Review: Third Editions’ new English translations

Note: Third Editions provided me with exactly one physical copy of each book in exchange for a review. No other compensation was offered, asked for, or delivered. The opinions you read here, as always, reflect my honest feelings as fully as the limitations of the English language will allow.

I’m a fan of Boss Fight Books. From the publication of their very first batch of titles, I’ve been following them closely, as excited about each new wave of announcements as I once was on Christmas morning. Sometimes they write about something I know well, and I look forward to the gift of experiencing a game through somebody else’s eyes. Other times it’s about a title I don’t know well at all, and I get to learn about the experience the game offers from afar, whether or not I end up particularly interested in playing it myself.

It’s a great series of books, and while there are a number of them that didn’t really resonate with me or work for me, I’m sure that those same titles are ones that hit other readers in genuinely profound ways. I don’t know how much agreement there is about which books are best and which are weakest, because they’re all so decidedly different. So unique. They’re like the people who write them; you’re going to immediately click with some, and you may never click with others.

I’m not complaining. I think that’s a selling point, especially if you dive in and grab a bunch of titles at once. The ones you end up enjoying the most could well be the ones you least suspected.

I mention Boss Fight Books for two reasons. Firstly, because the myriad different approaches demonstrated within that series – emotional, analytical, autobiographical, snarky, reverent – are appropriate for the still-young field of games scholarship. As a relatively new medium, and an interactive one, there is not yet an established, accepted method of writing about them seriously. Boss Fight Books represents the excitement at that new frontier, the giddy experimentation of holding up a game that may never have been given serious artistic consideration before, and creating, from nothing, the very discussion that will keep that game alive.

If I’m romanticizing that, so be it. I’m a romantic. I love art. I love discussing art, dissecting art, and sharing in somebody else’s passion. Boss Fight Books is a publisher that certainly does not lack for passion.

The other reason I mention them is that when Third Editions approached me for a review, Boss Fight Books was the very first point of comparison that crossed my mind.

On a very superficial level, I expected them to be quite similar. In fact, I wondered if this series could be theoretically absorbed into the other, and, if so, how well it would fit in.

I think that’s something Boss Fight Books should take as a compliment; they established a standard for games scholarship that anyone else who strolls into that area will have to live up to.

Third Editions does live up to it, but it also does so much differently that it almost doesn’t matter. The two series don’t – and shouldn’t – jostle for direct shelf space. Their intentions might seem similar, but their executions are very different. And they both work very well.

Full disclosure: I’ve pitched ideas to Boss Fight Books in the past, which is part of the reason I haven’t featured them directly on this site. I wouldn’t want there to appear to be any kind of conflict of interest should something work out between me and them in the future. I’d like to think my readers believe in my sense of integrity and that I wouldn’t ever dream of giving someone a good review in the hopes that I’ll get something out of it later, but mainly I wouldn’t want my words to seem retroactively hollow should one of my pitches actually pan out. (“Of course he likes them…they published his 750,000 word manifesto on Bubble Bobble.”)

Third Editions, though, is new to me. I don’t know any of the authors involved, I don’t know the publisher, and I know nothing of their plans for future books. In short, there’s nothing between them and me that anyone should even be able to misconstrue as a conflict, and I was free to approach the three books they sent me as a reader and a critic.

I’m glad I had that opportunity, because they were great.

The titles they sent me were Zelda: The History of a Legendary Saga, The Legend of Final Fantasy VII, and Dark Souls: Beyond the Grave. (Two other titles, covering Bioshock and Metal Gear Solid, are also currently available.)

In the case of Final Fantasy VII, the book is almost entirely about that individual game. The other two books, though, are about the series in general. This is in contrast to the Boss Fight Books releases, which almost exclusively focus on a single game each.

Each of these books is attributed to two authors. How closely the pairs worked together, I can’t personally say. But I will say that the books certainly read as cohesive works, and I didn’t notice any issues in terms of a shifting of authorial voice. They read well, they’re written clearly, and section breaks are meted out generously enough that no topic overstays its welcome.

That would be the whole of my general feedback if not for this fact:

These books are gorgeous.

As strong as the writing is – and we’ll discuss that momentarily – there’s no denying the books’ sheer physical appeal. These are some absolutely beautiful publications, and for fans of the covered games, I’d say they’d make for incredible gifts for that reason alone. These have value simply as collectibles, and I think it’s worth pointing that out. They’re lovely, and the photos I’ve taken do not do them justice.

