble identifying it. I don’t even know what Gary’s ostensible purpose is, let alone the film’s larger, thematic one.

It’s not to get drunk with his young friends — he orders waters for all of them — and he knows he and his gang aren’t welcome, so I guess it’s just to start fights and be a dick?

It’s an oddly vague conclusion for a film that just spent half an hour trying to rigorously explain to us what we were watching.

The World's End, 2013

You know what, though?

There’s a lot that The World’s End gets exactly right.

As down as I am on it, and as much as I can pick it apart, there is a lot that I enjoy.

There’s the intro sequence, obviously. There’s the series of short scenes of Gary rounding up his old friends, in which Simon Pegg seems to channel a somehow-more-delusional David Brent. But the biggest achievement comes, again, from Nick Frost. He plays Gary’s most pained and hurt companion beautifully.

Andy, if anything, is too real.

His standoffish nature and refusal to engage is just…it’s brutal. It hurts to watch. And it’s not because he turns away from his friends, but because it’s so clearly a symptom of how much he aches on the inside.

He has his life together, but he’s unhappy. And when we learn later that his wife and kids have left him, it lands. It makes sense.

This is a guy who played second banana to someone who literally left him to die…and he scraped his life together as best he could only to have that fall apart as well.

It’s affecting, and it feels real in a way that Gary’s struggle — however we may wish to define that — does not.

The World's End, 2013

Andy has been beaten by life. His inner conflict doesn’t feel manufactured; it feels honest and sad. And when he punches his wedding ring out of a robot’s tummy, we get one of the few times in this film that the bodysnatcher aspect has legitimate resonance.

Ditto his fight with Gary toward the end, when he takes his frustrations out on his traitorous, selfish friend physically. There’s something deeply affecting about that. It’s inner torment made manifest. It’s two men who love each other trying to hurt each other, because that’s what they feel like they should do.

The conflict, sadly, doesn’t last. The floor of The World’s End descends and there’s no resolution to the confrontation between Andy and Gary. We’ve left the film about people, and shifted irreversibly into the film about alien bodysnatcher robot things.

The World’s End doesn’t know how to resolve the fistfight that the entire film has been building toward, so it — quite literally — just drops it.

That’s hugely disappointing, but I was talking about the things I liked, so let me shift tracks and say that I also love Paddy Considine’s turn as Steven Prince.

Steven is Gary’s put-upon and downplayed third banana, and he reconnects with his childhood crush Sam. Together they kindle a gentle romance as civilization comes crashing down, and while the romantic element if the film is far from one of its most important, it’s handled very well. Considine does fantastic work here, and I’m glad we got to see more of him after his great — but too-brief — turn as one of Sandford’s detectives in Hot Fuzz.

In fact, the casting is great all around, and the effects work is good as well…even if I do wish the film leaned on it a bit less.

But rewatching it (a few times) prior to writing this, I realized why I didn’t want to rewatch it at all.

At first, I just thought I didn’t like it as much. It wasn’t as funny. That kind of thing.

Instead, I think it’s just a little too hard to face.

The World's End, 2013

Gary King’s arrested adolescence is too well drawn. It’s too potent a reminder of…well, of all the stupid things I’ve done. All the crap I’ve put people through. All the times I hurt someone close to me, and never took the time to apologize or make amends.

I don’t look at The World’s End and see myself. But I do look at it and find unpleasant emotions triggered. See reflections of things I’d prefer not to remember. Realize that even now I’m not the person I probably should be.

That’s not the film’s fault. In fact, I admire how successfully it conjures those emotions.

It’s just frustrating that it doesn’t then know what to do with them.

The World’s End, through my personal filter, starts to look to me less like a bodysnatcher film and becomes more of a psychological horror.

The idea that someone like Gary King could exist…could continue to exist, as he is…could round up his old friends and interfere with their lives all over again…could end the film just as he always was, without the help he needs…could be left bounding unchecked through the world with no incentive to reconsider his place in it…

That’s terrifying to me.

If monster movies have you checking under the bed, this film makes me dread looking in the mirror, lest I see any part of Gary King staring back at me.

The World's End, 2013

It paints a man like Gary very well, and then doesn’t know what to do with him. The character — and the audience — are underserved.

If anything, the film’s biggest problem is how accurately and honestly it paints Gary. Because he’s not a caricature, and is instead a deeply hurting and dangerous man, he’s beyond the scope of the film. He’s too much for it to tame. He, by his own existence, raises questions and triggers concerns that the film isn’t capable of addressing.

But because it paints him so effectively, it can’t be a bad film. It’s disappointing, especially in light of the two that preceded it, but The World’s End hits some great notes along the way. It has interesting things to say about growing up, even if it can’t quite complete the thought.

