Pop Questions: Fry’s Freshening

Futurama, "Parasites Lost"

I’ve had this idea for a while…an intermittent series of (likely) short posts, wherein I either crowdsource an answer to something I’ve never understood, or open up something to debate.

This is always the one that I’ve wanted to open with…probably because it just seems so simple, and yet I have no answer of my own.

In one of my favorite episodes of Futurama (“Parasites Lost,” season three), Fry is feeling a little low. Leela runs off on him, and a waitress appears, offering to freshen his beverage.

Odd lines in Futurama aren’t anything unique…but re-watching episodes multiple times usually lets them resolve into jokes I simply didn’t understand the first time. (Or second. Or third…) They may or may not be funny, but I at least get a sense of what the show was doing.

The beverage looks a lot like coffee, and Fry accepts her offer for a refill because he needs something to settle his stomach. But it’s not coffee.

For a long time, I thought she identified the drink as “nocotina.” The closest I ever came to assigning that any meaning was deciding it could have been some futuristic liquid nicotine. But that was a bit of a stretch, at the very least.

Here, taking a screenshot with the closed captioning on, I see that she’s actually saying “Narcotina.” Which, as Hermes might say, just raises further questions.

The word is capitalized in the subtitle, which may not mean anything, but may also mean that it was capitalized in the original script. (Assuming that’s what they worked from for the DVDs, of course…and that’s certainly not always a safe assumption.) Is it a brand name? Was this some kind of product that was meant to recur throughout the world of Futurama, like Slurm or Bachelor Chow, but found itself relegated to this throwaway line?

The thing is, if they just wanted to give Fry a chance to dwell on his discomfort (emotional and physical), she could have refilled his coffee. Granted, coffee refills aren’t inherently funny…but then again, this mystery beverage doesn’t have a joke attached, either.

Or does it? In the glory days of Futurama, just about everything had a joke attached. Lines were very carefully chosen…or at least seemed to be. If this line was genuinely meaningless, why not call it coffee? Or if it’s supposed to just be some futuristic spin on coffee, why not call it something that sells the relationship more clearly?

I guess the visual of the coffee pot and the liquid sells it well enough, but at that point, what’s the joke? That something that looks like coffee isn’t coffee? Instead it’s…some other thing I don’t understand?

“Narcotina” works better than my original mishearing, for sure. It shares a root with “narcotic,” which could lend itself to a joke, but I’m not sure it does. You could pull out a decent gag at the expense of Coca-Cola’s original list of ingredients, but this isn’t a carbonated beverage; it’s something served in a coffee pot. If that’s what they were going for, they ham-strung the association.

It’s odd the way these little unanswered questions stick with you. “Parasites Lost” is a truly excellent episode of television…which makes small moments like this, the ones that don’t quite gibe, stand out. When everything’s moving along perfectly, the slightest imperfection (perceived or actual) is thrown into sharp relief.

Throughout the episode, Professor Farnsworth babbles about bodily functions and organs and things along those lines, and I have no idea if anything he’s saying is accurate. Then again, he’s also engaging in a microscopic gunfight with a bunch of intestinal worms, so realism clearly isn’t what I’m craving here.

It’s just that when Farnsworth says these things that may as well (to my uneducated ears) be meaningless, they at least make sense. If he says that they’re headed toward a certain part of the body to do such and such, then that’s fine. It doesn’t matter if the terminology is made up…it’s a character explaining what he’s about to do.

Here, with the Narcotina, we have some terminology that’s made up…but it doesn’t seem to explain anything.

“Freshen your coffee?” might be a waste of a line, but it wouldn’t trip anybody up to hear it.

“Freshen your Narcotina?” sticks with me. An unsolvable koan.

So there you go. This [week’s / month’s / year’s] Pop Question. What the fuck is Narcotina?

The Importance of Keeping Artist and Audience Separate

Flappy Bird

Some of you might have heard about Flappy Bird, a very simple iOS game that saw an unexpected spike in popularity over the course of the past week or so. If you’re not interested in that game, don’t worry; I’m not going to talk about it, beyond using it to provide some context.