Furthering their value as physical gift pieces, they’re all printed on impressively thick paper, which was a pleasant surprise. They each also have a color-coordinated ribbon for holding your place: gold for Zelda, white for Final Fantasy VII, and black for Dark Souls. I’m assuming this qualifies as a bonus, but I have to admit I’ve always found these ribbons difficult to use; I keep worrying that I’ll close the book on them wrong and crease them. That’s obviously just one of my many neuroses, but I’d be curious to hear if anyone out there has strong feelings about them either way.

Visually and physically, the books are great. It is, however, worth noting that they don’t contain any art assets. No illustrations, maps, or anything along those lines. That’s fitting for the approach the authors take, and their absence wasn’t felt to me as a reader, but if that’s what you’re looking for, it’s good to know in advance.

In my position –- reading all three books in fairly quick succession –- I will say that the font size for Final Fantasy VII took a moment to get used to. Zelda and Dark Souls use a large, easy-to-read font, but Final Fantasy VII uses one that’s noticeably smaller. I don’t think it’s anything that should be a deal breaker for somebody interested in that book alone, and I will emphasize that it’s not difficult to read, but it was rather jarring coming off of the easier fonts of the other two. As first I thought this was done so that the books could be kept of a relatively equal number of pages, but Zelda has 221 numbered pages, Dark Souls has 303, and Final Fantasy VII has 199, so I’d guess it could have afforded a larger font after all.

But, well, what of the actual content?

I have to admit, it’s a bit difficult to review that.

See, the approach of the Third Editions authors is largely clinical. It’s fact-based, with little in the way of personality or conversation. That’s not a problem at all, but it does make reviewing them difficult.

Typically, I’m used to novels. Fiction. Which allows me to discuss (and judge) things like style, pacing, creativity. Non-fiction is a lot different. I can judge a work of non-fiction on how much I learned and whether or not it kept me engaged, but beyond that, I’d struggle for much to say. And, of course, I’d prefer not to simply regurgitate the information the books provide. (That’s, y’know, what the books are for.)

This is also another area in which a comparison to Boss Fight Books might be helpful. Those books weave (to varying degrees) the information they provide into and within more personal narratives. Those do provide an element of creative expression, even while relaying relatively dry facts and histories.

So, hey, bear with me as I feel my way through this, and learn to review something in a way that’s pretty new to me.

I will say that the writing is solid. The chapters are clearly delineated, with very little overlap in subject matter, which means that you can either read them straight through (as I did), or hop around to the particular subjects that interest you. Reading straight through won’t bury you in redundant information, and hopping around won’t strand you without context. That’s nice.

It’s also worth pointing out that these three books are English translations from French originals. I can’t speak much to the actual translation process, but I can say that if I didn’t know they were originally written in another language, I wouldn’t have been able to guess. The English versions don’t come across as clunky or confusing at any point, and I’d guess their translator has done impressive work in that regard.

Ultimately, I think I can also vouch for the value of these books as informative texts. I personally know quite a lot about the Zelda series, a decent amount about Final Fantasy VII, and very little about the Dark Souls games. In each case, however, I learned a lot. This was especially surprising to me in the Zelda book, as I was more or less convinced I’d read everything I’d ever have to read about that series. It was a great surprise to me that there was still a lot for me to learn in terms of the design of those games, their development, and their larger inspirations.

For that reason alone, I’m confident in saying that these books go well beyond what you would find in the standard wikis and retrospectives you’re likely to read online. And that’s important, I feel, because with so much information available in so many formats at our fingertips, it may be difficult to justify spending money on what may turn out to be little more than a printed version of some small fragment of that information.

Third Editions does actually bring new (or at least uncommon) information to the table, though, and I certainly enjoyed the professional, clean approach taken with the material here far more than I enjoy the amateur writeups I usually find online. The quality of the writing and presentation here justifies the purchase price for fans of these games, and you’d be hard pressed to find better ways of learning about them.

In fact, these titles read almost like textbooks at times, and I mean that as a compliment. They successfully present themselves as definitive sources, and it’s easy to imagine them being used in the college lectures on video games that are certain to become more commonplace in the future. They serve as reference materials and study guides at once, providing relatively little in the way of interpretation but giving readers all of the tools they’ll need to interpret these games and series themselves. It lays the groundwork, in other words, for designers and gamers to reach the next level of understanding. As odd as it may sound in regards to books about video games, these are genuinely educational.

And, frankly, they’re pretty great. I was given these books in exchange for a review, but I’ve also placed an order for the Bioshock book, as I think that is a series that will lend itself very well to the Third Editions approach. I didn’t just read these and enjoy them…I read them and wanted more.

For fans of any of these games, especially fans who are interested in studying them, it’s hard to go wrong with Third Editions. They’re well-written, surprisingly informative, and deeply comprehensive. They look and feel great, and they’d make a great gift for gamers and scholars alike.