And again, at its core, it’s the story of Pegg’s and Frost’s characters. This time around, though, it’s not about why they need each other. In fact, they don’t need each other at all, and they separate at some point before the end of the film to do…whatever it is they each do.

The emptiness of the ending comes from the confused story the film is trying to tell. Perhaps it was too ambitious for its own good. Or perhaps Wright and Pegg just got complacent. I certainly don’t know, and I can’t pretend to.

But I know that it’s worth watching, even a few times, because the lousy stuff makes you appreciate the previous films a bit more, and the good stuff is really good stuff.

It’s just that, for the first time, the balance seemed to really falter.

The World's End, 2013

That’s at least in keeping with the film, though.

You can get the old crew back together, but you’ll never manage precisely the same magic.

All you can ask is that you get some enjoyment out of it, before it’s all over.

Happy Halloween, everyone. Thanks for reading.

Trilogy of Terror: Hot Fuzz (2007)

Like its predecessor Shaun of the Dead, Hot Fuzz is a buddy comedy masquerading as a genre pastiche. But unlike Shaun of the Dead, it’s at times difficult to distinguish from the films that inspired it.

Whereas that earlier film built an entirely independent narrative about its characters that just happened to unfold alongside a zombie apocalypse — and whereas The World’s End built an entirely independent narrative about its characters that just happened to unfold alongside a body-snatcher invasion — Hot Fuzz is actually what it seems to be. Overall, it’s not a pastiche; it’s a film that has jokes in it, but otherwise fits snugly into one well-defined genre.

Which makes it feel like an outlier in the Blood and Ice Cream Trilogy. It’s not a cop film that keeps encroaching on a smaller, more personal film; it’s a cop film. In fact, it’s a cop film that keeps getting encroached upon by a slasher film, a whodunit, and a film about a murderous cult.

Shaun of the Dead and The World’s End are both small, quiet films about characters coming to painful terms with who they are, told through the lenses of bombastic, apocalyptic tales that import familiar tropes and set pieces for our characters to trip over and butt up against.

But Hot Fuzz is a cop movie, through and through, and our characters don’t so much trip over and butt up against imported tropes so much as they incorporate them into their understanding of what’s going on. (They’re cops, after all. It’s what they do.)

All of which probably sounds like I’m coming down hard on Hot Fuzz, but I’m not. I’m a big fan of the trilogy, and, for my money, Hot Fuzz is the best of the batch.

Hot Fuzz, 2007

Not my favorite, mind you. I won’t beat around the bush; that honor belongs to Shaun of the Dead, which I just find to be funnier and more charming overall. Hot Fuzz is the more accomplished work, and it hangs together more naturally than Shaun did, but I think those things come at the (relative) expense of the things I enjoyed most about Shaun.

With Hot Fuzz, Edgar Wright made a great cop film. That’s an accomplishment, but with Shaun of the Dead he made a great film called Shaun of the Dead.

In that case, it was a movie in a league of its own, standing as a monument to its own accomplishments. In this case, Wright proved he could do what others have already done, and do it just as well.

Impressive, but that holds the film back from hitting the way that Shaun did. Its sights are set necessarily lower.

The World’s End, as long as we’re ranking, is easily my least favorite, so tune in for what’s sure to be a fair and balanced review next week.

Hot Fuzz, 2007

So, there, we’ve definitively and without room for argument ranked the films. Now we can actually start talking about this one.

Hot Fuzz again sees Simon Pegg and Nick Frost in the lead roles, and — wisely — they both play very different kinds of characters than they played in Shaun of the Dead. This allows the film to feel less like a follow-up and more like something that should be judged on its own merits (for better or for worse). That’s as it should be, because wherever you’d personally rank it in the trilogy, it’s an exceptional and rewarding film in itself.

Pegg is again our protagonist. Here he plays Nicholas Angel, a restlessly devoted police officer whose adherence to the letter of the law costs him his relationships, his friendships, and — as the film begins — his job in London.

The London scenes are the most outright parodic, which definitely gets the audience laughing and receptive, but there’s still some nice world building that occurs here, particularly as Angel’s superiors (played in succession by Martin Freeman, Steve Coogan, and Bill Nighy) are called in and dance around the issue a little less each time, resulting in Nighy coming right out and saying that Angel’s being transferred because he makes the rest of them look bad.

His new post is Sandford, Gloucestershire, a small village whose humble police force — to put it politely — Angel makes look even worse. Here he’s partnered with Danny Butterman (Nick Frost), a simple oaf who takes a fast shine to Angel’s professionalism and experience, and who becomes very quickly the only one Angel can rely on.

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It’s a great setup, and Pegg and Frost inhabit their characters thoroughly. In spite of our memories of shlubby old Shaun, who needs the literal collapse of society to shock him out of his malaise, Pegg is completely believable as supercop Angel.