What I am going to talk about is the importance of maintaining the distance between artist and audience, and that’s something that Flappy Bird unwittingly illustrated quite well.

The simple game wasn’t exactly a critical success, but it found a large and appreciative audience all at once. To play you’d tap the screen. That was really it, but the cumbersome nature of the titular bird meant that it was downright miraculous if you made it any further than a few seconds into the game before failing. One tap equals one flap, but the physics complicated things; avoiding obstacles meant maintaining steady flight, which was quite hard to do when your bird was front-loaded and tended toward a natural face-plant.

That was the game, but that’s not why I’m talking about it. Why I’m talking about it is the fact that its developer, Dong Nguyen, has removed it as of yesterday from the App Store. His reasoning was both vague and clear; the game turned his life into a nightmare. Or, rather, those who played the game turned his life into a nightmare.

The kinds of messages Nguyen was receiving through Twitter and other media were absolutely out of line, but they were nothing compared to what happened after he announced the unavailability of his game: his life was threatened, the lives of his family and loved ones were threatened, and many in addition to that threatened to kill themselves. Whatever you might think of Nguyen’s decision to remove it from the App Store, the subsequent behavior of those who ostensibly enjoyed his game retroactively justifies his move. Why should he worry about disappointing people who would threaten homicide upon a man they’d never met?

Presumably Nguyen had fun designing the game. Presumably he also made the decision to monetize it. (It was available as a free download, but ads were shown in game.) What happened was that the fun was over, and the threats to his life and those he cared about were not worth the money. His audience, in a very direct way, killed what they loved.

This is something I’ve been thinking a lot about lately, and the Flappy Bird debacle is just the most recent instance. While there has always been some amount of interplay between artist and audience, for the most part this flowed in entirely one direction: downhill. The artist composes upon the mountaintop, the audience waits below.

Of course there wasn’t a perfect break between them. Artists still have (and have always had) families and friends. Agents, managers, publishers. There is always somebody around who will have a chance to provide their opinions and guidance to those doing the creating. But they made up a very small portion of the audience. They were necessary exceptions.

Now with Twitter, Facebook, email, forums, Reddit and the like, artists engage with fans much more directly. Rather than a handful of close friends, artists field feedback — and demands, and threats — from hundreds, thousands, or hundreds of thousands of members of their audience constantly. It gets overwhelming, I’m positive, and when issues do arise, things are compounded by the fact that the audience member providing feedback has the option of remaining anonymous. The artist has no such luxury.

While that’s a topic worthy of discussion — it really is, though that discussion should probably be started by somebody other than myself — what really baffles me is why such a large number of people choose to employ this unprecedented level of communication for destructive purposes.

Why the threats? Why the insults? Why the demands? When artists came down from the mountaintop with their paintings, their sculptures, their novels, their poems, their double-albums in illustrated gatefolds, that’s all the audience got. They could enjoy it and appraise it at their own pace in their own way, and only in very rare exceptions would they have a one-on-one audience with the artist during which they could register their opinions.

That was a good thing, because their opinions didn’t matter. Artists unappreciated in their time have gone on to become legends, precisely because they did not take advice. They worked the way they must work; that is to say, they remained true to themselves, and to their vision. They weren’t wrong to shut out the world…they were absolutely right, because it’s very often the world that has some catching up to do.

Now very few artists could achieve any kind of following at all without some kind of public presence, and a public presence today carries with it availability. Artists shouldn’t be personal entertainers, and yet we insist that they are. We don’t want to wait, we don’t want to be teased, and we don’t want to be disappointed. We hold artists personally accountable, and when we disagree with something, we tear them to shreds. It’s still the world that has the catching up to do, but we’re quick to destroy, and by the time we do catch up, that entire universe of artistic potential has been crushed or derailed.

Even when we do like something we tend toward destruction. Quentin Tarantino recently shelved The Hateful Eight, which was to have been his next movie project, because somebody saw it fit to leak the script. Not because they hated it…but because they could. We seek, and we destroy. We take a level of direct openness and transparency with our favorite artists that fans generations ago would have killed for, and we use it to kill anyway.