Whether or not the more clinical, detached approach will appeal to you is something I can’t answer. If the kind of video game chat you enjoy is held with good friends over a long night of drinking, then Boss Fight Books is probably a better fit for you. But if you’d prefer video games to get the exhaustive, thorough, scholarly treatment films and music have been getting for decades, give Third Editions a spin.

Personally, I enjoy them both for different reasons. But I look forward to seeing what Third Editions covers next. It will be interesting to see if it achieves the staying power Boss Fight Books has. I certainly wish them luck, and I hope they find the exposure they deserve.

You can view and purchase the books available from Third Editions right here.

Review: Red Dwarf XII Episode 1: “Cured”

Post-revival Red Dwarf has been pretty uneven. I think it’s safe to say that. Fans may not agree on the particular high points and low points, but I don’t think I’ve seen anyone say that Dave-era Red Dwarf is unilaterally good. We can disagree about where it stumbles, but at the same time we can all agree that it does stumble.

I had no idea what to expect from series XII. And, well, one episode in, I still don’t. I feel a mix of optimism and trepidation. Optimism because series XI was, I felt, the strongest the show has been since series VI. And trepidation because…well, series X and “Back to Earth.”

The show could go either way at this point, but that arguably represents progress. From series VII through X, the show felt pretty stuck. Which is an odd thing to say, I admit, as every one of the series in that group feels completely different from the others. When I say “stuck,” though, I mean stuck in terms of quality. The show had trouble shifting out of low gear, no matter what the vehicle itself might have looked like, or who was in it.

It probably sounds like I’m being dismissive of Doug Naylor’s solo work on Red Dwarf. And I am, but not because Rob Grant left after series VI or because I don’t think Naylor is capable. I just feel that it took him a very long time to find his footing after Grant’s departure. That doesn’t mean he’s lazy, untalented, or any number of other clearly false accusations I could throw at him. It just means the machine worked a lot better when there were two people manning the controls.

Red Dwarf was still alive, which could be seen as a good thing. But the lows were much lower and the highs nowhere near as high or frequent as they had been. That’s a pretty heavy counterweight.

But then we had series XI. Specifically, we had “Twentica,” the first episode of that batch.

And it felt right. It felt like Red Dwarf. It felt like the past few series hadn’t happened at all. And it wasn’t just good…it felt effortless.

It made me laugh, it made great use of a solid concept, and it told its story in a really fun and unexpected way. It was the best episode I’d seen since the original run, and it proved that Naylor’s solo version of Red Dwarf really could recapture the magic of the show at its best.

The rest of the series, I’d argue, proved that that episode wasn’t a fluke. I didn’t love all of series XI, but I sure as hell appreciated it. Even the weaker episodes (“Samsara,” “Officer Rimmer”) had a lot to recommend them, and the strongest (“Twentica,” “Krysis”) absolutely deserve their placements pretty near the all-time best. In other words, when series XI misfired, it still worked. And when it was good…well, it made VII through X feel even stranger.

So we’ve proven it. Naylor crafted for us his first sustained run of episodes worthy of the Red Dwarf name. And, of course, we turn to XII to see if that can last.

I don’t think “Cured” answers the question, but I do think I’m being a bit harsh on it simply because the previous series was so good. “Cured” feels, at times, an awful lot like classic Red Dwarf. But series XI already proved that Naylor could do classic Red Dwarf. That’s no longer the pleasant surprise that it was…it’s the expected baseline. And I don’t really think “Cured” rises above it.

The central concept, it has to be said, is great, and feels absolutely ripped from the classic years. If I was told this was an idea from the show’s heyday that they never got around to making, I’d believe it. The crew finds a research station that has developed a cure for evil. Proof of the cure’s success struts around in the forms of harmless versions of Adolf Hitler, Joseph Stalin, Messalina, and Vlad the Impaler.

It’s a classic-feeling idea, and it mainly brings to mind the waxdroids of “Meltdown.” (Even moreso when it’s revealed that these figures are indeed robots.) There are a lot of possibilities for this to play out, but the important thing is to explore the idea in interesting ways and have some fun with it.

“Cured” does that. But it still feels rather…empty.

I think part of that feeling comes from the fact that the show’s two strongest characters — Rimmer and Kryten — don’t get much to do. The Cat and Messalina have a dynamic, Lister and Hitler have a dynamic…and the other two just disappear for a while. Even when they are on camera, they just sort of take up space. The opening scene — in which The Cat develops his poker face — has a few token lines from Rimmer and Kryten, but otherwise they just wait quietly while Lister and The Cat have their fun.