His youthful appearance might seem a bit out of place on box art and in stills, but in the film it serves only to heighten his talent and devotion to the job. He’s not a man who’s spent a full career becoming a great police officer; he was a born police officer, as we learn when he tells Danny about his police pedal car. This is his calling.

Which is also Angel’s problem.

In addition to the interference it causes with his personal life, Angel isn’t happy. He knows nothing of the world outside of policework, and can’t even say goodbye to his ex-girlfriend without slipping into investigation mode. (To be fair, they were at a crime scene at the time.) His life becomes painfully lonesome and empty the moment his shift ends, and when he’s on duty his talents go unappreciated, resulting in London shipping him off and Sandford tormenting and bullying him.

There’s only one thing he’s good at, and it’s something everybody resents him for.

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Well, everybody apart from Danny, whose relationship with Angel isn’t just the centerpiece of the film, but its sincere, impressive emotional core. As great as Pegg is — and he is great — in this movie, it’s Frost’s Danny Butterman that stands out as the most impressive creation.

Shaun had more than a passing similarity with Pegg’s role in Spaced. They were both aimless slackers who had more ambition than they had motivation, and they were content, ultimately, to get older without necessarily growing up. Angel, obviously, is the exact opposite; he was born a grizzled professional, and couldn’t begin to imagine idle time. (Prior to meeting Danny, he ain’t even seen Bad Boys II!)

Frost’s character here, however, hearkens back to his character in Spaced: Mike Watt.

Both Mike and Danny are in some “lower” branch of service to their country (Mike in the Territorial Army, and Danny in a rural police district), but long to join the ranks of the big leagues (the real Army for Mike — who can’t enlist due to an injury — and the “proper action and shit” of big city police work for Danny).

And in each case, they’re disarmingly fragile, desperate for acceptance and respect.

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Danny is far more than a re-painted Mike Watt, though, especially since Mike had friends. He’d still fall apart, but he had a group that needed him. He had a place. Danny does not. At least, not at first. And his growth over the course of the film — from ambling boob to hero who is willing to sacrifice himself — is easily the most significant growth experienced by any character in the trilogy. Danny’s arc is human, painful, hilarious, and adorable.

Danny growing from comic-relief-fat-guy to effective law officer would be enough, but what really gives it heft is the fact that it also tests his loyalty. He is, after all, the son of department head Frank Butterman…who clashes politely with Angel over his interpretation of a recent spate of deaths.

Angel feels they’re related homicides, but Frank reminds him that Sandford is a quiet town. Accidents happen. There’s no reason to jump to conclusions.

The rest of Sandford’s finest agree with Frank; they’ve worked here far longer than Angel, and haven’t seen any evidence that this is something to get worked up over.

Danny, however, listens to Angel. He helps him identify collections. He even spends his birthday combing through evidence with him (a more significant suggestion of Danny’s growth than it probably seems). And, ultimately, he sides with Angel over his father, culminating in what’s sure to be the most affecting homage to Point Break in film history.

Frank, it turns out, is the murderer. Kind of.

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The film takes its time getting around to the deaths, which works to its great favor. The overt parody of the early scenes give way to a fish-out-of-water (or big-cop-in-a-small-town) film in which Nicholas Angel must re-learn his role as a police officer in a context that doesn’t need — and is not receptive to — his heavy hand.

It leads to some great comedy, as you might imagine. His first night in Sandford sees him clearing a local pub of its underage patrons, leaving the owners to seethe at him while he enjoys a cranberry juice in their now empty establishment. It’s both funny and important to the way the plot develops.

While Angel adheres to the letter of the law, the pub owners appeal to the spirit. They argue that it’s better to have the kids in there, where they can be supervised, than out drinking on their own somewhere, causing trouble or getting hurt. In other words, they’re breaking the law, yes, but they’re doing it for the greater good. (The Greater Good.)

This is the conflict the film sets up; Angel’s unwavering respect for the law as written, and Sandford’s understanding of the law as a roadmap to a more pleasant society. Structurally speaking, Angel should end the film by learning to loosen up, and respecting the human element above legal mandates.

Instead, we learn that it’s not Angel who needs to loosen up at all; it’s the villagers, who dispose of or murder unsavory characters in order to preserve the respectable image of Sandford. The letter of the law is set up, initially, as the too-harsh avenue of interpretation, but the film shows us that it’s actually the other way around; respecting only the spirit of the law is what leads to atrocity.

Hot Fuzz, 2007

It’s an exaggerated outcome, to be sure, but the fact that Hot Fuzz is a comedy means there’s no need to dismiss it as slippery-slope panicky nonsense, even if it does feature a bloodthirsty cadre that kills people for having annoying laughs or for thinking about moving away. Whatever larger points it’s making about the letter/spirit debate apply only to its own universe.