I do think there’s a debate to be had upon the merits of engaging with an audience. Certainly in some cases it seems to have worked out well…the DMX / George Zimmerman fight cancellation being a recent example of public outcry seeming to have turned a despicable publicity stunt into a rare moment of humble apology. There’s also The Venture Bros., whose pair of writers not only monitor online discussion but have openly spoken about ditching plotlines and resolutions that fans saw coming. While this level of organic response frustrates me, the fact is that the show is great, and for all we know it never would have achieved the highs that it has had the writers stuck to their original (apparently easily guessable) plans. Then, of course, there’s Ezra Pound, whose edits could well be the only reason we know T.S. Eliot today.

But, overall, I find it hard to believe that it’s constructive, or conducive to creating great art. Fans don’t know what they want; fans are fickle and reactionary on the whole. For everyone who quietly appreciates, fifty loudly rage.

Why? There’s certainly an awful lot of art that I don’t enjoy, and a lot of artists I make a point of avoiding, but I wouldn’t see the benefit in attacking them, in obstructing their plans, or of vocally detracting. The world is large. The world is varied. If an artist makes a choice you don’t agree with, the odds are good that there’s another artist making the opposite choice that you do agree with. There’s enough out there. It is no artist’s responsibility to appease his or her audience, regardless of what the modern culture of constant interconnectivity seems to suggest; it’s the audience’s job to follow the artists that they enjoy.

In the past, if an artist read negative reviews of his or her work and got upset, the onus was at least partially upon the artists. After all, you don’t need to read those. You can, but you realize you’re making a choice to do so.

Now it’s different. An artist wakes up to more messages from strangers than he or she does to messages from friends. That’s a scary imbalance, and it’s something I wouldn’t know how to address. Online, accessible socialization is increasingly mandatory for up-and-comers. Without it, how could you amass a fanbase today? But with it, won’t it get pretty tiresome trying to do the art you love when thousands of people you’ve never met are insisting you’re doing it wrong?

We lost Flappy Bird. To many people, that will mean nothing, and that’s okay. But that’s only one example; there’s no telling how much else we’ve lost, are losing, and will continue to lose by insistently stifling creativity. The Hateful Eight. Fez II. Whatever phantom episodes of The Venture Bros. never made it to production. All those unmade seasons of Chappelle’s Show. All those concerts Ryan Adams walked out of rather than deal with hecklers. That inconceivably long initial draft of The Waste Land.

Art is the one thing that makes this world tolerable. Well, that and love. Some would argue — and I’d be one — that they’re very similar concepts, and they’re both easy to destroy in the same way.

Let them be. If you don’t like it, move along to something you do like. Killing it gets you nowhere, and it just leaves the quiet, contemplative fans that much poorer for the loss.

Reflections on Russell Johnson’s Passing

Russell Johnson, RIP

Last week, Russell Johnson died. It was a name that I recognized, but it’s not the name I thought of when I saw his picture. I didn’t even think of the name of his character. I thought of his descriptor. This man was The Professor.

I’m not going to make the case that Gilligan’s Island was brilliant television. I will, however, stand pretty firmly in my opinion that it was good for what it was, and had probably the most perfect sitcom casting this side of Arrested Development.

His death doesn’t get me reflecting as deeply on my childhood as the death of Jerry Nelson did. But it certainly does cause me to look backward, to exhume long-ignored memories, to remember simpler times in the world of entertainment.

I wasn’t alive during the original run of Gilligan’s Island, but I’d be surprised if there was a single episode I haven’t seen. It was in near-constant syndication when I was growing up, and it was a highlight of those rare days when I managed to trick my parents into thinking I was too sick to go to school. I’d lay on the couch and watch Gilligan’s Island, Press Your Luck and assorted soap operas I couldn’t tell you the first thing about. There was a kind of escape in shows like this…Gilligan’s Island in particular. It stuck with me…and I loved it.

