$1 Adventures – Bad Rats: The Rats’ Revenge

Hello everybody! It’s been ages since I posted anything so how about I post something! I’m kind of in the middle of a move and sorting some other things out so hopefully we can get things cleared up and I’ll be back to posting partially-informed horseshit again, or maybe I’ll finally do those Venture Bros. reviews I promised…but until then, why not unwind with a game so cheap, you can buy it with two quarters and get change? (You can’t really, because your payment has to be made digitally.)

As always, click pictures to enlargenate.

Bad Rats:  The Rats' Revenge

Yes, it’s Bad Rats: The Rats’ Revenge, the game so nice they named it twice! …but then only used one of the names anywhere in the game. Seriously, I never saw “The Rats’ Revenge” anywhere but the page from which I bought the game. I guess they realized at some point that it wasn’t technically revenge if the animal they spend all their time killing never did anything to them in the first place but WHAT DO I KNOW.

The game opens with a series of spotlights on computer generated mice (or rats, I guess) as they gear up independently to murder a cat. The cat in question stands on his hind legs and moves his head back and forth in the universal gesture for “fretfulness.” It looks like something I could have put together in 1997 on that stupid 3D rendering program that came with my computer, and it makes the “Money For Nothing” music video look like Wall-E.

Bad Rats:  The Rats' Revenge

Then we get a menu screen where all of the choices are inconveniently written in illegible graffiti, I guess in order to appeal to all the gang members who really want to play an animal-based physics puzzler, but just wouldn’t otherwise feel like it relates to them.

The little rat in the cannon keeps firing himself at the cat in the cage, and the cat is just south of shitting himself in fear. Already this is like Tom and Jerry Go to Gitmo.

I start the game and Jesus goodness does this look horrible.

Bad Rats:  The Rats' Revenge

Of course that’s nothing compared to how it sounds. I start the tutorial, because that’s what’s being recommended to me as a new player, and I really want to properly understand how to insert bamboo shoots underneath the cat’s fingernails. A level begins…with a narrator talking to me.

Only it’s not a narrator. Not a human one anyway.

It’s one of those auto-generated Microsoft voices, with the oddly clipped speech and improper stressing of syllables. They couldn’t even pay an intern $20 to record an introduction? This is cheapness in a way that I’ve never actually seen in a game before, and for some reason this robo-narrator leaves out articles, so that he says things like, “Your objective is to hit ball into vault.”

Or whatever he said.

I couldn’t catch it because I was baffled by why they’d program a grammatically stunted autobot into game to serve as narrator when surely they could have at least asked a friend or family member to read the instructions like…well…a human being.

The game invites me to press the “play” button, and I do. This results in time unfreezing. A ball falls pointlessly out of the air and the cat chained up in the corner starts realizing how wasted its life has been.

Bad Rats:  The Rats' Revenge

The narrator brokenly instructs me to pause the game so that I can place other things on the screen, which will affect the ball and, with luck, will ultimately result in a chained and defenseless animal being disemboweled. I didn’t write down exactly what the narrator said, but I am comfortable assuming it was “Now to be using an pause buttons result for object placing.”

So I place a little rat with a baseball bat underneath the ball. He swats the ball against the wall a few times and then loses interest even faster than I do. That is to say pretty fuckin’ fast.

Bad Rats: The Rats' Revenge

Time to try again, I guess. This time I pile up a bunch of garbage so that the rat can hit the ball up the plywood board or something, which should knock the safe down onto the cat who totally deserves this, but it doesn’t work. The ball bounces out of reach but the rat keeps swinging his bat for no reason as neither he nor the game realizes the ball’s stopped completely.

For a tutorial this is pretty difficult. I don’t mean it’s overbearingly hard or anything, but the point of a tutorial, I thought, was to tell you what to do. Otherwise it’s not a tutorial; it’s just a level with robo-Borat bleating at you for a few seconds.

I try to place the rat next to the cat so that he can just blindly pummel him to death with the baseball bat, but it doesn’t work.

Bad Rats: The Rats' Revenge

I move every item around in every possible configuration, but nothing makes the rat hit the ball into the safe. This is probably because the physics in this game are fucking terrible. The board, for example, can be used as a slope, but when you’re moving it around it might or might not actually adjust its angle, which means you have to keep trying again and again, doing the same thing every time, for it to finally decide to rest properly against something rather than just hover at an impossible slope.

That rat is floating in the air because I moved him there to get him out of the way, and I pressed “play” accidentally before moving him back. He fell onto the concrete and blood came out of him.

Hilarious.

Bad Rats: The Rats' Revenge

By trying the same thing I’ve already tried fifteen times, the rat hits the ball into the safe and the cat’s dead, with its guts and gore splashing all over everything because that’s funny.

To someone.

I assume.

I mean, hey, I’m all for violence as comedy…but isn’t there more to it than dropping something heavy onto somebody WHO THEN DIES?