The killers in question are the Neighborhood Watch Alliance, operating under Frank Butterman. That’s the kind of reveal that requires a lot of misdirection, which Hot Fuzz manages to be both really good at, and frustratingly sloppy about.

I can sum up where it works in two words: Timothy Dalton. Admittedly there’s a lot of misdirection that the film handles well, but Dalton’s character is misdirection on legs, and he’s absolutely perfect at it.

He plays Simon Skinner, the owner of the local supermarket, and he introduces himself to Angel by saying he’s a slasher…of prices! From Angel’s very first day on duty, Skinner knowingly toys with him. He delights in it. He knows full well the oily, sneaky bastard that he is, and it’s an awareness that fills him with pride.

He loves being a shit.

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At first he’s likely just attempting to assert himself. He’s an important figure in the town, and he wants people to be so strongly aware of that that they cower from him.

In fact, we see that he has this exact effect on other characters in the film, in particular George Merchant and Tim Messenger, two of the NWA’s later victims. (The latter immediately deflates when Skinner enters the scene, and it’s such a perfect moment of acting for Adam Buxton, shifting from mindless, sunny reporter to beaten little brother in the blink of an eye.)

Skinner drives smugly by crime scenes, making sure Angel hears that he’s listening to music related to the crime. He drops knowledge he shouldn’t have. He winks and leaves Angel behind, knowing that he’s both piqued the young cop’s suspicions and also left him nothing to work with.

He plays a game during this section of the film — which drifts smoothly into legitimate slasher territory — and it’s a game he relishes.

Why? Because he knows he can’t lose.

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Skinner sets himself up as the prime suspect, establishing himself in that role well before there’s even a death to investigate. And he does this for the purposes of misdirection. As long as Angel suspects him — and Skinner ensures that he does — the rest of the NWA is safe to carry out their business. And should Angel ever feel that he’s pulled enough evidence together to take Skinner in, as he does at one brilliantly handled point in the film, Skinner has his supermarket surveillance tapes to clear him of any wrongdoing.

He’s a decoy, and an incredible one. He’s involved with the killings, and indeed sets himself up to seem like the killer himself, which is ultimately what keeps him and the rest of the cult safe. The more he frustrates Angel, the less Angel has an idea of what’s really happening.

This misdirection comes to a head in the aforementioned arrest scene, which sees Angel laying out all of the evidence and connections he’s found, working carefully and deliberately through a complicated theory that positions Skinner as the one link between all of the victims, the single person who would benefit from their deaths, the only one in the entire village with the means, the motive, and the madness to pull it off.

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…only he didn’t do it.

Angel’s defeat is one felt by the audience, which makes it easy to miss the fact that Wright (and co-writer Pegg) spun not one but two satisfying mysteries out of the same set of clues and plot points.

The first is the false one that Angel outlines here. Every detail fits, and a shorter film could have ended with Skinner’s arrest without it seeming cheap. (That movie probably wouldn’t be as funny, though.) The only reason it doesn’t work is that the filmmakers say it doesn’t; information that is yet to be revealed will throw light from another angle over what we already know, and cause it to cast a very different shadow: Frank Butterman and the NWA are working together as a murderous team.

That’s impressive writing. Even the best mystery writers have difficulty making their own pieces fit together. Raymond Chandler was famously asked by the filmmakers adapting The Big Sleep who killed one of the novel’s characters. Chandler replied that he didn’t know.

So for Wright and Pegg to spin a mystery that doesn’t just add up but that adds up in two different ways…that’s a hell of an achievement.

But that’s also why Hot Fuzz is maddening. Two solutions requires two climaxes. Hot Fuzz has what feels like around 30.

It’s the kind of movie that ends again and again, but then keeps going. And while the first 2/3 of so of the film is tightly and intricately constructed, the final stretch feels loose and in need of editing.

Hot Fuzz, 2007

It feels like Wright and Pegg wanted many things to happen in Hot Fuzz, and so spend their time building toward those things. That’s not a problem; in fact it’s impressive that — if this is true — the buildup was so masterful, and all the time spent sewing seeds was actually riveting and fun. But it does mean that their big set pieces toward the end don’t seem to have had as much thought put into them. Wright and Pegg worked hard to get us where we needed to go, but once we get there, there’s not much to see.

Of course, that’s an odd thing to say about a climactic shootout that spans the entire village and ends with Timothy Dalton piercing his jaw on a spike, but the problem is that there’s little else at play. It’s a shootout…and that’s almost all it is.

There are small touches (the villagers standing where Angel met them on his first morning; the fact that Angel uses creative non-lethal takedowns in every case), but we’re still just watching a shootout.

In Shaun of the Dead, we were never just watching a zombie movie, but Hot Fuzz definitely becomes an action film for a too-long stretch. And that’s disappointing, because this is a creative team that is fully capable of working on several levels at once. The slasher movie also being a cop movie is an example of how well they can handle tonal discrepancy, but here we slide right into action gear and…just kind of stay there.