I don’t know what it was about that show…but I can certainly make some confident guesses. For starters, that island was beautiful. Looking back I’m sure that most of it was filmed on a set, and any location shots were certainly not filmed anywhere near the tropical paradise that I had envisioned.

Gilligan’s Island didn’t just take the teeth out of the idea of being shipwrecked…it made it seem desirable. I remember feeling bad for Gilligan when he was berated at the end of many episodes. Sure, his bumbling often kept them stranded…but why on Earth did they want to leave?

They had food and water. They had shelter. They had constantly sunny weather. They had each other. They didn’t have taxes. They didn’t have dead-end jobs. They didn’t have sour relationships and difficult relatives. They didn’t have worries. Sure, every so often some external danger would be introduced to the group dynamic, but it was always vanquished in the end. Gilligan’s Island was far from the only sitcom to reach for the reset button at the end of each episode, but it was the only one that reset things to a status quo that looked like Heaven to me.

The lapping waves. The rustling palm fronds. Gathering around a big fire to eat and listen to a radio broadcast. Sleeping in a hammock. Watching the sunset with your toes in the sand every day of your life. If I were Gilligan, my subconscious would probably squash any plans for rescue as well.

But there’s something comforting about Gilligan’s Island beyond its setting: its characterization. And that’s where Russell Johnson shined…and he arguably shined brightest.

When I say that the casting on this show was great I’m not just offering up a vague platitude. I genuinely feel it couldn’t have been better. Look at any screen grab or promotional shot from the show, and you won’t just recognize their faces; you’ll hear their voices. You’ll remember their mannerisms. You know exactly how they’ll interact with each other under any given circumstance.

The characters were rigid. At no point did they grow or evolve. Far from being a drawback, however, this was a strength; they started out so perfectly formed that there was really nowhere else to take them. Everything from their personal wardrobes to their personal weaknesses were drawn from the start. Gilligan’s Island may never have achieved greatness, but it absolutely achieved the next best thing: consistency.

I found myself relating to The Professor more than any of the other castaways as a kid. Nowadays there’s probably a bit of The Skipper in there, too, but back then it was Russell Johnson who kept me fixated on the show. As the others would — with the periodic exception of Mary Ann — succumb to some form of temptation or another, The Professor moved forward with a level head. He was on hand to explain the obstacle of the week, to outline the things the others needed to do or refrain from doing, and while it wasn’t always his hand that saved the day, it was certainly his calm, collected intellect that held them together.

He was a type, as were they all, but there’s nothing wrong with that. While nowadays the tendency is to wink and lampshade, Gilligan’s Island is a relic of a time that wasn’t afraid of looking ridiculous. I am positive that nobody who worked on the show — in any capacity — felt that it was realistic or profound in any way. And yet…there it still was. The actors and actresses were still making the enthusiastic most of their material. The opening and closing themes were still immortal. The writers were still coming up with genuinely clever material; sure, the weekly plotlines might not have been anything special (how many times was the entire episode based around a new visitor that washed up ashore?) but those plots only served as the framework upon which to hang some great lines and physical comedy. And those wardrobe people? Those wardrobe people had as much to do with defining the characters as anyone else did.

I think what I really liked about Gilligan’s Island was the fact that everybody was an equal part of this community. That held a lot of appeal to me. While in some cases their usefulness to the rest of the group was clear, in other cases it might have been a bit harder to recognize. But, ultimately, they were in this together. Tensions might run high, but they were a group. Everyone had a purpose. Everyone had a reason. And given enough time, and enough teamwork, we could get everything back to normalcy.

Neither Gilligan’s island nor Gilligan’s Island would have been the same without every one of these characters. There was a kind of comforting, rewarding stasis at work…a reassurance that though you might feel out of place in the world, there was somewhere that you would fit.

I loved The Professor. Some kids grew up idolizing Captain Kirk, or Luke Skywalker, and that’s fine.

Me? I looked up to a guy in a button-down shirt, isolated from civilization and doomed never to return, but who kept his cool, stayed productive, and retained his sanity…there on Gilligan’s island.