Bad Rats: The Rats' Revenge

Level 2 begins with a text window explaining that I need to hit the ball into the bomb this time, in order to blow up the cat. Why couldn’t they have just done that with the previous level? Or do they think tutorials by definition have to include a robot haltingly piecing together its first English sentence?

Somehow I don’t think I’m going to be sticking with this game very long, but as long as I’m here I guess I might as well fucking blow up somebody’s beloved pet, huh?

Bad Rats: The Rats' Revenge

I don’t know what the hell to do so I place some rats and a trampoline and some balloons, and one of the rats explodes on the ground and his head comes off, spinning around with the spinal column flailing behind it and what, in all seriousness, the fuck, is this shit.

Bad Rats: The Rats' Revenge

Fun fact: if you take too long to blow the cat into a shower of scorched fur and bone fragments, it will begin to pray for mercy.

HAHAHAHA!! That dumb cat!!!!! He’s so desperate for any kind of comfort at all that he’ll try anything!!!! Anyway, time to kill him!!!!

Or, you know what? Fuck this game.

As a much better game put it, a man chooses…a slave obeys.

I don’t care if the objective is to kill this cat and enjoy the blood geyser. Bad Rats: The Rats’ Sadistic Bloodfuck isn’t convincing me that this needs to be my objective.

This game is crap. It looks and controls like garbage. The endlessly looping soundtrack is that kind of generic guitar music they’d play on sitcoms in the 90s to suggest that those kids with their crazy tunes and their slap bracelets are just so different!

Bad Rats: The Rats' Revenge

It’s a physics puzzler without reliable physics. I’ve played through one and a half stages, and sometimes the same exact setup works in vastly different ways. I have a feeling I was supposed to solve the first puzzle with something more clever than “pile all the shit on top of all the other shit,” but it worked so fuck it.

The game design is more offensive to me than the concept, even if that concept does involve gutting helpless creatures as they plead for their lives. But as long as that is the concept?

I’d rather not, thanks. I’ve got better things to do with my day than indulge this deranged fantasy. It’s the kind of thing somebody in your eighth grade math class was doodling every day in his notebook.

If you’ll remember, you sat as far away from that kid as possible.

Bad Rats: The Rats’ Revenge
Released: July 20, 2009
Price on Steam: $0.49
Regular Price on Steam: $4.99
Price It Should Be on Steam: The market value of one severed rat-head trailing its spinal column.

Review: “Blockheads,” Arrested Development season 4, episode 15

Serving as the final installment of a 15-episode swirl of twists, plot-threads and exciting glimpses of…oh, to hell with it. I can’t even finish that sentence as a joke.

Arrested Development season four was a mess. “Blockheads” is a mess. It might have seemed like somewhat less of a mess if it wasn’t the final episode, but as it stands its almost overt refusal to offer closure to even one of this season’s frustratingly aimless storylines makes it seem that much worse.

There’s not much plot going on here, aside from the fact that Michael and George Michael realize they’re dating the same woman (which happens, of course, in the very last scene, because if we saw anything beyond that it might have taken some narrative effort), so I guess I might as well talk about Isla Fisher — who I’m not sure I’ve even mentioned yet — and the season as a whole.

Talking about Isla Fisher will be easy, because there’s not much to say. Like all of the characters invented for season four, there’s nothing to hers. At least in this case, however, they don’t attempt to mask “nothing” with cartoony shenanigans. Come to think of it, I guess they figured the fact that she’s an exceptionally beautiful woman would hide it enough…and while that’s not particularly good writing it does at least manage to avoid being particularly bad, which qualifies as an accomplishment here.

When compared to Michael’s previous romantic interests, though, it’s immensely lazy. We’ve seen him canoodling with Charlize Theron, Jill Ritchie, Christine Taylor, Heather Graham and Julia Louis-Dreyfus* and while they’re all very attractive women, that never stood in the way of developing them as characters. They all managed to still feel human, with quirks and charms of their own. Isla Fisher as Rebel Alley is just an attractive red-head. Oh, and she wants men more when they are mean to her, which is a character trait that would have been seen as embarrassingly sexist for a writing staff back in 1958. In 2013 it just feels like the setup to an easy subversion that never comes.

They toy with her hard-partying lifestyle a bit, but it never really lands. Every so often we cut to her having to appear in a PSA, and those are for the most part pretty funny, but it would be nice if this had something to do with her character rather than serving as an irrelevant running gag.

I can’t say much bad about Rebel Alley, but considering how much time we spend with her there’s no excuse for her character to be stuck in neutral the entire time. We need to see something from her, unless she’s just a receptacle for Michael and his son to cum into at different times, and the more I think about it the more I realize that’s actually all she is.

So, yeah. Better than China Garden, Dr. Norman and the Asian Women Housewife Reality Show Prisoner Shits, not as good as Heart-Fire or Kristen Wiig as young Lucille.