It also doesn’t help that the film comes to a dead stop multiple times, with one character or another insisting that the action halt so they can deliver some kind of speech…only for the action to swell up again. In fact, three times Frank is the character who does this.

Hot Fuzz should be savvy enough to realize that this either needs to be undercut in some way, or rewritten entirely. Instead, it just lets it happen. Over, and over, and over again. An inventively shot and written film by an incredible team of talent suddenly, and disappointingly, decides that good enough is good enough.

Hot Fuzz, 2007

As a result, Hot Fuzz feels overlong, and it makes me pick at things I wouldn’t otherwise be very concerned with (such as the strangeness of the sea mine blowing up the entire precinct without hurting anyone inside). It also makes Danny’s sacrifice — taking a literal bullet for Angel — feel less potent than it should. As a mark of his growth, it’s great. As a potential tragic end to the film it’s quite moving. But as it stands it’s several endings too late and the audience is already restless. It still works, but it loses a good deal of its power.

Needless to say, Hot Fuzz isn’t much poorer for dragging its feet toward the end, and I admit that a sloppy landing does nothing to work against the mastery demonstrated by the rest of the film. It’s a great watch with a stellar soundtrack and an incredible cast, and, like Shaun of the Dead, it’s full of internal echo that you may not notice without multiple viewings.

It’s also got the strongest central relationship in the trilogy: that between Angel and Danny.

Evidently an earlier draft of the script had Angel falling in love with a woman in Sandford; when she was written out, many of her lines were given — unchanged — to Danny. This is likely why the scene of the two of them in Danny’s house seems to be building toward a kiss, but it’s also what gives their interactions such affecting power.

Hot Fuzz, 2007

Had Angel been saying these things and opening up this way to a woman, it would have been just another movie relationship. But as it’s Danny, the only human being who treats Angel like a friend, it’s sad, and pretty touching.

These are two people who have each built lives for themselves, but who desperately want to connect. And when they do, it’s something a lot like love.

You know what? To hell with that. It is love. Not sexual or romantic love, but it’s love all the same.

Hot Fuzz is a love story about two men who each find what they’re looking for in each other. The fact that the film at no point plays this for overt laughs is an achievement of restraint, and one I think we could all learn from.

It’s a joyfully gory mystery wrapped in a buddy cop film, with funny things to say about the genre’s conventions and impressive insight into how even a lifelong putz like Danny Butterman can find a place for himself in the world.

Hot Fuzz, 2007

It’s not as tightly constructed or surprising as Shaun of the Dead, but it’s impossible to overlook the many, many things that it does exactly right.

I can’t imagine many Shaun fans were disappointed by this one. If they were, I wonder what it was that they saw in Shaun.

It would be a long six years before we got our conclusion to the trilogy with The World’s End…an understandably divisive film that I look forward to discussing next week.

Well, I say I look forward to it. Let’s see how I actually feel when I write the damned thing.

Trilogy of Terror: Shaun of the Dead (2004)

So! Trilogy of Terror, a new series that I’ll do each October, in which I take an in-depth look at three related horror films in the run-up to Halloween. They could be films in the same series, films by the same director, films with a common theme, or any relationship, really.

I’m kicking it off this year with Edgar Wright’s Blood and Ice Cream Trilogy. (The Three Flavours Cornetto Trilogy, for non-Americans.)

While only Shaun of the Dead is rooted in outright horror, both Hot Fuzz and The World’s End have horror-specific elements among their defining traits, so I’d argue that they qualify as well. Especially since all three films can be easily linked together to form one grander (if not necessarily cohesive) statement…but that’s probably a discussion for later.

I was surprised the first time I watched Shaun of the Dead. I remember seeing advertisements for it and…not being interested, really. I was a big fan of British comedy, but I hadn’t yet seen Spaced (which laid the groundwork for this film) so I missed out on the excitement that I would have otherwise felt.

To me, it just looked silly. There’s nothing wrong with silly, but there’s nothing rare about it either. Dumb comedies were — and continue to be — in ready supply, especially here in America. Importing another felt unnecessary. Seeking it out specifically felt absurd.

But then friends started to recommend it, particularly once it arrived on DVD. I figured that meant it was decently funny. Later on another friend — an independent film-maker that I respect greatly — recommended it, and I realized that it might also be good.

Shaun of the Dead, 2004

That’s what I wasn’t prepared for…a genuinely good film underneath the gore and the silliness. Indeed, I’m sure that that’s what most viewers weren’t prepared for.

Great jokes are always welcome, but you expect to find those in a film that bills itself as a comedy. That’s where they belong. They’re why people turn to comedies in the first place.