It’s a little weird. We’ve had plenty of scenes in which two characters play off of each other alone. (Such as Lister and Kryten at the beginning of “Camille,” or Lister and The Cat stuck together in “Samsara.”) But we don’t usually have other characters present, doing nothing, and it feels a bit off. Scenes like this would have been a perfect opportunity to give Rimmer and Kryten some business if they weren’t much involved with the main plot, but it didn’t happen. Couldn’t Rimmer have taught The Cat about a poker face instead?

To be frank, though, I liked the scene. I liked it a lot, and I thought it was genuinely funny. Danny John-Jules has been a consistent highpoint of Naylor episodes, and I don’t think that’s going to change any time soon. I just wonder why Rimmer and Kryten got so clearly sidelined.

I will, of course, contradict myself right now, because I liked the fact that Rimmer was sidelined toward the end. As Kryten is reading the results of the psychopathy test, I can’t have been the only one who expected the psycho to be Rimmer. That’s the way jokes like this have been structured in the past (“Justice” being perhaps the most obvious example), and those jokes work. Rimmer is a deeply flawed human being, and earlier in this episode he both suggests leaving five people behind to die and carps about potentially having a wheelchair-bound scientist aboard Red Dwarf. All signs point to Rimmer.

And yet it’s The Cat. Which is the more surprising outcome, and yet totally believable. It’s funnier. It’s smarter. And it sets up a great conclusion in which The Cat is the hero of the day. Not, of course, because he behaves in any heroic manner at all, which makes it even better.

I liked so much about “Cured.” I liked far more than I disliked. The guest actors were all very good, with probably the most adorable Hitler we’ll ever see in any form of media. There were good laughs sprinkled throughout, even if I didn’t see the extended guitar duet as the highlight the episode clearly thought it was.

My main problem with it, though, is the reveal that the scientist himself is a villain. So many great episodes of Red Dwarf explore a concept — and/or introduce danger — without there being a clear villain. “Meltdown,” again, is a good example; there are warring factions, but the episode doesn’t give us a big bad, and so allows Rimmer to become one. Or “Legion,” in which the title character is in no way a bad guy, and yet must be overcome in order for the crew to escape. Or “Better Than Life.” Would that episode have improved if Rimmer had a rival other than himself?

Episodes with distinct bad guys can work fine. (“The Last Day,” “Quarantine,” “Out of Time”) But “Cured” didn’t feel like an episode that needed one. It had a strong enough central concept that some kind of episode-ending decision (as opposed to defeating a bad guy) could been spun out of it. In fact, we toy with one such decision: do we leave them behind to die or take them with us?

As written, the “right” answer is clearly the latter, but with some tweaking, it could have posed an interesting ethical dilemma. Maybe Starbug with its busted thruster can’t hold the weight of five more people. It can only hold three more, say. Evil’s been cured, so these folks won’t fight and argue and backstab to get the spot. What do they do instead to curry favor? It would be interesting to find out.

Instead, though, the point is abruptly rendered moot. The historical figures are only robots, and the only actual living human is a bad guy.

That’s not interesting. It gives The Cat a great moment, but it deflates so much of the episode’s potential.

I liked “Cured.” I have a feeling that watching it again will make me laugh instead of think, though, and that’s a shame, because there’s a really strong concept here. And while the episode by no means fails, I think it does shirk the opportunity to explore it the way the best episodes have done.

Red Dwarf is back. It feels like itself again. It’s justifying its existence.

Now I’m just waiting to see if it can — or wishes to — do a little more.

Review: Red Dwarf XI Episode 6: “Can of Worms”

Red Dwarf XI, "Can of Worms"

I mentioned last week that Kryten is a potentially difficult character to build stories around. Here’s a confession, though: part of the reason I made that observation is that I knew that this week’s episode — the last in series XI — was about The Cat. And if Kryten is potentially difficult, The Cat is a problem the show never before cracked. In fact, I’m still not sure it has.

But, you know what? I really enjoyed “Can of Worms.”

And that says something, because I actually wanted to hate it.

Watching it, I was almost relentlessly frustrated. “Can of Worms” contained so much of what often holds latter-day Dwarf back from being great. It recycled plot lines. It leaned on silly faces and references to previous episodes. It underused a guest character. It felt cobbled together from at least four different scripts.

I wanted to abhor it.

…but I couldn’t. Because it was very funny, sometimes quite clever, and always a lot of fun. “Can of Worms” isn’t great, but it’s a riot.

Until this week, we’ve never had a Cat episode. Sure, there was “Waiting for God,” the runaway worst episode of the classic years, way back in series I, but even that was more about his species and its history than it was about him.