And that’s it. George Michael learns that his father has been porking his girlfriend (or vice versa) and punches him in the face, then the credits roll. The punch is a nice, shocking moment, but in retrospect it pales in comparison to Maeby calling her mother a whore. Maybe it’s just me, but that felt like a much “truer” punch in the face…it’s a word that would hurt Lindsay no matter how accurate it was, and it’s something that Maeby’s thought for a long time and has only now brought herself to articulate. In comparison, the physical punch between George Michael and his father was just a reaction…a heated moment with a physical, isolated punctuation. It’s not bad, but there’s not as much to it.

It also works better in Maeby’s case because it’s not the end of anybody’s episode or storyline. In George Michael’s case it’s both, which doesn’t leave any room to do anything with it. Maeby’s punch to the face is metaphorical, but it lingers, and it stings. George Michael’s just leads into some silly song playing over the credits. Ho hum.

I guess we can also talk about how hilarious season four thinks it is when adults have sex with minors, as it’s a major component of three stories this season (Tobais, Maeby and George Michael) and a tangential one for at least two others (as GOB and Michael supply the homes for the sex offenders).

I think it worked in the Maeby episode, for the reasons I outlined there (and also the fact that Alia Shawkat can evidently sell anything you give her), and I at least see what they were trying to do with Tobias, but with George Michael it feels exceptionally cheap, and watching a pile of shirtless men tackle him on the lawn to passively grope his genitals isn’t awkwardly funny…it’s just awkward.

It also keeps up the tradition of the second episodes each character gets being worse than the first, as George Michael’s first episode was a coming-of-age character sketch that worked, overall, quite well, and this one can’t think of anything to do but surround him with slavering pedophiles who hang around outside his window and masturbate.

As much as this season did right, I’m going to remember it most for the one thing it did that I never expected: it took away all desire I have to see season five.

I no longer care about the show. At the end of season three I felt sad that there was still obviously so much more for these characters to do. Now, however, that I actually have a season four I’m sad because the things the characters are doing are things I have no interest in watching them do.

Because nothing was resolved in season four — and we spent 15 episodes wrapping up a relatively clean ending in season three — we can get a pretty good idea of the kinds of things season five will be about, and I don’t care to see any of them.

We’ll learn more about the wall, which was apparently built but who knows. We’ll talk more about the land it’s built on, and who it belongs to. We’ll check in with Marky Bark and his face blindness, and what he’s up to now that he blew up a boat. We’ll hear something about DeBrie. Tobias is a sex offender and we’ll have to talk more about his Fantastic Four play. We’ll have more tedious back and forth with GOB and Tony Wonder. Sally Sitwell will continue her transformation into Snidely Whiplash. Buster is going to jail, or something, where his robot hand will do hilarious things in the shower. George Sr. has low testosterone and dresses like a woman. Michael and George Michael will have to deal with the fact that they’ve both been dating Generic Woman #4. Maeby is also a sex offender. Lucille 2 is dead or missing or who cares. Herbert Love is in a coma. Lindsay may or may not run in Love’s place, and Sally may or may not run in Lucille 2’s place. Sudden Valley is a haven for kiddie rapists. And so on and so on and so on, and as the pile grows, I realize more and more that…

…I just don’t care. I really don’t.

I don’t.

None of this matters to me, but with 15 episodes of dancing around and through all of this crap, I can tell it’s supposed to. I came out of the other end just thankful that it was over. And I guess there’s going to be a season five, and I guess that’s a good thing for the people who get their paychecks from this show, but it’s not something I’m even interested in watching.

I wish I wanted to see it. I wish I was excited. I wish I cared.

But I don’t. I’m not, and I don’t.

As I said before, if this show didn’t have the Arrested Development brand on it, I never would have sat through the entire thing. But I have, and the last thing I want is to see more of it.

Maybe season five will be brilliant. I don’t know. Going by what a lot of other sites are writing about season four, this is supposed to be brilliant too.

Maybe it’s just me. Maybe I’m a stick in the mud. Maybe Tobias in a Thing costume and Marky Bark covered in blue paint and China Garden screaming in the desert are right up there with anything else the show has ever done, and I’m just stubbornly refusing to admit it.

Who knows. All I know is that I no longer care. If it took 15 episodes to explain what happened after the Queen Mary, it’ll probably take 150 to dig us back out of this mess. And frankly, I just don’t have the patience for that.

Arrested Development made this bed. It’s not my responsibility to lie in it.

Forgive me for sitting the next one out.

Episode 15: “Blockheads”
Central Character: George Michael
Other Family Appearances: Michael, GOB, Maeby, George Sr., Lucille, Buster
Most Clumsy Reference to Original Run: Nothing that I noticed. I assume there was a deleted scene in which Ron Howard and Brian Grazer negotiate the rights to Mr. Bananagrabber.
Scene That Most Needed Tightening: OH GOOD MORE PHONE TAG AND DORM VOTING
Best Line / Exchange:

MICHAEL: You want this as much as I do. As much as I want this extension. Two different thises.

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* Maybe not everyone’s cup of tea, I know, but I’d definitely say she’s a very attractive woman. Also, in the course of double-checking the spelling of her name I learned she’s 52 years old. Fifty-two! Puttin’ women half her age to shame. (Call me, Julia.)