But great acting, great directing, great film-making…those are less common. Shaun of the Dead gave us all of that instead of what could have been — and what I expected to be — some disposable bit of gory pap.

Watching it for the first time, I was impressed. 11 years later, I’m even more impressed. Shaun of the Dead is a nearly perfect movie in my estimation. It’s funny, it’s insightful, it’s well-made, and it’s confident. There are new layers and details that reveal themselves every time I watch it, and I’ve seen it at least a couple dozen times by now. Every element works, and they work so well that I’m still finding new intricacies a decade down the line.

But what is it? Is it a horror film? A romantic comedy? A parody? Yes, it is. And it’s a lot of other things, too.

Shaun of the Dead shouldn’t succeed the way it does. It really shouldn’t. It has too many things happening at once. It’s tonally all over the map. It mixes high social commentary with low slapstick and expects them both to land. It should be a mess.

But it knows that.

And that’s kind of the point.

Shaun of the Dead, 2004

The film, ostensibly, centers on an ill-equipped man attempting to lead a group of survivors through the zombie apocalypse. The film also happens to be about that man getting his relationships in order, sorting his life out, and finding his place in the world. They’re two plotlines that aren’t necessarily mutually exclusive, but for a comedy that’s a pretty daring blend, especially since neither plot seems especially tailored to humor.

Which is probably why Shaun of the Dead works so well. It’s a comedy, but not mindlessly so. It thinks its way through — and deeper into — its complications, because it has to. It sets itself an unenviable goal of spanning genres and delivering its impact on multiple fronts, so it had no choice but to be brainy about it. These things don’t just work together on their own; if they work, it’s because some group of artists worked together to make it work.

The film focuses on character and thematic resonance as though it were a drama. And while it has a slew of unforgettably funny moments, it’s also always — unfailingly — sincere. It’s a work of love, filled with respect and admiration for its source material, and an impressive ability to outdo itself, to keep layering, to dream up a great scene and then present it in some way that makes it better.

Which is what struck me the first time: the construction of the film. The way Shaun’s morning routine is urgently edited into a series of quick cuts, like an action montage. The way the sun rises on our passed-out hero like a floodlight snapping on. The way the aftermath of a fatal car wreck plays out in the background, behind an otherwise quiet scene of two friends reconnecting.

Shaun of the Dead, 2004

Wright doesn’t shoot the movie like a comedy. He shoots it like a horror film, a drama, an action movie, and like almost anything but a comedy. Which, obviously, makes it funnier.

There’s great humor to be found in someone who takes himself seriously while saying and doing ridiculous things. In Shaun of the Dead, that’s a role knowingly filled by the director himself.

What’s great about that, and why this movie has staying power, is the fact that it allows you, in the audience, to do things other than laugh.

Even great comedies sometimes suffer from the fact that there needs to be space between the jokes, but the ones that take themselves seriously — and allow themselves to be serious not in spite of but in addition to the jokes — have an opportunity to fill that space creatively.

That’s where characters explore their own dynamics. That’s where themes emerge and the echoing of lines and scene composition pays off. That’s where, to put it flatly, we’re allowed to care about what is happening.

And that’s the ace up Shaun of the Dead‘s sleeve: it makes its audience care.

It’s a great trick, and by no means an easy one to pull off. Reel them in with the promise of hilarious knockabout zombie gore, and break their hearts as two men find their friendship threatened by the responsibilities of adulthood.

Shaun of the Dead, 2004

It shouldn’t work, but it does…and it works because Wright and Pegg are in full command of their material. They know how they want the audience to react, and when, and they know exactly how to trigger it.

That’s why Spaced is a necessary part of this film’s pedigree. It goes deeper than seeing familiar faces and names plastered all over the film; it shares that show’s artistic DNA.

Wright directed Spaced in his own inimitable, inventive way, elevating a sitcom about two flatmates to levels of genuine visual art. And Pegg — who co-wrote and starred in both that show and this film — took a set of caricatures and allowed them to evolve into a group of rich human beings with a web of complex relationships between them.

Shaun of the Dead may have been born of one episode’s fantasy sequence (in which Pegg’s character fights back a group of zombies), but the show’s real echoes are felt throughout the presentation of the film, and the script behind it. It informs the film’s entire creative process, and its agenda.

It’s no surprise that the cast is padded out (in both major and minor parts) with Spaced alums; these are people who already knew what Wright and Pegg would need from them, and would have some idea of how the film would ultimately work. Which is good, because it would be pretty easy for an unfamiliar actor to read the scene in which the group bludgeons a zombie to death to the beat of Queen’s “Don’t Stop Me Now” and get the wrong idea about how to pitch his performance.

Wright and Pegg’s masterful character work flows throughout the Trilogy, with an emphasis less on change than on the process of discovering who you already are. There’s still a kind of growth — and an important kind of growth — at play in each of the three films, but these are mainly voyages of self-discovery.