And that was it. No other episode even came close to being “about” The Cat. There was, of course, “The Identity Within,” which was written for series VII. It was never made, though…a fact that immediately makes it the best episode of series VII, but still means we had no Cat episode.

We had no Cat episode, I’m sure, because there isn’t much about him that’s conducive to driving complete stories.

He’s vain, he’s selfish, he’s a bit dumb. Any of that could be at the center of a narrative, but I think it’s safe to say that Red Dwarf has been most comfortable keeping those things on the sidelines, tapping into them for punchlines or isolated sequences, and otherwise just leaving them be.

See, each of the other characters has a bit of emotional give. Lister is a lazy slob, but he’s ethical and caring. Rimmer is an abrasive coward, but he’s fragile and has a conflicted soul. Kryten is an anal exposition bot, but he has real desires and is unfailingly loyal.

The Cat doesn’t have a but. He’s vain, he’s selfish, he’s a bit dumb. That’s it.

Earlier in this very series he refused to give a dying Lister one of his kidneys, and that wasn’t an episode-specific development. I genuinely believe that he would always have refused, at every point in the show’s run, and would continue to refuse in a hypothetical series XX. That was true to the character, and it also illustrates why he’s not a natural protagonist.

TV shows (and novels, and films) nearly always require some kind of arc. A character starts somewhere, then experiences something, and ends up somewhere else. The Cat, by nature, stalls at step two. He doesn’t learn any lessons, not even temporarily for the purposes of an episode. He’s him, and he’s gorgeous. Why would he change?

And so “Can of Worms” doesn’t evolve the character. He doesn’t express some moral awakening the way Lister does. He doesn’t reel from a dark exploration of his psyche the way Rimmer does. He doesn’t embrace some newfound taste of humanity the way Kryten does. He’s The Cat when the episode begins, he’s The Cat throughout, and he’s The Cat at the end.

That in itself is not a bad thing, but it does mean that the episode this one most reminded me of was “Only the Good…” That one ended series VIII with a barely-connected series of skits that didn’t so much build upon each other as sat next to each other until the episode ran out of time.

“Can of Worms” flits similarly from idea to idea, but it’s not as dissatisfying. This is for two reasons.

One: As we’ve said, The Cat can’t experience a narrative journey the way the other characters can, so an episode “about” him needs to be more about the things that happen around him.

And, more importantly, two: the ideas that flit around are funny.

Danny John-Jules really has gotten better with each series, and I honestly feel that his performance over the decades culminates in the great scene in which he describes his first sexual experience. It was funny, oddly sweet, a little disgusting, and perfectly delivered. The punchline (“It still counts!”) served as absolutely perfect punctuation, entirely in keeping with the character, and it was a highlight of the entire series.

The Cat wasn’t the only character who got great moments, though. Lister’s face before his emotional surgery — and the reveal that Kryten hadn’t started yet — got a huge laugh out of me. The three simultaneous Mexican standoffs toward the end were also a hugely funny surprise, and they redeemed the fact that so much of the basic idea had already been done before in “Polymorph.” (I also have to admit that I laughed for a very long time at Lister shooting The Cat without knowing that it wasn’t really his crewmate. Again, a similar idea to what we’ve seen before, but a surprising take on it.)

The biggest disappointment for me came early. After finally meeting a female cat, we learn much too quickly that she’s a shapeshifter. At first my disappointment was simply the fact that we’ve seen Red Dwarf use that development a few times already, but really the biggest issue is that we didn’t spend more time with her. Like Butler from the last episode, she was a nice parallel version of a character we know, and her relationship with The Cat is one I really wish we could have explored without immediately shifting into another kind of episode altogether.

But you know what? These are nitpicks. And they’re nitpicks about an episode that, by all rights, should be riddled with issues.

Red Dwarf did the impossible this week. It didn’t give us a latter-day episode that felt like the classic years; it gave us a latter-day episode that felt like a latter-day episode and was still really good.

I think that says a lot about series XI. If you’ve been following these reviews…well, thank you! But, also, if you’ve been following these reviews, you know how much happier I am with this batch of episodes than I was with series X.

And I think “Can of Worms” really showed me why that was. As much as I could poke at X and dissect it and prattle on about its flaws, it really came down to one fact: I wasn’t laughing. I can poke at “Can of Worms” and dissect it and prattle on about its flaws, too, but I was laughing, and that makes all the difference.

Series XI has been funny. No, scratch that. Series XI has been very funny, and it’s the happiest I’ve been with the show in ages. I don’t want to say Red Dwarf is back, because that implies that it’s become whatever it used to be. And it hasn’t. But I will say that Red Dwarf seems to have found itself a second wind. It’s found a groove that works for it. It’s not exactly what we knew before, and that’s okay. It may even be a good thing.