Rest in peace, Professor. And thank you.

Review: “Felina,” Breaking Bad season 5, episode 16

Breaking Bad, Felina

When I reviewed “Blood Money,” I had concerns about pacing, and what felt, at times, like sloppy story-telling. It was an episode designed to get Walt and Hank into that garage, so that we could open there the next week and the fireworks could really go off, but watching it on its own merits, without its promise followed up for another week, it left me cold.

Last week I reviewed “Granite State,” and all of the same things applied there as well. We had to gloss over a lot and stitch together the fractured storylines. We had to move Walt all the way out to New Hampshire…just so it could end with him coming back.

But like “Blood Money,” “Granite State” paid off. It was worth it. Absolutely all of it was worth it.

I don’t care how clumsy the re-introduction of the Grey Matter stuff was last week, because its payoff was one of the most graceful scenes Breaking Bad has ever done…a victorious exercise in gorgeous tension. Gretchen and Elliot joking and reminiscing and flicking on lights while Walt lurks in the shadows, closes the front door behind them, and admires their framed photographs.

You’ll never catch me defending the Charlie Rose stuff, but I’m absolutely thrilled to say that any roughness around the edges was unquestionably worth it if that’s where it led.

“Felina”…well, I’ll just come out and say it. This is easily going to be one of my favorite episodes. Maybe top 5. It’s impossible that it would be lower than top 10. For as much story as it felt like we were left with last week, the fact is there wasn’t that much.

The money. The Nazis. Jesse. Walt’s fate. And, if we have time, a proper farewell to the family. That’s all we really needed. The “largeness” of the story was always one of Breaking Bad‘s quietly brilliant misdirections. At times it felt downright enormous. But step back (or pull back, as we did at the end of this episode) and it’s really just one man.

It’s one man who did a lot of terrible things in service of some very noble ones, and then later some very selfish ones.

But it’s one man. The camera could have kept going. Beyond the meth lab. Up higher. Revealing the Nazi compound. And higher. Revealing the city of Albequerque. And higher, revealing all of New Mexico. The further we go, the smaller it all looks; the smaller it’s all revealed to be. We expected a larger amount of threads to deal with in the finale, but, really, this is just one guy. One unassuming, unhappy chemistry teacher who manages to look to us, for five seasons, like the largest presence on Earth.

But he’s not.

And he never was.

That bleeding body on the ground is Walter White. He was never actually any larger than he was in that final moment.

I loved “Felina.”

I loved, loved, fucking loved “Felina.”

The comedy of Badger and Skinny Pete* posing as snipers with their laser pointers, the phone call from Marie**, the positively heart-breaking final glimpse of his son before he’s gone forever***, the warm flashback of Jesse making the box he talked about a lifetime ago with his therapist.

Oh, and it caps it all off with a scene that ensures I will cry every damn time I hear “Baby Blue” on the radio. Technically, that might qualify as the episode’s biggest surprise.

I genuinely can’t imagine a better conclusion. Walt managed to go out on his own terms, but without it feeling like a cheat. The entire Nazi arc was justified by the moment Walt tackled Jesse to the ground. We got to watch Todd get slowly strangled to death.

I’m having trouble discussing the episode because I keep lapsing into lists of things I loved about it. I think that’s because I’m just in awe of how well it put a bow on the entire series. Going into this I think everybody was steeling themselves against at least some degree of disappointment. After all, you can’t please everyone.

And I don’t know if “Felina” will please everyone.

But it sure pleased the hell out of me.

As much as I wanted Jesse out of that cage last week, this was the way to do it. Walt passing Jesse the gun was the answer. It was the right way to end this. And the fact that it didn’t end this…that Jesse actually did manage to break the cycle of manipulation that he became aware of back in “Confessions”…that was perfect too. Because now, as much as Jesse would have wanted it…it was really for Walt. They both knew that. And Walt admitted it. Jesse is unchained in more ways than one.

And Walt’s left alone. His family is gone. His legacy is gone. All around him, just as they always have, machinations set into motion long ago keep turning without him. The empty gun never stops strafing. The massage chair comforts a corpse. It’s easy enough to set things into motion; it’s a much bigger job to stop them.