Shaun of the Dead, 2004

When taken as a whole, the Trilogy doesn’t present a definitive “right” kind of person to be. That’s a convenient topic to discuss here, in the first film, as Shaun’s housemates foreshadow Pegg’s later roles, and provide a basic template for understanding them.

When we meet him, Shaun is caught in the middle between Ed and Pete, played by Nick Frost and Peter Serafinowicz respectively…both of whom are Spaced actors as well. Ed is slovenly, crude, and unapologetically aimless. He lacks all ambition and refuses to grow up. On the other hand, he’s there for Shaun when Liz breaks his heart, and does everything he can to hold his friend together. He’s loyal.

Pete, by contrast, is responsible and driven, interested in living a stable and secure life. He takes his career seriously and cares about the way he’s perceived. He’s also, however, humorless, and puts his own needs above other people’s feelings.

Pegg plays Shaun as being directly in the middle, frustrated with both of them, but envious of them as well. He tries to rise to his managerial duties at work and keep the survivors together later like Pete would, but he’s perfectly content to spend his life playing video games and hitting the pub with Ed.

Each of his housemates represents a possible direction for Shaun to take, but direction means commitment. And, as exemplified by his failing relationship with Liz, commitment is not one of Shaun’s strong points.

Shaun of the Dead, 2004

Instead of becoming more like either of them, he keeps to the middle path. He veers closer to neither Pete nor Ed; he remains Shaun. And while it seems a bit odd from a character-arc perspective that a man who opened the film in the undefined middle ground remains in the middle ground at the end, there’s still growth that has occurred: the middle ground is now defined. Shaun knows it, and understands it, and — most importantly — is comfortable with it.

He didn’t pull himself together and solve everything, but neither did he fall apart and lose everything. He’s not the kind of person who will — or can — do either. He’s the kind of person that can make it through an ordeal, but he’ll do so in neither triumph nor defeat.

There’s a reason he replies three times to Yvonne (Jessica Stevenson, another familiar Spaced face and that show’s co-writer) that he’s “surviving.” It’s a contextual joke within the film, but also a reminder of where Shaun is, and always will be: the middle. He’ll neither succeed nor fail; he’ll survive.

He exists in the band between the two extremes. When the film opens, it upsets and disappoints him that he can’t commit to either direction. By the end he still can’t commit, but he realizes that that’s okay. That’s who he is. And he’s comfortable with that.

We don’t see a different version of Shaun at the end of the film; we just see one that’s come to terms with who he already is.

Pegg plays the other two extremes in the films to follow. Nicholas Angel of Hot Fuzz is a humorless professional in the vein of Pete, and Gary King of The World’s End is an aimless eternal youth in Ed’s tradition.

Shaun of the Dead might see our hero staying just where he is, but the rest of the Trilogy explores the other possibilities. We get no definitive answer and all definitive answers, which is part of why the films function so well together.

Shaun of the Dead, 2004

Shaun of the Dead arrived at the front end of a resurgence of interest in zombies. While the image of the shambling corpse has been around for centuries, and was standardized back in 1968 by George Romero’s Night of the Living Dead, zombies by and large had lost their cultural cachet.

Shaun of the Dead helped to usher in an undead renaissance that continues to this day. It arrived on the scene in essentially the same wave that brought us 28 Days Later (2002), Max Brooks’ The Zombie Survival Guide (2003), and the first issues of the Walking Dead comic series (2003). These and Shaun all constitute legitimate cultural juggernauts that, in their own ways, each helped bring the monster back to life.

Horror icons and monster types throughout history have reflected the fears of the time that birthed them. Werewolves are easy to see as fears of pubescence, of males growing up too quickly to have control over their basest impulses. Dracula was a wealthy, powerful foreigner who seduced and sullied our women. And Frankenstein’s monster was reflective of a fear of advances in modern science…a “where will it end?” hysteria that later recurred in the mad scientist / giant monster movies of the 1950s, when nuclear paranoia was not coincidentally at the forefront of public consciousness.

So what is it about zombies that made them so appealing to audiences of the early 2000s? What is it that makes them so appealing still? What social fears of uniformity, of unstoppable viruses, of mob mentality are we articulating through these mindless hordes?

It’s a question that I find fascinating.

Shaun of the Dead, 2004

I find it even more fascinating that the real danger in zombie media — almost always, going right back to Romero’s original film — comes from other survivors.

Are zombies actually what we fear? Or do we fear how the danger will change us? Do we fear how quickly and easily we will become the villains? How simply our best laid plans — dealing with Philip, picking up mom and Liz, holing up and waiting for all of this to blow over — will turn, in an instant, to a blueprint of our own destruction?