It’s confident. It’s smart. It’s very funny. It’s easily the best the show has been in twenty-three years.

Latter-day Red Dwarf has found its voice. And since series XII was shot almost immediately following this one, I’d guess this unexpected streak isn’t over quite yet.

I will end this review by briefly mentioning something about series XI as a whole: I’m surprised by how divisive these episodes have been. In the last series, we could pretty easily identify the two everyone liked (“Lemons,” “The Beginning”) and the two everyone hated (“Entangled,” “Dear Dave”). This time around, though, just about every episode seems to be somebody’s favorite and somebody’s least favorite.

There doesn’t seem to be a clear consensus, and, I admit, I don’t have anything intelligent to add to that. I don’t even have any theories. I just find it very interesting.

Personally, though? I’m happy with the entire series. I have my favorites and my least favorites, but even the lows here are higher than almost all of series X and Back to Earth. We’re on an upswing, and I look forward to seeing how high it takes us.

Of course, though, what’s a review series without a definitive ranking that you’re wrong if you disagree with?

AND SO:

“Twentica” > “Krysis” > “Can of Worms” > “Samsara” > “Give & Take” > sitting on Kryten’s screwdriver > “Officer Rimmer”

I’ll see you all for series XII. Thanks for reading. Oh, and do share your favorites and least favorites in the comments. I really do find it fascinating.

Review: Red Dwarf XI Episode 5: “Krysis”

Red Dwarf XI, "Krysis"

“Give & Take” was the episode I was looking forward to most in this batch…and it was okay. That disappointed me, because I was expecting something great, and got something that was…okay. Admittedly it’s the kind of episode likely to improve over time, with repeat watches, so my opinion on it could well change. But for now?

It was okay.

“Krysis” was, by a landslide, the episode I was looking forward to least.

And it was also okay, but that’s a huge step up from what I expected, and I’ll take it.

Kryten’s an odd character. He doesn’t lend himself as easily to shouldering an episode. It can be done, of course, but compared to Lister or Rimmer — both of whom have clear, identifiable desires and fears that define their characters — Kryten works more naturally as a tagalong.

That’s not meant to be any kind of slight on the character, and it’s certainly not one on Robert Llewellyn, who might be the most consistent performer on the entire show. But Kryten is there to help, by nature. To assist. To serve. Sure, he’s typically the first of the crew to piece together whatever’s going on, but it’s in that way only that he takes the lead. The rest of the time he’s selfless, he steps back, and he lets others go first.

This is who is he is. He was designed to serve, and he genuinely loves to serve. One of his running gags involves how much he absolutely adores cleaning. This naturally endears him to both Lister and Rimmer…the former because he never wants to do it, and the latter because he enjoys issuing orders.

But it’s not easy to build an episode around such a character. The two best Kryten episodes, then, tap into something more universal. “The Last Day” is a kind of riff on general mortality, and “Camille” is a love story.

Very basic stuff. In fact, they’re the kinds of stories you could plug any character into — from any production in any medium — and they’d feel like no less natural a fit.

Was there Kryten-specific and Red Dwarf-specific material in those episodes? Of course there was, and it’s that material that made both of those episodes great. My point isn’t that those episodes failed to find interesting things to do with Kryten; it’s that those episodes were sparked by a creative idea that wasn’t specific to the character.

Also instructive, I think, are the two worst Kryten episodes: “Beyond a Joke” and “Krytie TV.” The former was less “bad” than it was lacking in humor, as Kryten reconnecting with his deadbeat brother Able was better as a concept than it was as an episode of a sitcom. “Krytie TV” was about him broadcasting invasive pornography for prisoners to masturbate to, so Lister trims his pubes.

Those episodes, arguably, were more specific to the character than the good ones. “Beyond a Joke” was about two mechanoids, and the very different ways in which they processed the information they learned about their origins. “Krytie TV” was fucking garbage, but it was specific to Kryten as a masculine character who had been classified as a woman, and so was in a unique position to broadcast invasive pornography for prisoners to masturbate to while Lister trims his pubes.

Based on that alone, the best Kryten plot is the one that’s less specific to who he actually is, and more of a relateable situation that just so happens to be filtered through a robot.

Fortunately, that’s where “Krysis” lands. It’s not a great episode of Red Dwarf, but it actually was not half bad. “Kryten becomes a hotrod” wasn’t a promising direction in my mind — and sure enough that was the worst part, complete with totally unnecessary screeching-tire sound effects — but the episode took us to several interesting places along the way.

It went from being a very frivolous idea for a story to one that, ultimately, I was convinced was worth telling. That’s an achievement.