I didn’t think this episode could redeem Walter in my eyes. And I’m not sure that it did. But it gave me a conclusion that didn’t leave me hating him. And that, without exaggeration, is miraculous.

I guess that’s all I have to say, as “Baby Blue” goes. Walter White spent over a year building up a hell of his own creation, and he didn’t really deserve to escape that. But the others he dragged into that hell certainly did, and he did the best he could do, which was release as many of them as he could. Through death, through freedom, through financial security. He did what he had to do, and it cost him his life.

But whatever was going through his mind in those final seconds, as he caressed the machinery in the meth lab while the police closed in on him, I’m sure it was worth it. Those few, small moments at the very end of his life during which he could reflect on the relative good he managed to do. It’s a far cry from all the chaos and tragedy he caused that he’s had to reflect on since the pilot.

He could have gone out in a blaze of glory, but he chose a path that led to the fatal shot coming without fanfare. No dying breaths, no final monologues, no time for goodbye. He was here, and now he’s not here. He went out in a blaze of self-sacrifice instead, choosing for the first time in what felt like ages not to be selfish.

He doesn’t keep Skyler any longer than he promised. He lets his son pass without knowing he was there. He sets Jesse free, and he understands when Jesse says he won’t kill him.

He’s letting go.

He’s letting himself let go.

And maybe that’s what the whole show was about. Mike alluded to it earlier this season…if Walter had just kept his mouth shut and did as he was told he would have been fine. Instead he had to shake things up. Every time Walter takes command of the situation, he only — ultimately — makes things worse. He had his moments of triumph, and that’s what would give him the confidence to seize control again. But it was always just a larger snowball, a bigger boulder, a scarier figure looming in the shadows. Any triumph was illusory. He was only constructing a more complicated coffin.

In “Felina,” he lets go. And he dies a happier man than he ever could have otherwise. If only he had let go earlier…

Anyway, thank you to everybody out there who stuck around and read these reviews. It’s been a great eight weeks, and I appreciate that you chose to spend them with me. This was a great show, on that we can all agree, and if we disagreed here and there — or everywhere — on the specifics, I’m just glad to know that so many great commenters and readers chose to spend their time reading my drivel, and giving me their much-better-articulated thoughts in response.

And I hope you stick around. Until then…

—–
* I knew some kind of reveal was coming (what with Walter being just a bit too jovial about the whole thing…we’ve seen him when he’s about to take a life, and he’s not nearly that chipper) but I was hoping it would be Kuby and Huell. Not that Badger and Skinny Pete were unwelcome sights…but man I’m going to miss Kuby and Huell.

** Which, by the by, is the right way to dump exposition right into the show without it feeling forced. Of course Marie’s worried. Of course Marie would talk too much. Of course Marie would get just enough wrong in the way of detail that it still works as comedy. This is why the “he just so happens to be sitting here while someone changes the channels” crap last week felt sloppy. The show is better than that, and this is the proof.

*** I’m tearing up just thinking about that. Jesus Christ was this a brilliant, brilliant episode of television.

The Last Laugh…

Breaking Bad Conan O'Brien

Well, “Felina” is just around the corner, and I don’t have much time to write another before that, so if you haven’t seen it yet, here’s a scary looking (but nothing-to-worry-about) link to Conan O’Brien’s Breaking Bad-themed episode. It aired, I believe, this past Monday, and I just got to see it.

http://delishows.com/conan-season-3-episode-140-the-cast-of-breaking-bad-los-cuates-de-sinaloa.html

He has the entire principal cast on the show, along with Vince Gilligan and Skinny Pete sitting in with the band, and while I don’t think there’s much revealed that obsessive fans won’t already know, seeing the entire cast together with Conan is just delightful.

So much so that you probably wouldn’t regret also watching another hour-long interview filmed a bit earlier…

Anyway it’s a fun watch, and probably worth enjoying now, before “Felina” fucking kills every last one of us.