If we really are the danger — if we as people are the horror movie icon of our own generation — then that explains why there’s never been much interest in crafting a definitive, canonical origin story for zombies. Unlike the Wolfman, Dracula, or Frankenstein’s monster, there’s no one answer as to where they came from, how they behave, or how to deal with them.

Each of those three examples have seen variants through the years, but that’s just what they are: variants. In zombie media there’s nothing but variants.

They could be the result of voodoo, viruses, or radiation. They could be slow and lumbering or fast and ruthless. They could overwhelm you or outlast you. They could be mindless, or they could be corrupted shades of the people you loved.

Shaun of the Dead, wisely I think, doesn’t give us a definitive origin for its threat, which is a clue that zombies are not the important thing here; the story — no matter how big or dangerous or relentless the horde — comes from the characters…how they interact, what they decide to do, how their relationships grow and change.

This is a vagueness that both Hot Fuzz and The World’s End abandoned, opting instead for definite answers, and in those cases I think that it distracts from the power of each film…but we’ll talk about that in the coming weeks.

Shaun of the Dead, 2004

One thing Wright and Pegg introduce here that does carry through the entire trilogy (together and separately, as it occurs in both the direction and the dialogue) is the concept of echo.

There’s an often-mocked film clip of George Lucas describing the prequel trilogy as being “like poetry.” It rhymes, he says. (And we all know what it rhymes with.) But that’s actually a good way of describing the films that constitute The Blood and Ice Cream Trilogy.

These do rhyme, both in ways that have overt payoffs (Ed’s “cock it” exclamation later becoming firearm advice) and in ways that simply connect disparate moments in artful ways (“What do you mean, do something?”).

At its best this repetition enhances the comedy, but even at its “worst” (a usage of the word that definitely requires quotation marks) it instills in the viewer a feeling of artistic purpose.

Sometimes there’s not much more to the echo than cleverness for the sake of cleverness, but that’s an important reassurance when your film relies on cleverness. It’s a way of cluing your audience in to the fact that it’s worth paying attention. That this is a film that will try to give you a little more. That if you treat what you’re watching with respect, you’ll it in return.

The echoes help to define Shaun as the confident piece that it is. It doesn’t seek to dazzle and distract so much as it does try to suck you into its universe, and erect boundaries between itself and any other horror comedy you’ve seen. While it slips into and out of outright parody territory (see Shaun and Ed singing “White Lines” with a howling silhouette), its foundation is laid firmly upon the complex workings and frustrations of adult friendship. Of group dynamics. Of basic humanity, and how it falters when social convention is violated.

Shaun of the Dead, 2004

In short, it’s always real. That’s why the death of Shaun’s mother hits the way it does. That’s why Shaun and Liz leaving Ed feels genuinely sad. That’s why David being torn apart by zombies feels unfair, no matter how much of a shit he was.

These things hurt because they are the result of one genre encroaching on another…the horror triumphing over the comedy…the zombies forcing their way into our stronghold.

Which is evidence, if we need it at this point, that the zombies aren’t the important part of this film. They’re an obstacle. A problem unfolding in the background. A periodic danger that must be dealt with, unquestionably at inopportune times.

Like the later Her, Shaun of the Dead crafts a world in which something astounding and impossible happens, and then focuses all of our attention on how a small handful of characters deal with ancillary issues.

The zombies are just a method of advancing the plot…a way of forcing Shaun into action.

They’re symbolic of the world closing in on him, forcing him to do something…and that’s necessary, because Shaun is the kind of person who will choose inaction every time that inaction remains an option.

Shaun of the Dead, 2004

It might take zombies invading his house to get him off his ass. And once he is off his ass he might realize that he enjoys sitting on his ass and slide right back into that.

But that’s okay. Because at least now he knows. He knows who he is. He had to lose a lot along the way to arrive at that conclusion, and it might be a conclusion he expected from the start, but that was still his journey.

A human journey.

A journey that ends in neither tragedy nor triumph, but with a man understanding, for the first time, that he’s okay with who he already is.

It’s horror, it’s comedy, it’s romance, it’s action, it’s drama, it’s social commentary, and it’s none of these.

It’s Shaun of the Dead, and for most of the world it was a promising and exciting glimpse of a strong, witty, intelligent new film maker.

If we classify Shaun of the Dead as a horror film — and I would, without question — I think it’s one of the best. I’d place it alongside The Shining and Psycho in terms of raw quality. The fact that it’s a comedy doesn’t diminish is impact; if anything, it allows it to resonate in unexpected ways in these savvier and less sincere times. It’s a horror film that appeals with good reason to the audiences of today, and one that has clearly learned from yesterday’s best.

We only had to wait three years for Wright and Pegg’s followup, but the moment it arrived people were already arguing about which film was better. The lack of a clear consensus speaks volumes about how great both films were.

Which do I prefer? You’ll find out next week, when we talk about Hot Fuzz.