There was a lot to like in this one, and it’s giving me a good amount of hope for the long-anticipated Cat-centric episode next week.

And it did far more with the mid-life crisis angle than I expected. It also brought that particular thread full circle, as Kryten causes The Universe Himself to question the value of anything.

But the real star was Butler, a great guest performance in a series that’s had a good number of them. (Compare just about any one-off character in XI to just about any one-off character in X and you’ll see how far we’ve come.)

Butler was an absolutely perfect foil for Kryten, being irritating in precisely the right way, getting under his skin for precisely the right reasons. Butler, far from being an embarrassing reminder of Kryten’s early years, has actually used his centuries of freedom to develop intellectually, embrace his artistic side, make friends, and basically become everything a sanitation droid (and Lister’s personal cleanup crew) was never intended to be.

And it’s played perfectly. It’s easy to understand why Kryten would bristle so, and just as easy to understand why Rimmer (and maybe less enthusiastically the rest of the crew) would want to convince him to come along. And all of this is accomplished without, I feel, pushing the audience too far in either direction. I don’t think we’re meant to hate the guy any more than we’re meant to hope he joins the cast; we’re supposed to see both sides, and “Krysis” absolutely succeeds in that. It’s a complex treatment of a character in a show that, lately, feels like it’s lost its complexity.

The more I think about “Krysis,” the more I like it. It fell down a bit here and there, and not all the gags landed or were necessary, but I appreciate what it tried to do, and I largely appreciate how it went about doing it.

I also like that this works as a quiet companion piece to “Beyond a Joke.” In that episode Kryten looked at Able and could say, relieved, “That’s what I could have been.” Here, though, he looks at Butler and can say, jealously, “That’s what I could have been.”

It was handled quite well, and that’s due in large part to the guest performance that does most of the episode’s heavy lifting for us. “Krysis” doesn’t rely on the main cast to tell us what we’re meant to think.

I could have done without so many specific callbacks to previous episodes (416 of them by my count, and surprisingly not one of them was “Beyond a Joke”) but that’s a small gripe. That shows the need for a beltsander rather than a hacksaw, and I’m not complaining.

So, not as good as “Twentica,” but somewhere between “Samsara” and “Give & Take” I think.

“Krysis” is a very pleasant surprise, and this is already the strongest series we’ve had since VI. I’m very excited to see next week’s finale. (The review on that one may be a day or so later than usual. Thanks in advance for your patience!)

Let’s see where it takes us.

Review: Red Dwarf XI Episode 4: “Officer Rimmer”

"Officer Rimmer," Red Dwarf XI

Okay, that was pretty awful.

Easily the weakest of the run so far, “Officer Rimmer” is an episode that seems to exist only because multiple Rimmer episodes have worked very well in the past. (Mainly “Me^2” and “Rimmerworld,” but we’ve seen the replicated man in many others.) But it’s missing something important: stuff to laugh at.

My biggest concern with Dave-era Red Dwarf, prior to this series at least, was that it wasn’t very funny. It had the odd great moment, the solid plot idea, the good performance, but overall I just wasn’t laughing.

That changed with this series. It really felt like the show I remembered. Maybe these episodes weren’t as funny as the classic years, but they were funny enough to stand beside them. “Twentica” was great. “Samsara” and “Give & Take” were less great, but they kept me laughing.

“Officer Rimmer” didn’t. Something just felt like it was missing…some crucial little part that failed to keep the gears turning. Which is a shame, because Rimmer episodes in general tend to be very good. He’s a rich character who at heart is both a deeply selfish bastard and a half-decent guy. There’s a relateable inner conflict to the man that fuels the show’s funniest moments and its most affecting.

Early in Red Dwarf, it was Chris Barrie who understood his character best. Lister and The Cat took a while to get going, whether that’s down to the actors, the writing, the direction, or any number of other things. But watching the very first episode of the show — for all of its other flaws — it’s clear that Chris understood what made Rimmer who he was.

It wasn’t enough to know that he was insufferable…Chris knew why he was insufferable. It wasn’t enough to know that he was self-important…Chris knew what fed that self-importance. And, more relevant to this episode, it wasn’t enough to know that he wanted to be an officer…Chris knew what made him want to be an officer.

Chris understood Rimmer, which is what made the character work so well, what made it worth spending so much time with him, and why it was worth duplicating him. Multiple Rimmers meant multiple paths of insight. Multiple avenues for comedy, sure, but that would have been true of any character, and it’s not as though anyone’s clamoring for an episode full of Cats.

Rimmer is a terrible human being who both doesn’t have to be terrible and is fated to be terrible. He has positive qualities — he’s organized, he’s professional, he’s always got a pen — but he presses those qualities too hard, for the wrong reason, on the wrong people and in the wrong context. He turns them into negatives. He, quite literally, works against himself.

He’s nearly always this side of lovable, and he never drifts too far in either direction. The lessons he learns aren’t temporary, exactly, but they don’t tip the scales enough either way to change him for good. He’s a man who should know better, and one who week by week does know better, yet is still tripping endlessly over the line between good guy and utter bastard.

In short, Rimmer, as a character, has a lot to offer the show. And “Officer Rimmer” just makes a bunch of copies of him sit in a room for a while, and then a monster comes.

GREAT

The episode starts off well enough in theory. A while back I wondered about ethical conflicts. It’s easy, in a narrative, to create ethical conflict by having a character do something good, which backfires horribly and becomes bad. It’s nowhere near as easy to reverse the ethical conflict: have a character do something bad, which actually turns out to be good.

The problem, as I outlined it at least, is that good people will be devastated to know that their actions resulted — however indirectly — in a bad outcome for others. When you reverse it, however, there’s no such innate reaction. Bad people might accidentally bring good into the world, but they don’t care. It won’t keep them up at night. They might be disappointed, at most, but they’ll go on with their lives, doing more awful things, and never look back.

“Officer Rimmer,” impressively, reverses the conflict and pulls it off.

The crew receives a distress call from another ship, with one crewman aboard. The ship is on the verge of being destroyed in an asteroid storm, with an explosion that will take our crew down with him if he gets any closer. Rimmer happens upon a very Rimmer solution: blow the guy up before he gets close enough to do them any harm.

Only the missile doesn’t blow him up. It blows his wing off, knocks him out of the asteroid storm, and saves his life.

Selfish intention, selfless result. And Rimmer doesn’t just shrug and move on with his life because the rescued crewman is so grateful that he offers Rimmer a promotion. It’s a nice way to reward questionable ethics, and complicate the situation for the rest of the crew as well. In short, it’s good.

Sorta.

The other crewman was bio-printed, and the bio-printer jammed, because printers jam, and his head was printed all screwy, because when printers jam they print things all screwy, which is a pretty dumb visual joke in itself.

It doesn’t get any better when the crew sit around insulting his appearance while the guy is in genuine mortal peril. I believe Rimmer would do it. To an extent, so would The Cat. But I definitely don’t believe the crew as a whole to be that assholish. At least not until after they were sure he’s okay.

Then they rescue him, and that’s fine. Rimmer starts instituting officer-only elevators, corridors, and TV-programming, which is…fine, too, I guess. Not especially funny, but not horrible.

Then we remember we have a bio-printer, though, and at one point Rimmer verbally decides to print a shitload of copies of himself and stuff an Officer’s Club with them.

And…okay?

We’ve seen multiple Rimmers before, of course, but always due to side effects of some other decision. I don’t think Rimmer’s ever said, “Eh, I can’t think of anything else to do in this episode, so let’s just pack a room full of me.” Here, though, that’s basically what happens, and it rings false.

Maybe Rimmer would clone himself once, and that clone would have to be subservient to him. It rebels, though, and prints a bunch of other ones to gang up on Rimmer Prime. Or maybe Kryten gives Lister his (very good) bit of non-instruction about operating the bio-scanner, and Lister prints a bunch of Rimmers either a) accidentally or b) to teach Rimmer a lesson.

I could see those things happening. I really can’t see Rimmer printing off dozens of copies of himself for the fuck of it. Especially since he didn’t do anything but serve as doorman for his own club full of them. (He printed off a barbershop quartet, but he wouldn’t have printed off a doorman?)

Anyway, some time passes and Rimmer realizes that he didn’t print out an evil monster version of himself with multiple heads, and he might as well do that before the bio-printer vanishes from existence next week. Everyone runs around for a bit, Rimmer rescinds his officerhood (which…is a thing you can do, I guess?), and Lister fires a gun at the episode, killing it instantly.

Seriously. We’re dropped straight into the credits with no resolution at all. Yes, presumably Mt. Rimmer is dead, but that’s not how resolutions work, and Red Dwarf knows that.

At any point, in any episode, we could cut right to credits with the implication being that whatever the problem was has sorted itself out and we’ll get to a new thing next week, but that’s not storytelling. That’s getting bored and giving up.

It felt careless. It felt narratively sloppy. And the way the episode ended makes it feel like it wasn’t all that interested in itself.

“Officer Rimmer” didn’t sound all that exciting, but that’s because we’ve seen the show trod similar territory in the past, and I didn’t think it could find a way to surprise me.

Sadly, it found a way to surprise me.

Join me next week, for “Kryten Becomes a Hotrod.”